What's new

Weakening of the trap magnet

BMW760ilv12

New member
Joined
Aug 2, 2020
Messages
19
Reaction score
14
Server
Kalgan
Main Pilotname
_BMW760ILV12_PL
Rank
99
Clan
A P O K A L Y P S E
Hello, I would suggest weakening everything by 50% (ships, items etc.) then nobody will play PG. This game is dying ....... Only weakening and raising prices for everything, no sense .... .
 

Fission

Community Manager
Joined
Feb 22, 2019
Messages
1,996
Reaction score
604
Main Pilotname
Fission
Rank
99
Hello Pilot,

Did u saw the rest of all the patch? or u only looked at the Magnet Trap nerf?

For example the materializer got buffed ^^
 

BMW760ilv12

New member
Joined
Aug 2, 2020
Messages
19
Reaction score
14
Server
Kalgan
Main Pilotname
_BMW760ILV12_PL
Rank
99
Clan
A P O K A L Y P S E
You have the answer to everything. Now tell me what% of players use materializater and what% use magnet ???
 

BMW760ilv12

New member
Joined
Aug 2, 2020
Messages
19
Reaction score
14
Server
Kalgan
Main Pilotname
_BMW760ILV12_PL
Rank
99
Clan
A P O K A L Y P S E
Why don't you strengthen the orbit, rockets, blaster etc? Just a sick materializer nobody uses hehe
 

BMW760ilv12

New member
Joined
Aug 2, 2020
Messages
19
Reaction score
14
Server
Kalgan
Main Pilotname
_BMW760ILV12_PL
Rank
99
Clan
A P O K A L Y P S E

Vesperion

Well-known member
Joined
Feb 24, 2010
Messages
1,822
Reaction score
589
Server
Askone
Main Pilotname
Vesperion
Rank
99
Tbf the nerf is nothing new considering that it was discussed in the devblog already for a couple of weeks ago and for some of us Slate/CC users it is like the "real purpose" of the MT was used for incorrect reasons next to PvP and in order to counter that the nerf was required. It´s not so that the ship itself will have a real change aside from a nor more so tanky tower at his disposal...
 

KingSub

Well-known member
Joined
Aug 31, 2018
Messages
1,203
Reaction score
940
Server
Korell
Main Pilotname
Black Giant
Rank
99
Clan
What's that?
I wonder if this reduction in % HP also applies to enemy ships.. if not, it would be very unfair

either way we're weak even with calon tech and 91 armor .. if you compare the items from sol or draconis, tau ceti looks weak for players, but enemy ships are "extraordinary" strong.

Why? Try to smite Moon and Earth Harvester with Rare Sol Sniper or Rare Storm Class/Parsec
You will see how strong you are

Now try this with Calon tech on Venar.. Hard as beep but it's possible

Back to the Items..

Pirates/Mantis/Ancients, they also use other possibly even higher techs accordingly as you can see from blasters, rockets and snipers.


But I think that the slimmed-down magnet trap will be a huge advantage against Giza / Armana and Soris, especially Armana .. she likes to get stuck in it .. lol

Please do not use offensive language on forums - Verdene
 

Getagripx

Active member
Joined
Jan 20, 2020
Messages
105
Reaction score
102
Server
Askone
Main Pilotname
Za VillainEmperor
Rank
99
either way we're weak even with calon tech and 91 armor .. if you compare the items from sol or draconis, tau ceti looks weak for players, but enemy ships are "extraordinary" strong.

Why? Try to smite Moon and Earth Harvester with Rare Sol Sniper or Rare Storm Class/Parsec
You will see how strong you are

Now try this with Calon tech on Venar.. Hard as beep but it's possible
I'm sorry but how is this an issue ?Isn't the game supposed to get progressively harder the higher up you go ? Currently TC3 is the top system and as such is supposed to be more difficult than the lower systems.

P.S. In my opinion pre-TC3 EiU was more difficult than Calon is now (refer to the hp cut of enemy units that came with the TC3 update)
 

Vesperion

Well-known member
Joined
Feb 24, 2010
Messages
1,822
Reaction score
589
Server
Askone
Main Pilotname
Vesperion
Rank
99
P.S. In my opinion pre-TC3 EiU was more difficult than Calon is now (refer to the hp cut of enemy units that came with the TC3 update)
Even if this may now be a bit offtopic i assume the main reason that TC3 Units (Calon in this situation) had to receive an HP cut rather then an HP increase considering that we still have no access to the best Armor (Deluv for TC and Final TC for Parsec/RDX) yet. I guess that the last armor will come with TC4 so i assume that the TC4 units will get an big HP Buff again and feel then like EiU units again even with Top/Gold tech at this point.

Calon Units are more like Glass-Canons that can deal a lot of damage but also go down relatively fast to balance this part out.

Why? Try to smite Moon and Earth Harvester with Rare Sol Sniper or Rare Storm Class/Parsec
You will see how strong you are

Now try this with Calon tech on Venar.. Hard as beep but it's possible
There is one major difference between Moon/Earth Harvs and Venar Harvs... and this is that Moon/Earth Harvs have way less crap around them that can deal damage then the Venar Harvs. 1st Harv Spot has Rocketeers and Repos along with a Mender, 2nd Spot has Signors + Repos + Mender and 3rd Spot has Endurer + Repo + Mender at Venar.

