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Weakening of the trap magnet

KingSub

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What's that?

Getagripx

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I don't need a video I laughed at that claim already and I know all that I need to know :LOL:
 

Vesperion

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I can upload an vid if u want? 😁
Tbf i hardly belive myself that a Hunter can lose to a Wolf considering that the wolf has only a blaster as defensive option next to the RTurr and the Prot so either the Hunter pilot was really bad or not really taking the battle seriously.

Aggro bombs deals also great damage but more focused on aggro.
This would 1st require that the Aggro System would be fixed cus you can bomb all you want when a healer is around he will basicly "suck the aggro up like a sponge" and will be the main target in no time in PvE.

Damage Inverter.. Mhh it works but if you install symbolic one in thermograd humpi it will fail so bad. It can't invert the damage into healing it trys to withstand the damage and i think this needs to be fixed
This actually makes sense that a lower DI does not work in an ship with an higher level cus it would make the following DIs obsolete. If i remember correctly this change was made quite a while ago to prevent "using underleveled Tech in an higher leveled ship" and if the DI would always heal your ship no matter the armor level everyone would stick with the Symb (whenever it comes Siri) DI for the sake of "saving cryos" :p
 

Hecatte

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I can tell my ne0n wolfhound can easily beat hunter parsec i did it 2x times it was fun :p
I am actually thinking if u r serious or that hunter which u fought was an actual bot
 

Iron Black

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Tau Ceti System:
Orbital Strikes - 29.5 seconds to charge. Damage 20% to 40%.
Aggro Bombs - 1:20 seconds to load. Damage 15% to 35%.

Almost 4 Orbital Strikes you can throw before the bomb reloads.
 

Poland

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Tau Ceti System:
Orbital Strikes - 29.5 seconds to charge. Damage 20% to 40%.
Aggro Bombs - 1:20 seconds to load. Damage 15% to 35%.

Almost 4 Orbital Strikes you can throw before the bomb reloads.
But the purpose of Aggrohomb is not to make damage at all but somehow make aggroboosted damage that should ultimately taunt the units towards you. However I must admit that the bomb would need some love in pvp case.
 

Vesperion

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Tau Ceti System:
Orbital Strikes - 29.5 seconds to charge. Damage 20% to 40%.
Aggro Bombs - 1:20 seconds to load. Damage 15% to 35%.

Almost 4 Orbital Strikes you can throw before the bomb reloads.
But the purpose of Aggrohomb is not to make damage at all but somehow make aggroboosted damage that should ultimately taunt the units towards you. However I must admit that the bomb would need some love in pvp case.
Considering that this is drifting into the Offtopic section from the reduced HP of the MT back to the old drama of Bomb vs OS (still impressed that no one mentiones the mines cus they can deal quite some damage as well and have a similar CD with the OS too) i quote myself here from another post.
Such sort of Discussion or rather said posts about this are already in the forum:
>>>Aggrobomb/Ancient Legionary<<<
>>>Taunts Rework<<< - With an suggestion from me for the rework as well hence i“m no aggro bomb/Taunt or Beacon user at all lol
 

Sebasti0n

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interesting .. after about 1 year it is said that the magnet trap is too strong for conquest / pvp. why not say something at the beginning? that's why players get upset. something is changed after about 1-2 years. is that fair? No! certainly not.. clearly the devs got feedback and so the whole weakness of the trap started. but what about those who don't fly cqs? why do pve players have to lose more and more so that others have more fun? why couldn't they weaken the trap for conquest and leave it as it is for pve? the item itself is broken. It is a trap right? but it does not mean that 2 opponents knock the trap free in 5 seconds that is not the point of this item.

As KingSub state, this is so unfair that you change the MT after 1-2 years in use...... You spend time building a ship, as you see how the items are and then it changed after 1-2 years.

If this was due to observations in the CQ , then why not just run a script / java code, where the MT is not so strong in CQ.... Like you disable boosters ets for PVP.

Nerfing the MT after such a long period of time is like....... You have been a Dev for 2 years and suddenly your Manager says,,,, oh according to the current Market you are overpaid by 50% so we are reducing your salary by 50 %.... How would you like that...

You are driving people away from the game with these type of changes...
 

