What's new

We want to speak to SS Dev Team

Status
Not open for further replies.
W

Whatever

In the past few days as Sirius opened we (who completed Draconis) had an opportunity to experience many drawbacks of this system (mission bugs, unbalanced game when it comes to reward, loot and enemy strength etc.). What we need is "face to face" meeting in-game with someone from SS staff so the bad things could be fixed and good things to be made better so the game could be enjoyable rather than ultimate frustration as it is now. Since there is no option for polls on forum our feedback as people who play this game and the whole player community in general is limited. Lack of DIRECT COMMUNICATION between SplitScreen and players led to this.

I urge someone from SplitScreen staff to talk to us about this and set time for such meeting. We once had "meet the GMs" day and it got shut down despite the fact that it was POSITIVE for the game. If the SS cares about players (which they should being that without us PG is an empty shell) they really should reserve at least 1hour a week to talk to us, hear what is good, what is bad (i.e. communicate with players to actually "feel" the pulse of player community) so they can make the game better.

I'd be grateful if GM/CM/ForumMod would point out to this thread to SS (make it sticky or sth like that) so that there is response on this by someone from SS staff.

:idea:

EDIT: I URGE PEOPLE WHO POST ON THIS TOPIC TO KEEP IT CLEAN - SO NO FLAMING, TROLLING, etc. we dont need that. If thread is closed we wont be heard. So post your opinions in decent manner. Believe me, I am frustrated same as you but as I saw it earlier, that attitude wont be allowed on forum so please keep it civilized. Thanks
 

Defcon

Well-known member
Joined
Aug 6, 2010
Messages
187
Reaction score
0
That is what i would like to see also.

Just please say anything about what they expect us to do with this mess.

I can live with any answer.

Tell me this is it > OK i can leave.
Or explain to me how to play in this system > OK I can try

But keeping this silence and not doing anything is a bit like an insult.
 
A

Adrana

Any user who will post any flaming, or anything what is against the rules, this post will be locked and removed.
So if you want to be heard, keep this thread Clean.
 

wtgjim

Active member
Joined
Feb 2, 2011
Messages
115
Reaction score
0
Adrana said:
Any user who will post any flaming, or anything what is against the rules, this post will be locked and removed.
So if you want to be heard, keep this thread Clean.
So instead of any ideas on a solution we get met with threats instead??? lol



Do you think this is threats when I am trying to keep this topic here alive?
Strange way to see things, hmm.

Adrana
 

Sinned

Well-known member
Joined
Sep 23, 2010
Messages
747
Reaction score
0
Yeah that would be nice.
Actually, since the times of Delloda and Johny (raggyroogy), I haven't seen any Devs in game anymore.
 

CapnSanta

Well-known member
Joined
Feb 24, 2010
Messages
327
Reaction score
0
We have now had a few days of trying out the new system.
After quite some reflection (it's always good to sit back and reflect upon things), I have realized that we have actually been given much of what we have asked for!
You lot may be thinking "Oh oh ..... Santa's lost the plot completely now!!" But infact I have not!
Let me explain..... here are my thoughts in point form:

1) Many players did not like the STORY method of advancing (myself included), that is gone! In its place is a clan based team work idea instead. But this is a forced team work technique and will not really work for a lot of players.

2) Many of us wanted more variety of ships! Well all you need to do is look into achievements and will see that there are many to find!! Meth ships for EACH system, Ancient Ships for EACH system (and their bps), AND 2 sirius ships (which I think have the ability to have varied items added to them - if the enemy we are fighting is an indication of attack methods!!). So all this is good as it means lots of ships to find.

3) There was no sense of mystery with the old story method. It was "monkey see monkey do" and was as boring as hell really. NOW it seems we have to work out what to do - Holy Crap !!! WE HAVE A MYSTERY!!! 
But maybe a general overview of what direction we need to go or start may help here.

