WoW
New member
- Joined
- Jun 19, 2020
- Messages
- 9
- Reaction score
- 45
- Server
- Askone
- Main Pilotname
- Warrior-of-War
- Rank
- 99
- Clan
- Bad Bad Boys
My friend and I have been thinking of suggesting some ideas here on forums for a while, after many years of playing the game and gathering a lot of experience in both PVP and PVE. We hope that these ideas if implemented could have long-term benefits for the whole community, increasing the player base and bringing some players back to the game. Furthermore, all of them are carefully thought through so that they are easily implementable from the developer side. Our targets here are mostly features inside the game that are barely used at all. These tweaks would attract some attention from both old and new players. We are sure that most people would be pleased by them and would agree with the changes, but we want to hear as much feedback from both players and devs.
Unused and unpopular features of the game:
1. Nephilim and Eagle Eye cortex are not used by players and the reactors of these are almost completely dead. This is because of the following:
- Moving is essential in every aspect of the game, especially in higher systems and PVP, which makes Eagle Eye obsolete and not activatable.
- Eagle Eye effect has always worked with only blasters and never went well with the name of the item.
- Nephilim is decent but doesn't work on some healing items such as the repair turret.
- Nephilim complements Engineering ships the most. However, to be able to make use of the cortex, those ships must go in the front lines, going against their play style.
- Nephilim is the only cortex that can't be used in 1v1 PVP because of the way it activates.
2. Since the introduction of the OTB system, alliances have lost most of their meaning since all they change is adding another chat layer to the game.
3. The latest drone stat update has added a great variety in drone use which was an excellent idea, bringing back some unused drones to life and making almost everyone constantly fill all 6 of their drone slots. However, as pilots who have enjoyed PVP and conquests for years and have a lot of experience in them, we must admit that even better players throughout all servers barely manage to keep up with this meta of switching all 6 drones. Considering this, average and new players now have a much bigger disadvantage than before which discourages most from practicing PVP or playing any sort of conquest.
4. After the fairly recent buff of aggro-beacons, which made them very useful in PVE, the taunt item became the only item that has almost no use in either PVP or PVE. Before the OTBs it was used to make someone unable to orbit in conquests, but these days since orbiting is prohibited this use also disappeared. This is why nobody playing competitively or trying to progress through the game ever builds Dominators, Bullfrogs or Claws, which have become totally obsolete.
Possible solutions and benefits:
1. - Changing Nephilim and Eagle Eye activation triggers to be similar to Asura, making it activate with 4 or more items in cooldown.
- Making Eagle Eye cortex give 5% hit and 15% crit chance.
- Fixing Nephilim cortex effect on repair turrets and increasing the effect itself to 20%.
- Changing the reactor reset from 14 to 7 days for only Nephilim and Eagle Eye cortex.
This will make these cortexes much more versatile in PVE and PVP depending on the ship they get placed on, while also fixing all of their activation problems and bringing people back to their reactors. Furthermore, the bonuses will encourage different playstyles, making Eagle Eye and Nephilim a viable alternative for Asura. This will give lower-level players and those who haven't completed half of the Erebos mission some alternative. After all, we are given 2 cortex slots on all ships since Vega, so why would we have to finish everything up to half of the Erebos missions to get value out of cortexes?
2. - Making a button in the alliance tab which allows for transferring between clans inside the alliance via a new form of application. Transferring like this would give a very short or no cooldown before being able to join another clan.
- Introducing a maximum for the number of clans that can be inside an alliance to 3
Introducing this new way of transfer will most likely make people switch clans to play clan versus clan conquests more often and make more people on average play them since most get discouraged from doing this by the 3-day cooldown. However, since the removal of cooldown inside of alliances provides much easier access inside Sirius, for balancing purposes we consider the perfect number for maximum clans allowed in the alliance to be 3. This furthermore encourages pilots to make more alliances netting more clan conquests in the end, while also giving purposes to alliances both in PVP and PVE.
3. Increasing the maximum active drone amount to 4 could make the skill gap from people having to switch drones much smaller, allowing everyone to have a more enjoyable and user-friendly experience. This change also makes sense considering that the amount of drones in the game has increased over the years. On average players will indeed have a slight buff from having another drone active. However, this doesn't go without a cost since this will increase the average drone energy consumption for players by 33%. This will encourage people to buy memberships more frequently which also helps the developer team.
4. The idea is to change the effect of taunt so that, when placed on a target, it would force lock the enemy to only shoot the pilot who used it on them for its duration. This goes perfectly with the description and the name of the items itself. The Effect suggested would be very strategic, specific and very powerful if used on ships like engineers since then they wouldn't be able to lock onto allies and heal them for a long time. The solution would be to reduce the active time of the taunt to around 10 seconds. This would then make taunt very versatile in PVP and in group missions that include bosses with a lot of damage if the effect also applied to PVE units. Finally, taunt ships like Dominator and Bullfrog will finally see the light of day while also giving future possibilities and ideas for an RDX ship around taunt.
