Thoughts about this update
One compliment
First of all i wan't to say that this seems like a nice and well thought of update. Eventhough changing ship health and speed stats is very dangerous terrain i think u nailed it. Well done splitscreen and the Testers!
Two Cry drop
Changing drops based on this effort system is very interesting. The more ppl you have in your squad the more you make it looks like. Imagine 50 ppl shooting the same giza, might drop with the best luck of the world 50 times cryonite!?! 23.000 cry for every1!!
That got me thinking about solo grinding harvesters though. Might this not lead to situations where solo grinding becomes less profitable then teaming up with other players? We all need some alone time once in a while. I don't think teambased gameplay should be more profitable then solo grinding harvesters?
Three Bp drops
Could not test this to the fullest but i think giza's drop more then 3 bps now, therefor speeding up the process of obtaining bps? Same goes for normal units? they can drop more then 1 bp if more ppl are shooting it in a squad?
four Ship stats
You have changed the stats of items and ships quite a lot in the past few months, i've lost track on how much "hp", speed and firepower everything has. Might it be an idea to make some description of the hp and speed a ship got before you purchase it? For example Hyan -> 4300 hp and flies 150meters/second (m/s) -> Marble -> 2000 hp and flies 200m/s.
Same goes for items, im lost on this aswell. What does a speed actuator give you statwise for extra cooldown? How much damage does a blaster do, how much does a strong rocket do, how much for the strong os, how much health does a repair droit heal you per second? One could think beforehand what they want, strong/normal/rapid tech instead of having to test each individual item and losing cryonite in the process.
Also makes v1 and v2's lifes a bit easier, think they are swimming in their own sweat cos of the many times they have to change and check the stats of different items
five Losing effort on dieing or leaving combat
This is tricky tricky subject and putting ppl who deal damage (creating more aggro and being target of the mantis) in a negative spot. Ppl who deal damange often don't have much tanking capability's and usually have to run away or get podded first. Podding or going out of combat leads into losing the effort u put on a target. This leads to every1 flying in a defensive ship so they never lose their effort?
I wonder how effort is being divided between the different types of ships. Do all generate the same, i think there will always be one in favor.
But since you mostly do things in squads all of these effort questions do not matter that much i guess.
Six Random story
How can we look on feedback? I see feedback as the following. When a sewer works properly no1 is complaining about their waste and no1 is even tinking about it when flushing their toilets, but when the sewer is starting to fail a literally and figuratively shoutstorm (u know what i meant to say
) comes out to the surface. When the sewer works as intended no1 is sending a letter to the government saying how nice it is and complimenting the functionality of the sewer. So maybe we need some sort of topic to give some compliments about this game to even out the negatives.
Oops im comparing pirate galaxy with a sewer
If ppl give overly reactive hate comments its likely they are very deep invested in this game and love it with all of their heart and get very emotional when stuff they like gets changed. I see those comments as a good thing, ppl are very invested with this game. The more hate comments there are the more loved you are
Alright way to long post already, all of u mad now. Maybe put some hate comment towards me so i know you all love me.
And they all lived happily ever after, The end!