For Moon the Harv spots are mostly seperated so that you have not really to deal with any crap and for Earth you may have some crap (Rocketeers + 1 Stun Turr for 1st and 2nd Harv Spot and Asassins for the 3rd Harv Spot and Sigos for the 4th Harv Spot.)

So comparing this differences is a bit hard cus for that you would need to have the exact same combinations cus in Venar you can hardly rest and if things go really nuts you just can run away and hope not to run into anything else that then pods you while at Moon/Earth you can "wait for your RD to be rdy again if needed"

I wonder if this reduction in % HP also applies to enemy ships.. if not, it would be very unfair
Why should they decrease the AIs HP just because the MT receives a nerf? The MT is not an damage creating item it only is some sort of stationary "Dome" but without the CD debuff + if you are in a battle using AoE attacks you will have the aggro of the unit anyways.

The MT is more meant to either stop an enemy from geting away while you chase him or stop an enemy so that you can escape (if the enemy has no QL that is) and buys you the time you need to get away.
 

Getagripx

Active member
Joined
Jan 20, 2020
Messages
105
Reaction score
102
Server
Askone
Main Pilotname
Za VillainEmperor
Rank
99
Even if this may now be a bit offtopic i assume the main reason that TC3 Units (Calon in this situation) had to receive an HP cut rather then an HP increase considering that we still have no access to the best Armor (Deluv for TC and Final TC for Parsec/RDX) yet. I guess that the last armor will come with TC4 so i assume that the TC4 units will get an big HP Buff again and feel then like EiU units again even with Top/Gold tech at this point.
Vesp, you do realise it wasn't just TC3 units that got their hp nerfed right ? In fact they never actually received a nerf, their hp was never changed, it was just balanced in regards to the nerf that Venar and EiU units received and the reason for that nerf was an overwhelming roar from the community that TC2 was "too difficult" :ROFLMAO:
 

Vesperion

Well-known member
Joined
Feb 24, 2010
Messages
1,822
Reaction score
589
Server
Askone
Main Pilotname
Vesperion
Rank
99
Vesp, you do realise it wasn't just TC3 units that got their hp nerfed right ?
Well tbf for me the EiU units feel "more tanky" then the Calon units for some weird reason but then again when i was done with EiU i had to deal with the "old HP version" of them and when i returned to EiU i had already a bunch of DR Tech installed and some time that passed so that i never really noticed it but somewhere in my dark corners of memory i know that some "HP adjustings where made".

However i mainly compare here Baiters from EiU with Baiters from Calon cus i use them mostly for testings when i do some farming rounds but EiU Baiters still feel "more tanky" for me then Calon Baiters :sweatgrinning:
 

hektor.barbossa

Well-known member
Joined
Jan 22, 2016
Messages
228
Reaction score
139
Server
Askone
Main Pilotname
Alone Wolf
Rank
99
Hello, I would suggest weakening everything by 50% (ships, items etc.) then nobody will play PG. This game is dying ....... Only weakening and raising prices for everything, no sense .... .
Be calm, this is just the beginning of "balance" :devilish:
 

hektor.barbossa

Well-known member
Joined
Jan 22, 2016
Messages
228
Reaction score
139
Server
Askone
Main Pilotname
Alone Wolf
Rank
99
Hello Pilot,

Did u saw the rest of all the patch? or u only looked at the Magnet Trap nerf?

For example the materializer got buffed ^^


  • Reduce Magnet trap HP by 50% when spawned by players.
  • Increased detonation delay by 0.2 seconds for orbital strikes launched by players.
  • Engineers will now materialize ships with 75% of their HP.
Graviton cooldown increased from 30min to 45min for competitive game modes.

:ROFLMAO::ROFLMAO::ROFLMAO::ROFLMAO::ROFLMAO:
this one buff looks nice against the backdrop of nerfs
:ROFLMAO::ROFLMAO::ROFLMAO::ROFLMAO::ROFLMAO:
 

Getagripx

Active member
Joined
Jan 20, 2020
Messages
105
Reaction score
102
Server
Askone
Main Pilotname
Za VillainEmperor
Rank
99
I get the feeling you lot want to play a clicking farm or am I wrong in that ? Did any of you actually come even once on the PTR to try out these new changes and see for yourselves if they are truly as terrible as you make them to be ?
I was there every day it was open to the public and I did more than just CQs, I tried many PvE-related activities and I can tell you my experience has not suffered from a decrease in enjoyment or blunt desperation at all so I would kindly ask you to either give concrete reasons as to how these nerfs "ruin" your experience or stop flooding the thread with meaningless hateful and spiteful comments.
 