The ideas we presented are some of those we consider would make the most positive impact on the game with the least amount of work required on the developer side. Other than this, we have several other recommendations which if interested we can present to the development team privately or on the forum. We appreciate the work that has been put into the game and are just wanting to contribute.
Dragonarh, TheData and WoW from Askone
Unused and unpopular features of the game:
1. Nephilim and Eagle Eye cortex are not used by players and the reactors of these are almost completely dead. This is because of the following:
- Moving is essential in every aspect of the game, especially in higher systems and PVP, which makes Eagle Eye obsolete and not activatable.
- Eagle Eye effect has always worked with only blasters and never went well with the name of the item.
- Nephilim is decent but doesn't work on some healing items such as the repair turret.
- Nephilim complements Engineering ships the most. However, to be able to make use of the cortex, those ships must go in the front lines, going against their play style.
- Nephilim is the only cortex that can't be used in 1v1 PVP because of the way it activates.
2. Since the introduction of the OTB system, alliances have lost most of their meaning since all they change is adding another chat layer to the game.
3. The latest drone stat update has added a great variety in drone use which was an excellent idea, bringing back some unused drones to life and making almost everyone constantly fill all 6 of their drone slots. However, as pilots who have enjoyed PVP and conquests for years and have a lot of experience in them, we must admit that even better players throughout all servers barely manage to keep up with this meta of switching all 6 drones. Considering this, average and new players now have a much bigger disadvantage than before which discourages most from practicing PVP or playing any sort of conquest.
4. After the fairly recent buff of aggro-beacons, which made them very useful in PVE, the taunt item became the only item that has almost no use in either PVP or PVE. Before the OTBs it was used to make someone unable to orbit in conquests, but these days since orbiting is prohibited this use also disappeared. This is why nobody playing competitively or trying to progress through the game ever builds Dominators, Bullfrogs or Claws, which have become totally obsolete.
Possible solutions and benefits:
1. - Changing Nephilim and Eagle Eye activation triggers to be similar to Asura, making it activate with 4 or more items in cooldown.
- Making Eagle Eye cortex give 5% hit and 15% crit chance.
- Fixing Nephilim cortex effect on repair turrets and increasing the effect itself to 20%.
- Changing the reactor reset from 14 to 7 days for only Nephilim and Eagle Eye cortex.
This will make these cortexes much more versatile in PVE and PVP depending on the ship they get placed on, while also fixing all of their activation problems and bringing people back to their reactors. Furthermore, the bonuses will encourage different playstyles, making Eagle Eye and Nephilim a viable alternative for Asura. This will give lower-level players and those who haven't completed half of the Erebos mission some alternative. After all, we are given 2 cortex slots on all ships since Vega, so why would we have to finish everything up to half of the Erebos missions to get value out of cortexes?
2. - Making a button in the alliance tab which allows for transferring between clans inside the alliance via a new form of application. Transferring like this would give a very short or no cooldown before being able to join another clan.
- Introducing a maximum for the number of clans that can be inside an alliance to 3
Introducing this new way of transfer will most likely make people switch clans to play clan versus clan conquests more often and make more people on average play them since most get discouraged from doing this by the 3-day cooldown. However, since the removal of cooldown inside of alliances provides much easier access inside Sirius, for balancing purposes we consider the perfect number for maximum clans allowed in the alliance to be 3. This furthermore encourages pilots to make more alliances netting more clan conquests in the end, while also giving purposes to alliances both in PVP and PVE.
3. Increasing the maximum active drone amount to 4 could make the skill gap from people having to switch drones much smaller, allowing everyone to have a more enjoyable and user-friendly experience. This change also makes sense considering that the amount of drones in the game has increased over the years. On average players will indeed have a slight buff from having another drone active. However, this doesn't go without a cost since this will increase the average drone energy consumption for players by 33%. This will encourage people to buy memberships more frequently which also helps the developer team.
4. The idea is to change the effect of taunt so that, when placed on a target, it would force lock the enemy to only shoot the pilot who used it on them for its duration. This goes perfectly with the description and the name of the items itself. The Effect suggested would be very strategic, specific and very powerful if used on ships like engineers since then they wouldn't be able to lock onto allies and heal them for a long time. The solution would be to reduce the active time of the taunt to around 10 seconds. This would then make taunt very versatile in PVP and in group missions that include bosses with a lot of damage if the effect also applied to PVE units. Finally, taunt ships like Dominator and Bullfrog will finally see the light of day while also giving future possibilities and ideas for an RDX ship around taunt.
The ideas we presented are some of those we consider would make the most positive impact on the game with the least amount of work required on the developer side. Other than this, we have several other recommendations which if interested we can present to the development team privately or on the forum. We appreciate the work that has been put into the game and are just wanting to contribute.
Dragonarh, TheData and WoW from Askone