4) the 3 points above ARE improvements for the game HOWEVER..... There are just a FEW main problems that MOST players are complaining about and here are my thoughts on those;

1) the way game play is now FORCED onto us to work in a team/clan based technique is wrong. Sure, some mantis need team work to take down.... but almost ALL OF THEM?? This has to change! The way we are forced to progress as a team is totally wrong! There are issues over bp drops and booster effectiveness when not everyone has a bp booster. Who gets to slurp up the bp first? It becomes a "free for all"! Forced team work to kill enemy and then free for all to get the reward?? Get a grip guys!

2) Now, we all like a challange BUT basically the enemy is FAR TOO STRONG!! Their armour needs to be reduced by half at least! Sure, they might be easier to kill with Sirus rare guns etc but that tech is A LONG WAY OFF!! The best we have is not good enough. It becomes a lame chore to shoot enemy over and over etc boring....... Yawn!
Not to mention the low drops and REDICULOUSLY high number of bp parts required to complete most is STUPID! Get a grip! 

3) The Jump Ship! How lame! Not the fact that we have to buy a ship to go through the wormhole but that ONLY a clan boss can get one!! AND the fact that it WILL "die" no matter HOW MANY gravs you put into it!  This needs to change! We need a Sirius BASE STATION at the wormhole like ALL OTHER systems have. Maybe make it so the Jump ship needs to return for repairs to the Base station or something but don't force us to keep on buying new ones as they die off!

4) If you are not careful you lose gold jumping to planets you have already explored!! WRONG! Fix this BUG NOW!! I can understand if you want us to pay gold to open planets we have NOT sent the jump ship to! This would be a privilege of paying customers but the way things are now indicates your star map jump selection has a MAJOR BUG!!

5) BUGS! There are so many! No more to say here.

Thus in summing up. There are basic game ideas that have been introduced that are good ( the first 3 main points ), but there are too many game mechanics that are way off home base. Basically three main areas need to be addressed;
1) the way the Jump Ship works needs to change;
2) forced team/clan method needs to be changed;&
3) the armour of the enemy needs to be reduced drastically (which would allow a fix for (2) ).

These are my thoughts .... So YES talking to the DEVS is a very good idea!

Santa out
 
T

The Rage

the main reason people like to get to a new system is new ships and new blasters (or all tech) now none of these as we can see are anywhere close to being got in game yet. We was told the parsec class ship would get some sort of upgrade in some way to make it more like a sirius/menthanoid ship and makes its armor stronger but i didnt/dont see anything like that in sirius, if splitscreen wanted to make cash fast they should be selling bps and ships for gold/cash NOT forcing everyone in sirius do buy membership and cryo protect and jump ships
 

Defcon

Well-known member
Joined
Aug 6, 2010
Messages
187
Reaction score
0
Capnsanta, also well done. Less anger and more constructive then most off my own posts.

The Rage, exactly spot on. I know you are happy to pay for a game, just as i am. But i want to get something for my money. And this way, i can stick in loads of cash without getting anywhere. That is not gonna stimulate me into buying stuff here. I am not gonna throw my money in a black hole.

Defcon
 

wtgjim

Active member
Joined
Feb 2, 2011
Messages
115
Reaction score
0
"A game is a form of play with goals and structure."
Woops! I think they forgot this part in the new system
 
W

Whatever

I'd bring out my personal overview of Sirius as far as I could evaluate it:

1. Jump ship concept - ok, I find it very interesting BUT some changes are ought to be made:
- HP of jumpship should be fixable when we finish story missions on one planet, 'cause how are we supposed to explore Sirius if our ship lasts for only 2 days (with graviton shielding). So when we complete missions on a planet it should give us option to repair Jump Ship hull using "quartz" from clay collectors that land when missions are completed. We deserved repair option as a reward at least. :!:
- Moving jumpship and allocating gravitons to shields should be available to Officers, Captain and Admiral not only to Cpt and Admiral because many times Cpt/Adm are offline and ship is practically unused. :idea:

2. Gravitons:
these are RARE, and as such when donating them to clan we shouldnt be limited to 3:1 ratio. It is way too unfair and in order to "maintain a working jumpship" we need gravitons to drop a bit more often and that we can donate them to clan in 1:1 ratio. BUT if we want to MAKE/CRAFT some specific graviton then we should have 3:1 ratio. so for example we have 3 blue gravs but clan requires more red gravitons - we CONVERT 3 blue to 1 red gravs and donate the needed graviton. :idea:

3. Interplanetary travel inside Sirius system:
Once explored (i.e. visited by the clan jumpship) planets should be available to go back and forth using standard flight, and not to be forced to PAY gold to travel back. Moving jumpship to next planet i.e. jump drive cooldown time absolutely HAS TO BE DECREASED.(example: Even with 125% faster jump drive cooldown speed provided by planet Xesys we couldnt have the drive ready for a WHOLE DAY - to say that this is a drag, boring and silly concept would be an understatement). I'd say 1 hour jump drive cooldown time is good balance enough. However I do approve and like the idea that planets have unique features bonuses and penalties like: faster/slower jump drive cooldown or lets say they can make energy fields more ample or scarce or better/lower cryonite drops you get the idea. :idea:

4. BLUEPRINTS (gear, ships) - armor for prototype class - enemy strength

ok so we found out that mantis in sirius are very difficult to kill (vendetta/CQ ship/constructor takes full squad to bring down and even then there is good chance people will pod often). even regular mantis are hard to kill solo. However huge praise I give to AI of mantis units now. More intelligent i.e. they will run to their friends when low on HP luring you to follow them into a trap. ^^

Prototype class ships were promissed some sort of upgrade in Q&A with SS pt 2 thread: http://forum.pirategalaxy.com/viewtopic.php?f=320&t=18792
most players expected next armor, some expected class specific upgrades (storm +to firepower, tank +to HP etc) but they got nothing. This is not a way to treat player community SS - people should be given what is promised. :eek:

Finally BLUEPRINTS - new gear and new ships are to be found in Sirius. Indeed but there is a catch here. Sirius gear now require 24 BPS pieces. This is more than double than best gear on Hive. But the main issue is that tech is listed BELOW Draconis rare gear, i.e. it is weaker than what we have now. Why? What's the point in spending 2 days of shooting extremely difficult mantis to complete 1 BP which is weaker than what you already have (if you have Draconis rares but most people did manage to find them by now). It is pointless, frustrating and TIME CONSUMING. Tech form higher systems has to be stronger or what's the point in keeping on playing? :?:

5. Missions, Planet destruction (i.e. changes in the singularity)
this is something I do not like at all. If I understood it right, planets get destroyed after some time and new ones are generated. My question here would be "What about missions we completed on a particular planet prior to its destruction?" I mean ok, you can destroy a planet in 7days but it should come back again lets say in 2 - 3 days and to be in the condition we left it (if we completed missions they stay completed and our revealed map stays revealed - these are all efforts we put our time&money into so they shouldnt be taken away from us by simply destroying a planet) :frown:

6. GM team briefing - this is something SS ought to do. They need to inform GMs about how singularity works so that when players ask about clarification in SUPPORT CHAT they can actually get it. GMs are put into unfavorable position by being kept in the dark and players too along with them. Pirate Galaxy is not CIA headquarters, the Pentagon or some other secret stuff - people are ought to be informed what is expected of them, how to achieve something and ultimately to be treated with proper RESPECT, cause we, the players are here FOR YOU SS, NOT THE OTHER WAY ROUND. I strongly disapprove attitude towards player community in a manner of telling them: "I am not giving any hints or telling anyone anything how to do things in Sirius. Discover it for yourselves!" (actual quote from one of GM staff, it doesnt matter who said it, the sole concept of such rudeness is bad enough) :sneaky:

So there it is. My overview on Sirius based on info I accumulated there. I hope that some of my ideas along with CapnSanta's revision and all other constructive suggestions from people WILL BE HEARD by SS in order to keep PG alive and make it better.