BMW760ilv12

New member
Joined
Aug 2, 2020
Messages
19
Reaction score
14
Server
Kalgan
Main Pilotname
_BMW760ILV12_PL
Rank
99
Clan
A P O K A L Y P S E
Hello, I wonder about one thing: why these weaknesses? You give new ships and after some time you lower the armor in ships, you weaken items such as the trap magnet. TC 4 will come and then a magnet weakened by 50% will be like a worn floor mop. the mantis units will be strengthened, And how many such a magnet will stand, a few seconds? Then make new ships or items with such durability as it is supposed to be ultimately. And you will not give strong ships and items that players buy and then weaken hehe. , parsec hunter etc.) These ships used to be great, it is about armor. And now 3 medium MU units on Sirius are killing RDX ships. Why only weakening players' ships? And nothing to give a little bit of reinforcement, for example armor or items?
 

hektor.barbossa

Well-known member
Joined
Jan 22, 2016
Messages
228
Reaction score
139
Server
Askone
Main Pilotname
Alone Wolf
Rank
99
You have right BMW,rdx ships ar too strong,need get nerf on armors.:devilish:
Again old parsecs stop be usable.Look who now fly on constructor or anln-12.:sleep:

Rebalance needed much biger like only trap.:mad:
Pve is easy on pg,go look others game you need much more skills to defeat them,here is so easy that no one use engie
becouse all fly on rdx op ships.:ROFLMAO:

Useless neons ships also you can see rare on game,all fly rdx - that is a shame.:sick:
 

Getagripx

Active member
Joined
Jan 20, 2020
Messages
105
Reaction score
102
Server
Askone
Main Pilotname
Za VillainEmperor
Rank
99
Hello, I wonder about one thing: why these weaknesses? You give new ships and after some time you lower the armor in ships, you weaken items such as the trap magnet. TC 4 will come and then a magnet weakened by 50% will be like a worn floor mop. the mantis units will be strengthened, And how many such a magnet will stand, a few seconds? Then make new ships or items with such durability as it is supposed to be ultimately. And you will not give strong ships and items that players buy and then weaken hehe. , parsec hunter etc.) These ships used to be great, it is about armor. And now 3 medium MU units on Sirius are killing RDX ships. Why only weakening players' ships? And nothing to give a little bit of reinforcement, for example armor or items?
Again, the magnet is NOT supposed to be a deployable tank ship, its purpose is NOT to tank dmg for extended periods of time. These nerfs happened because of something that had not previously been observed (mostly the cc spam in CQs on the PTR) and I would also like to ask you if you find the game to be too difficult in its current state. Because from my experience not many people do and I hardly think anyone will be affected by these changes.
 

Getagripx

Active member
Joined
Jan 20, 2020
Messages
105
Reaction score
102
Server
Askone
Main Pilotname
Za VillainEmperor
Rank
99
Useless neons ships also you can see rare on game,all fly rdx - that is a shame.:sick:
Don't RDX ships cost nearly twice as much ? Aren't they supposed to be way stronger ?
 

Vesperion

Well-known member
Joined
Feb 24, 2010
Messages
1,822
Reaction score
589
Server
Askone
Main Pilotname
Vesperion
Rank
99
Hello, I wonder about one thing: why these weaknesses? You give new ships and after some time you lower the armor in ships, you weaken items such as the trap magnet. TC 4 will come and then a magnet weakened by 50% will be like a worn floor mop.
For me this sounds like you use the MT for an active fight rather then it´s "real purpose". As @Getagripx and i always say the MT was never meant to be some sort of "Tank beacon" and is meant to either prevent a unit from running away or to slow down a unit so that you can run away.

Considering that i extreme rarely used the MT during active combat situations i see no difference if it has now 50% less armor then before and again i don´t see that the nerf of the MT actually makes the ships who use it "ueseless" now as everyone claims. The MT is no actuall damage item and the HP of the ships have not been changed so all this rage about the nerfed MT seem pointless for me. I would understand it if the MT would be some sort of "Thermo turret" that deals DoT in the area so that it would really affect the efficency of the ship. MT is basicly a deployable Dome that only slows the enemy down but does not affect it´s CD times.

MT is if you wanna compare it to RL like an Nailbed that the police uses to stop someone who still can run away and therefore is "slowed in his movement". So as long as no one can really provide any valid reason why the ship itself suffers from the nerfed MT all this "weakening of the MT makes my ship useless" is just a complain about an item that has been used incorrectly for me lol.


Useless neons ships also you can see rare on game,all fly rdx - that is a shame.
Don't RDX ships cost nearly twice as much ? Aren't they supposed to be way stronger ?
One Ne0n that still used by many is the T-Bird for farming as good alternative next to Para, Hunter and Co and the Hawk that mostly shows up in SMs due it has a nice combo of reducing incoming damage and repairing a group.

These nerfs happened because of something that had not previously been observed (mostly the cc spam in CQs on the PTR)
If at any point someone needs to be "blamed/framed for that nerf" i would go as far and say that all the Pilots on the PTR with the MT spaming can be blamed for that change. I highly belive if the MT would not have been used so much SSG would surely not have changed anything on the MT cus why would they if they "see no reason in doing so?" + the MT is an item that is now in the game since nearly 2 years (1st time introduction with the TC 2 release at July 30, 2019) so it´s more then obvious that the PTR has lead to this nerf and again as long as the HP of the ship are untouched there is no real issue imo.
 
Top