Sebasti0n

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My membership ran out yesterday.... I will no longer buy Membership to pay your wages with these type of changes...

many others feel the same,,,, maybe you will understand how we feel, by ppl voting with their wallets.
 

Getagripx

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As KingSub state, this is so unfair that you change the MT after 1-2 years in use...... You spend time building a ship, as you see how the items are and then it changed after 1-2 years.

If this was due to observations in the CQ , then why not just run a script / java code, where the MT is not so strong in CQ.... Like you disable boosters ets for PVP.

Nerfing the MT after such a long period of time is like....... You have been a Dev for 2 years and suddenly your Manager says,,,, oh according to the current Market you are overpaid by 50% so we are reducing your salary by 50 %.... How would you like that...

You are driving people away from the game with these type of changes...
Eeeeeeeeeexcept this change hardly affects your gameplay which I am sure you will see soon for yourself, and if it's such a big issue I am sure it can be limited to CQs only as you suggested.....bottom line is this is a lot of fuss over nothing and I am sure with time you will all agree with me on that.
 

Sebasti0n

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Eeeeeeeeeexcept this change hardly affects your gameplay
Geta... this totally affects the gameplay for my clan which does not goto CQ's...... The MT is so weak, you do not have enough time to try and get away while prot or AB or rep has a chance to CD to be able to get away.... if 3 or 4 more mantis attack you, they destroy the MT within2-3 seconds, and then come after you and you pod.... no chance to escape.....it is very very depressing..... The correct thing to do would have been to adjust it within CQ.

For clans that do not attend CQ, the Chromium update, has totally killed my ship which i have used with no complaints for the past 1-2 years...
 

Poland

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Nerfing the MT after such a long period of time is like....... You have been a Dev for 2 years and suddenly your Manager says,,,, oh according to the current Market you are overpaid by 50% so we are reducing your salary by 50 %.... How would you like that...

You are driving people away from the game with these type of changes...
You cannot really compare salaries and real money stuff to the things in the game, that are not really your property at all. You do not give food for your kids by playing PG...

Imho, chromian was too OP even on pve making it ship that was only usage on that kind of activity, making other ships completely useless, like TB, Hunter, Onyx/Constru or even Emperor.

However I must admit that I am lately going around E(iU) for missing BPs and Slate is still working there pretty well, even if Magnet is nerfed. Use your ship well, adjust to changes or try to find something else to your liking if you feel CC is bad now. I did it several times and it works (as I have never liked that too OP chromian bleh).
 

Fra_592

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Geta... this totally affects the gameplay for my clan which does not goto CQ's...... The MT is so weak, you do not have enough time to try and get away while prot or AB or rep has a chance to CD to be able to get away.... if 3 or 4 more mantis attack you, they destroy the MT within2-3 seconds, and then come after you and you pod.... no chance to escape.....it is very very depressing..... The correct thing to do would have been to adjust it within CQ.

For clans that do not attend CQ, the Chromium update, has totally killed my ship which i have used with no complaints for the past 1-2 years...
Which is why you use the MT to make sure you won't ever have 3 or 4 mantis attacking you at once :rolleyes:
 

Fission

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Hello Pilots,

It can't be that due to a nerf on the MT, now the gameplay is ruined, the HP pool is still large enough to pull and contain the enemies. If the change was so huge as its mentioned here, this just states how OP this item was.

We look to make the game balanced and there are other changes that of course still needs to be adressed, and sometimes we need to touch them if they are outperforming and leaving other items/ships way behind.

A single ship should not rule the entire game unless u aren't a player that looks for diversity.

Greetings,
Fission
 

Vesperion

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Geta... this totally affects the gameplay for my clan which does not goto CQ's...... The MT is so weak, you do not have enough time to try and get away while prot or AB or rep has a chance to CD to be able to get away.... if 3 or 4 more mantis attack you, they destroy the MT within2-3 seconds, and then come after you and you pod.... no chance to escape.....it is very very depressing..... The correct thing to do would have been to adjust it within CQ.
I still claim that so far no one of all the complainers have really explained us how they actually use the MT. I was yesterday at EiU with my Slate (don“t have a Chrom so i can only use my Slate as reference) to hunt a BP there out of boredom and to be precise i did hunt the lvl 93 Aba DS. Even when i used the cheesy strat of preping a minefield (only needed the BP from Aba) all i did was attacking the ds to drag it into my minefield and while draging it droping the MT right in the Minefield.

