alewx
Splitscreen Studios
- Joined
- Nov 6, 2013
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just because the items are based on the same baseclass of ship they don't have the same factors for the HP, otherwise there would not be much of a mix possible.The comparation is not slot by slot, but class by class. Domes of course are out of question and from shock class. I also agree that mat compares the same to prot because both are supportive items from engineer class. Aim scrambler match aggrobomb, and are defensive items from tank class. The differences are in rockets (storm class) and orbital strike (sniper class). AFAIK a storm has more HP than a sniper, so this breaks the rule stated by @alewx a few posts below. I think that items have some weight inside each class, materializer is more expensive than protector, aggrobomb more expensive than scrambler, OS more than rockets. Notice the prices,: (rockets = protector) < (aim scrambler) < (aggrobomb = orbital = materializer). That makes a Myst cheaper than a Legio and adds to the confusion.
That is what happens with tank vs DPS in almost every game. Nothing new there.
I agree it is niche, but not underpowered. And you spoke about items, not ships, in your original post.
I had defeated many shocks using tanks. That was the original scissors-paper-stone mechanics in game before snipers were intorduced.