Thanks for your time reading this. :cool:
 
W

Whatever

SetsunaFFSeiei said:
Whatever, that was 1 long text lol, i've spend 5 min reading it ^^
well better than spending 5min in sirius. problem is that SS aint reading our suggestions, cause as I could have seen there are some very good ideas that could have been implemented if they actually wanted to be just a bit on player's side. :cool:
 

Highway

Splitscreen Studios
Joined
Feb 23, 2010
Messages
1,733
Reaction score
1,206
Thank you guys for your feedback we appreciate any constructive critic. We have finally put up a proper explanation how the Sirius system works on the webpage. Sorry for that delay. We should have something like that ready before the launch of Sirius. Lesson learned ;) You can also find a guide for your first exploration with hints that can help your expedition into the singularity. For further questions we will do another QA session with the community.

Happy hunting.

http://pirategalaxy.com/the-sirius-singularity
 

Rogue_Demon

Member
Joined
Jul 22, 2011
Messages
41
Reaction score
0
Highway said:
Thank you guys for your feedback we appreciate any constructive critic. We have finally put up a proper explanation how the Sirius system works on the webpage. Sorry for that delay. We should have something like that ready before the launch of Sirius. Lesson learned ;) You can also find a guide for your first exploration with hints that can help your expedition into the singularity. For further questions we will do another QA session with the community.

Happy hunting.

http://pirategalaxy.com/the-sirius-singularity
Highway thx for listening to us, PG is a great game and with Devs like you it may live on for more years
 

Draka

Active member
Joined
Feb 24, 2010
Messages
64
Reaction score
0
many thx for this answer, it's nice to see a ss member since long give some explanation here. I saw the updates and you intro to singularity, it will give us players an idea what to expect. Me, personally i like this new system (prob there will be some adaptions needed along the way as there were in all new systems or planets since you started with vega), many things are in this what players asked in there suggestions on the forum (which i somethimes not like :)). I seldom put in something on forum (as alot of other players), so what's on forum is always only a part of the feeling of the gaming community, i know many other also liking this new concept , it''s really looking promissing when tuned and bugs are out.

So finally just want to say, keep this interaction on with SS and the community. Grz to the person who started this post.

draka askone

Redzebra kalgan
 
W

Whatever

Highway said:
Thank you guys for your feedback we appreciate any constructive critic. We have finally put up a proper explanation how the Sirius system works on the webpage. Sorry for that delay. We should have something like that ready before the launch of Sirius. Lesson learned ;) You can also find a guide for your first exploration with hints that can help your expedition into the singularity. For further questions we will do another QA session with the community.

Happy hunting.

http://pirategalaxy.com/the-sirius-singularity
Thanks for quick response Highway, I am very pleased to see that our efforts to evaluate Sirius and our views on it are being followed by SS personnel. One thing is still concerning and that is the fact that our ships are going to explode sooner or later in singularity. I would however propose that this thread be reviewed and answered in next Q&A with SS section, and especially that we get answers on two things:

1. answers regarding routes and missions to planets that we already completed, explored the map and gained access to quarz - i.e. will the missions stay unlocked and quartz available?

2. will You modify the concept of JumpShips so that they can be repaired either on planet once we do all story missions there or perhaps you could put "Ancient Starbase" in various locations in the Sirius singularity at which we could repair hull damage of our JumpShip.

some things in this game MUST cost gold we all agree on that 'cause SS needs to earn money but those things should be made in a manner that wont limit gameplay. example: paying gold to instantly jump to planet away from jumpship instead of waiting 1 hour or something similar like Buying Quartz from Singularity Smugglers (lol this has SS in it) in some places in singularity where they can be found, something like "Smuggler's stellar den" or "smuggler's singularity black market".

so there ya have it people - we have been heard, now it's up to us to try to maintain this communication with SS. I encourage people to post their constructive ideas on this thread. SS could follow them or at least work something around those ideas and make some similar, mutually beneficial solution.
 