The fact that even with DR Mines you can not always kill the entire DS due of rng damage factor i needed to MT to ensure that i not have to actually fight all the DS units with the risk of poding (Sky OS is already enough to worry about)

Hence the fact that 4 DS units + the landing sq have attacked the turret i could fly normaly away without an big issue and when the MT was destroyed the units had already lost the aggro to me and just orbited then. This is just one example how i use the MT but i never use it during an actual combat scenario.

If i traverse a planet i normaly fly past the units (or AB them) and drop the MT if i see that some units follow me. Due the AI is flying straight to my position they will enter the MT area and change their aggro to the MT destroy it and "i have never existed for them" cus i moved already way out of the range of their aggro so that they not chase me anymore.

So far all i have read all the time since the change was made is "My ship is now crap due the MT has been nerfed into the ground" but NO ONE ever brought up how they use the MT or for what purpose they use it... In order to show what the issue is you have with the MT don“t just claim that it now is "unusable" and bring examples why the nerf now affects your gameplay with the ship cus then and just then it can really be said that the nerf was "overkill" and needs finetuning.
For clans that do not attend CQ, the Chromium update, has totally killed my ship which i have used with no complaints for the past 1-2 years...
I do not fly PvP or CQ as well but for me with the change my playstyle of the MT has not changed so i don“t really have noticed it what always leads me to the belive that most of the MT users use the MT not for its real purpose.
 

Sebasti0n

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Which is why you use the MT to make sure you won't ever have 3 or 4 mantis attacking you at once
Do you fly in Sirius - the AI is so overpowered yoy have like 10 mantis following you for ever,,,,and they never seem to turn back...


You cannot really compare salaries and real money stuff to the things in the game
I can quote real money, as its real money I put into the game for Membership etc.......
 

Fra_592

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Do you fly in Sirius - the AI is so overpowered yoy have like 10 mantis following you for ever,,,,and they never seem to turn back...
I do. In sirius emperor. That is like 20% weaker than chromian, doesn't have magnet trap and doesn't have speed actuator. And i see no problems there :)
 

Sebasti0n

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I still claim that so far no one of all the complainers have really explained us how they actually use the MT
Vesperion ... with respect, i think you are missing the point.... All players probably use the MT in different ways.... the point I am making is that I have been using my MT the way it is, for the last 1-2 years, so my game play is adjusted that way, for 2 years now..... to suddenly cut it by 50% totally affects how i have played the game.....

I still say they should have just affected how the MT performs in CQ.... But i expect that would take more code and more work than just adjusting it for the whole game....

they did the same with the Domi.... changed the Strong Aim scram and due to the ridiculous CD of the Aggro Bomb,,, no one flies their Domi any more as they have been rendered useless.

Another waste of CRYONITE....
 

Vesperion

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Really after 2 years,,,, you decide to balance it..... OMG...... that should be done within a few weeks of releasing the ship,,, not 2 years later....
Here i can only say they have done this already way before the MT situation. Sadly i have no comparision when this change was already made but i remember that many said that the QL is extreme bad due it had an very high CD and if i remember it correctly they changed the QL CD before the RDX Event where the Slate was available as Mission B Reward and since then everyone loves the QL.

Fun thing here is i don“t really remember that anyone has complained in forum or in game about the QL at all but something brought them to make this change anyways.

Do you fly in Sirius - the AI is so overpowered yoy have like 10 mantis following you for ever,,,,and they never seem to turn back...
Sirius is a whole different story due every planet is always rndm. However i can not deny that armors in Siri feel for whatever reason pretty weak in compare to all other Systems what is a main reason for me why i have build the blaze to balance this a bit out... aside from that i fly Siri either only in my TC ship for farming or in Squad for the missions.

Most of the time when we fly in sq i“m the Blaze user while the rest either uses Chroms or Mysts and sometimes it even gives a 2nd Blaze user what basicly means "perma debuff" for the enemy.
 
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