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PVP suggestion

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CtMurphy

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Adrana said:
I see the idea is good, but I still would stand for that the cryo dropped by killed pilot should first be visible for the podded one in pvp only, but after some time would be visible for the one who killed.

But there is a But!

This would probably increase noob poddings, and as we all know if not paying a membership, they mostly do not have energy to mat themselves, and have to go to the hangar.
They are the ones who will loose most in this suggestion.

But, it could be implemented to protect the lower system players to not include any Vega or Antares players in this idea, they would be excluded and able to pick up their pinky cry after returning from the hangar.

This would only take effect starting from Gemini system, and yet within a timely manner they would be able to recuperate their lost cry by 50%.
The time becoming visible would be shorter.

Something like this.

There still got to be a solution for higher level players who has much more cry to loose than lower ones.
If you come up with an idea what would work so no one would be abused by this, would be great.
That's why I suggested gravitons instead of cryonite when I started teh thread. I wanted to try giving a reason to pvp whilst still protecting the newbies. I still think that if you only allow gravitons to drop from players at CQs THAT would be the best thing. it would both protect the noobs AND give an added incentive for CQing. Though it still leaves a void for regular PVPing. I also still think my gravitons idea would work well for normal pvp to better than any other. perhaps instead of gravis dropping every single time, how about 3 or 4 kills they'll drop a gravi? Yeah yeah you can say all ya like this might be abused and that might be abused but you find me a better idea that'll get abused less and I'll happily listen to that.

we could mix the ideas so that sometimes they will drop gravitons and other times the will drop cryonite but they shouldn't drop both at the same time. It will give a good incentive to go after evenly matched players as well as encourage good, random and fun pvping ingame and at the same time the newbie pilots can get stuck in to if they so wish IF you put in the same limits as on my original post in this thread.
 
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