A

Anonymous

Perhaps this also will convince player that splitscreen staff DOES read the forums. They are not at all what people have discribed them in other forum posts.

A-LGM Rainion
 

Defcon

Well-known member
Joined
Aug 6, 2010
Messages
187
Reaction score
0
rainion said:
Perhaps this also will convince player that splitscreen staff DOES read the forums. They are not at all what people have discribed them in other forum posts.

A-LGM Rainion
My god,

There is a hundred posts pointing out that people don't like to do everything is squads.
The droprate is too low. It''s to much effort to get anything. NPC''s are just to well armoured.

And what do we get?

Armour for my parsec for 675K that is only slightly better. Thanks it takes 1 or 2 hits more to die now. And i still can''t shoot some alone. I still need a full squad and it still will take ages of shooting to get anything from this system.

Droprate still sucks and still having to share it with whol squads.

What forum are they reading? It must be another forum then the one we are posting in.

My clan bought another Jumpship. Well we have been on the surface of a planet for 10 minutes and all went back. BECAUSE NOTHING REALLY CHANGED.

I did not renew my membership. And there is more that are gonna leave it at this.

Thx for destroying the game i like.

Oh and don;t get me wrong here. I do like the system and i do like the planets. I only hate that it''s unplayable. And i don;t care for the gold i have to pay, as long as i can do something in this system.
 

Heriiwax

Active member
Joined
Feb 25, 2010
Messages
166
Reaction score
1
Thank you for the answer!
And with this new post on the webpage I also want to credit SS for listening to the communtiy :) I think all of the players appreciates that.


Rainion as for your little comment i comment back: If they read it, we all would love them to give us some answers sometimes ;)
That instead of having their minions trying to solve problems which obviously are out of their hands, like developing..

Anyhow I am happy about the progress and would like to see more Dev-Community relations in the future :mrorange:
 
W

Whatever

Defcon said:
rainion said:
Perhaps this also will convince player that splitscreen staff DOES read the forums. They are not at all what people have discribed them in other forum posts.

A-LGM Rainion
My god,

There is a hundred posts pointing out that people don't like to do everything is squads.
The droprate is too low. It''s to much effort to get anything. NPC''s are just to well armoured.

And what do we get?

Armour for my parsec for 675K that is only slightly better. Thanks it takes 1 or 2 hits more to die now. And i still can''t shoot some alone. I still need a full squad and it still will take ages of shooting to get anything from this system.

Droprate still sucks and still having to share it with whol squads.

What forum are they reading? It must be another forum then the one we are posting in.

My clan bought another Jumpship. Well we have been on the surface of a planet for 10 minutes and all went back. BECAUSE NOTHING REALLY CHANGED.

I did not renew my membership. And there is more that are gonna leave it at this.

Thx for destroying the game i like.

Oh and don;t get me wrong here. I do like the system and i do like the planets. I only hate that it''s unplayable. And i don;t care for the gold i have to pay, as long as i can do something in this system.
Defcon we all go thru same situation here, we all invested our cryo for ships armor etc. and we all experience the problem of hard gameplay but we saw that ranting constantly about them wont solve a thing. When Draconis opened it was bugged too, it was unbalanced (and still is when it comes to pricing) even tho it was system with normal story outline following SOL. Draconis balancing took some time and I am certain that if we do make our contribution in the terms of testing (trial and error), bug reports, suggestions, praise and constructive criticism we can make things better with SS. but getting things in Sirius will take time I'm certain of it cause requires more balancing (cryo/bp droprate, enemy strength, damage done to jumpship over time and jumpdrive cooldown time - these are major ones). SS expected that clans will have many people in Sirius (3 or more squads) but as we can see it is hardly the case cause some clans have only a few people online and some pilots simply prefer solo play. all i could say to ya is have patience cause Sirius balancing will take time.

cheers. ;)
 
Status
Not open for further replies.
Top