NGSpeed
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I was looking for a thread which is about this topic, couldn't find any so I created this thread. (If I missed out a similar thread pls link it here.)
The #9 Dev Shack doesn't seem to be the right place to share ideas about Tau Ceti Part 4. Here we go guys!!
If the rumors are right that Tau Ceti is the last "classic" starsystem (Lagrange will be a singularity), then I think it deserves to be the best version of a starsystem!
In the first Dev Shack about Tau Ceti it was said that it will be similar to the Sol star system, that includes at least three different story/tech planets. Tau Ceti turnt out to have even four different story/tech planets.
Tau Ceti Part 4 update will be the final stage and I have to admit that the looting for blueprints is pretty exhausting when units drop more than one blueprint (especially deathsquad units like the abasis/ignomes/odion on earth in unrest). If I imagine now that on planet "Quatem" (my name idea for the 4th Tau Ceti planet) the loot of units will contain rare blueprints and regular blueprints, then I am upset, because one unit might contain more than one rare blueprint.
The amount of enemy types is too small to give each enemy type a unique rare blueprint or two enemy types drop the same rare blueprint (e.g. mantis hive: interceptors and minelayer drop rare aggrobeacon; rocketeers, attack turrets and harvesters drop rare rocket; assassins and harvesters drop rare blaster).
To avoid this and give more options for exploring the starsystem I had the idea to make Quatem not the only story/tech planet for the Tau Ceti Part 4 update.
Instead Tau Ceti Part 4 would become similar to the Gemini starsystem. In Gemini you have to visit Technatoria, Prosperus and Commerce Central to gather the best regular blueprints.
I think this is a good starsystem concept which can be also used to specify rare blueprint drops on each planet. So my idea is to have three planets for the Tau Ceti Part 4 update, I know it will be much more work to design three planets, so maybe one of the three planets could be Molikar in unrest.
This way we will know which unit will drop which rare blueprint, because 36 (38 if two new items are added again) rare items are a lot and I have no idea how many blueprint parts you will need to collect for each of them, regarding to draconis with 16 parts (exception collector 9, repairdroide 14 and afterburner 19).
Technically there is a system even between Draconis and Tau Ceti (Sirius), but without rare blueprints.
How many parts will you need to finish one rare blueprint in Tau Ceti? (@Highway @Faye @alewx @Narokath )
The #9 Dev Shack doesn't seem to be the right place to share ideas about Tau Ceti Part 4. Here we go guys!!
If the rumors are right that Tau Ceti is the last "classic" starsystem (Lagrange will be a singularity), then I think it deserves to be the best version of a starsystem!
In the first Dev Shack about Tau Ceti it was said that it will be similar to the Sol star system, that includes at least three different story/tech planets. Tau Ceti turnt out to have even four different story/tech planets.
Tau Ceti Part 4 update will be the final stage and I have to admit that the looting for blueprints is pretty exhausting when units drop more than one blueprint (especially deathsquad units like the abasis/ignomes/odion on earth in unrest). If I imagine now that on planet "Quatem" (my name idea for the 4th Tau Ceti planet) the loot of units will contain rare blueprints and regular blueprints, then I am upset, because one unit might contain more than one rare blueprint.
The amount of enemy types is too small to give each enemy type a unique rare blueprint or two enemy types drop the same rare blueprint (e.g. mantis hive: interceptors and minelayer drop rare aggrobeacon; rocketeers, attack turrets and harvesters drop rare rocket; assassins and harvesters drop rare blaster).
To avoid this and give more options for exploring the starsystem I had the idea to make Quatem not the only story/tech planet for the Tau Ceti Part 4 update.
Instead Tau Ceti Part 4 would become similar to the Gemini starsystem. In Gemini you have to visit Technatoria, Prosperus and Commerce Central to gather the best regular blueprints.
I think this is a good starsystem concept which can be also used to specify rare blueprint drops on each planet. So my idea is to have three planets for the Tau Ceti Part 4 update, I know it will be much more work to design three planets, so maybe one of the three planets could be Molikar in unrest.
This way we will know which unit will drop which rare blueprint, because 36 (38 if two new items are added again) rare items are a lot and I have no idea how many blueprint parts you will need to collect for each of them, regarding to draconis with 16 parts (exception collector 9, repairdroide 14 and afterburner 19).
Technically there is a system even between Draconis and Tau Ceti (Sirius), but without rare blueprints.
How many parts will you need to finish one rare blueprint in Tau Ceti? (@Highway @Faye @alewx @Narokath )
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