ichor
Active member
- Joined
- Dec 1, 2010
- Messages
- 92
- Reaction score
- 8
- Server
- Askone
- Main Pilotname
- ichor
- Rank
- 99
- Clan
- Dark Brotherhood
Hey guys.
so getting gold skulls is 100% doable, but for people who work a lot or have families, its rather difficult in order to sustain a high warscore. On top of that, the other method to get it, which is clan v clan conquest, is still a bit dependent on players being available to actually fight in said cq.
This essentially funnels players who have a lot of time, family life that allows for plenty of play time, or players who have players who can consistently show up and ight in cqs to having gold skulls.
now i understand the original intent, which was to reward dedicated and variety based play and give players a sense of accomplishment upon finishing remnants. however i think there needs to be an additional way to grind for these gold skulls, that would allow players to access remnants while still rewarding dedicated playtime.
PROPOSAL : WEEKLY / MONTHLY QUESTS
players would have a separate XP bar once they finish the tau ceti story mission that exists in their player profile. this XP bar is their gold skull XP bar.
the player would have weekly or monthly quests they would have to complete in order to fill this bar.
These missions would have a degree of uniqueness, such as
Weekly mission list :
destroy 100 level 44 parasites while in pirate mode
Complete the mission "undercover job" within 16 min while in pirate mode
Complete the mission "transportation hijack" using an engineer while in pirate mode
Collect 10 "Rare Vega stuncharge" blueprints while in pirate mode
now these missions can vary on difficulty, and players can be given a large amount of them in order to allow them to pick and choose missions to complete. once the XPbar is filled, a gold skull is rewarded. if these are monthly quests, then maybe 3 gold skulls can be awarded, or perhaps 2. depends on how SS wants to balance it IF they implement this.
This will accomplish three things
1: allow players to still feel a sense of accomplishment for getting skulls
2: encourage dedicated, unique and high variety gameplay
3: allow players to actually get gold skulls without relying on consistant warscore grinding.
We would also have to implement incentive for players to get gold skulls through warscore, which can potentially be a flat cry reward OR gold reward.
Tell me what you guys think!
so getting gold skulls is 100% doable, but for people who work a lot or have families, its rather difficult in order to sustain a high warscore. On top of that, the other method to get it, which is clan v clan conquest, is still a bit dependent on players being available to actually fight in said cq.
This essentially funnels players who have a lot of time, family life that allows for plenty of play time, or players who have players who can consistently show up and ight in cqs to having gold skulls.
now i understand the original intent, which was to reward dedicated and variety based play and give players a sense of accomplishment upon finishing remnants. however i think there needs to be an additional way to grind for these gold skulls, that would allow players to access remnants while still rewarding dedicated playtime.
PROPOSAL : WEEKLY / MONTHLY QUESTS
players would have a separate XP bar once they finish the tau ceti story mission that exists in their player profile. this XP bar is their gold skull XP bar.
the player would have weekly or monthly quests they would have to complete in order to fill this bar.
These missions would have a degree of uniqueness, such as
Weekly mission list :
destroy 100 level 44 parasites while in pirate mode
Complete the mission "undercover job" within 16 min while in pirate mode
Complete the mission "transportation hijack" using an engineer while in pirate mode
Collect 10 "Rare Vega stuncharge" blueprints while in pirate mode
now these missions can vary on difficulty, and players can be given a large amount of them in order to allow them to pick and choose missions to complete. once the XPbar is filled, a gold skull is rewarded. if these are monthly quests, then maybe 3 gold skulls can be awarded, or perhaps 2. depends on how SS wants to balance it IF they implement this.
This will accomplish three things
1: allow players to still feel a sense of accomplishment for getting skulls
2: encourage dedicated, unique and high variety gameplay
3: allow players to actually get gold skulls without relying on consistant warscore grinding.
We would also have to implement incentive for players to get gold skulls through warscore, which can potentially be a flat cry reward OR gold reward.
Tell me what you guys think!