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Gold skull level feedback

ichor

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Hey guys.

so getting gold skulls is 100% doable, but for people who work a lot or have families, its rather difficult in order to sustain a high warscore. On top of that, the other method to get it, which is clan v clan conquest, is still a bit dependent on players being available to actually fight in said cq.

This essentially funnels players who have a lot of time, family life that allows for plenty of play time, or players who have players who can consistently show up and ight in cqs to having gold skulls.

now i understand the original intent, which was to reward dedicated and variety based play and give players a sense of accomplishment upon finishing remnants. however i think there needs to be an additional way to grind for these gold skulls, that would allow players to access remnants while still rewarding dedicated playtime.

PROPOSAL : WEEKLY / MONTHLY QUESTS

players would have a separate XP bar once they finish the tau ceti story mission that exists in their player profile. this XP bar is their gold skull XP bar.

the player would have weekly or monthly quests they would have to complete in order to fill this bar.

These missions would have a degree of uniqueness, such as

Weekly mission list :
destroy 100 level 44 parasites while in pirate mode
Complete the mission "undercover job" within 16 min while in pirate mode
Complete the mission "transportation hijack" using an engineer while in pirate mode
Collect 10 "Rare Vega stuncharge" blueprints while in pirate mode

now these missions can vary on difficulty, and players can be given a large amount of them in order to allow them to pick and choose missions to complete. once the XPbar is filled, a gold skull is rewarded. if these are monthly quests, then maybe 3 gold skulls can be awarded, or perhaps 2. depends on how SS wants to balance it IF they implement this.

This will accomplish three things
1: allow players to still feel a sense of accomplishment for getting skulls
2: encourage dedicated, unique and high variety gameplay
3: allow players to actually get gold skulls without relying on consistant warscore grinding.

We would also have to implement incentive for players to get gold skulls through warscore, which can potentially be a flat cry reward OR gold reward.

Tell me what you guys think!
 

MUSE

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Great idea to be considered!
 

ichor

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I would also like to point out, that these missions could be integrated into the achievement system, where they are tracked in a way that does not make the player have to select it like a normal story or white mission. This would make it so that the player can pause their progress. For example, if they are in the middle of killing 100 level 44 parasites, they can stop, knock out a few white missions, and continue later.

Obviously these missions can use the achievement system to track progress, but not count towards achievement score.

This is inspired off how most other MMOs have daily, or weekly missions. so this can definitely have a home here.
 

BestDavid7

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You spend your whole day farming on the planet Erebos, yet you still can't beat the score of someone playing a single 45-minute session in Conquest or Colossus mode—it’s a real slap in the face.

On top of that, you claim the system favors players with few skulls, when in reality, you need to have no life or no job to participate in Conquests and hope to earn any. And if you don't have access to the "Remnants," the score gap is simply ridiculous.

The solution would be to let players buy gold skulls in the shop for a reasonable amount of gold.

=======================
It really shocked me to see a player bragging on Discord about having access to the Remnants after barely a month of playing. He was hauling in 3 or 4 loads of 300,000 cryonite each; it’s absurd.

If I’d known you were going to destroy the game's economy like this, I never would have spent so much gold on it. I’ve been playing since 2010 and have invested a lot. I’m thinking of quitting again because of the unfairness in the game. I farmed harder than anyone to get my ultimate gear; seeing the current situation makes me sick of the game. I lived through the era of price cuts, reduced drone slots, and the ability to drop TCs in Sirius... but the Remnants are the last straw.

I can understand why there isn't another system after TCs—which makes sense given the amount of cryonite the Remnants yield. Remnants should offer a cryonite yield per hour equivalent to that of extractors or sentry. In short, I hope you listen to your long-time players—not all of whom are PvP players—and that there will be changes by then!

Apologies again for my English; I used Google Translate.
 

Alinoe

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You spend your whole day farming on the planet Erebos, yet you still can't beat the score of someone playing a single 45-minute session in Conquest or Colossus mode—it’s a real slap in the face.
Point reduction for same activity, that prevent camping a single spot, higly penalize you if you decide to stay on the same planet the days, even if you farming something that you really need.

As for conquest and Colossus, you're supposed to take part of it to compete on the ladder, the system aim to push you to grind play all activities. Oh you can't play conquest, Colossus or spend hours grinding missions and mobs that you don't need anymore, because you dare to have a job? That's sooooooo sad, enjoy looking other getting content you won't have.

There is another way to get skulls currently, to get them from fleet, but, yeah, will a fleet invest ressources for you?

The solution would be to let players buy gold skulls in the shop for a reasonable amount of gold.
It would be a solution to not exclude players that don't a lot of have time to play...
Don't know why it's not implemented, suggestion was already made somewhere on the forum.
gne gne gne it would be P2W, and membership/booster are what?
 
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