Eredin
Well-known member
- Joined
- May 13, 2020
- Messages
- 314
- Reaction score
- 594
- Server
- Trantor
- Main Pilotname
- Eredin
- Rank
- 99
Hello everyone,
This is my feedbacks after playing more than 100+ conquests after the rework. Here I want to explain some issues that I/we (with some other players) met during conquests.
1. Deflection Droid
As a lot of you know the RDX-11 Pitchstone got the deflection droid. This ship from Mizar to Sirius is used a lot on conquests. The actual problem with this item is that it's way too strong. Deflecting damages are too high and it honestly avoid a lot of plays especially during teamfights, also it couldown is way too short in my opinion. To solve that, I think that you should reduce deflected damages by 30-40%. But the real problem with that item is that it's a pain to actually see it without targets pannel opened. If we take the fact that the droid spawn instantly litteraly "behind" your ship, you can't even predict it (no cast time).

*mizar alloy*
There are some ideas to solve this:
1. Make the deflection droid come from orbit like you land on a planet.
2. Add a automatic "taunt" effect on the deflection droid so we can see it properly.
3. Increase the size of the deflection droid.

2. Orbital Strikes
Orbital strikes are also a problem on conquests. If we forget the fact that their damage are overpowered the main problem is that we can't distinguish OS from our allies and our enemies before we get hit by them. When you begin to have 8-9 orbital strikes on a conquest it's a real mess to figure which one are from your allies and which one are not. To solve that, I think that you should change the colors for each team on a conquest:

*Team A & Team B = Clan A & Clan B*
I can also talk about magnet trap that is still overpowered even after it's nerf from half HP.
3. OTB and AFK's
I already mentionned this on a message I sent on forum. As we can't delist afk's they should receive a punishment. We already know that they are not counted as "active pilots" (at least if they don't play more than 5 minutes ^^') but it's always this situation when you fight agains't your opponents with 1 ally afk. So as many other games do I think that they should be restricted for enlisting on conquest for let's say 3 days then 10 days then 30 days ... to avoid them to enlist everytime and go afk.
4. DELAY FOR LANDING
As you may know, you have 1m30 to land after the beginning of a conquest. But sometimes it happens that your game crashed for no reason and you need to restart it and it take times, and when you come back it's too late and you can't land. I think that you should increase the landing timing from at least +1m30 so let's say 3min in total.
Please devs, I think that you should work on the deflection droid and orbital strikes colors quickly.
Please for people that want to complete this feedback feel free to answer, however please don't start to make dramas this thread in ONLY make for feedbacks so devs can see them properly and not for speaking about those feedbacks!
Thank you for the people who will have read and thank you for taking into consideration my feedbacks,
Kind regards,
Eredin
This is my feedbacks after playing more than 100+ conquests after the rework. Here I want to explain some issues that I/we (with some other players) met during conquests.
1. Deflection Droid
As a lot of you know the RDX-11 Pitchstone got the deflection droid. This ship from Mizar to Sirius is used a lot on conquests. The actual problem with this item is that it's way too strong. Deflecting damages are too high and it honestly avoid a lot of plays especially during teamfights, also it couldown is way too short in my opinion. To solve that, I think that you should reduce deflected damages by 30-40%. But the real problem with that item is that it's a pain to actually see it without targets pannel opened. If we take the fact that the droid spawn instantly litteraly "behind" your ship, you can't even predict it (no cast time).

*mizar alloy*
There are some ideas to solve this:
1. Make the deflection droid come from orbit like you land on a planet.
2. Add a automatic "taunt" effect on the deflection droid so we can see it properly.
3. Increase the size of the deflection droid.

2. Orbital Strikes
Orbital strikes are also a problem on conquests. If we forget the fact that their damage are overpowered the main problem is that we can't distinguish OS from our allies and our enemies before we get hit by them. When you begin to have 8-9 orbital strikes on a conquest it's a real mess to figure which one are from your allies and which one are not. To solve that, I think that you should change the colors for each team on a conquest:

*Team A & Team B = Clan A & Clan B*
I can also talk about magnet trap that is still overpowered even after it's nerf from half HP.
3. OTB and AFK's
I already mentionned this on a message I sent on forum. As we can't delist afk's they should receive a punishment. We already know that they are not counted as "active pilots" (at least if they don't play more than 5 minutes ^^') but it's always this situation when you fight agains't your opponents with 1 ally afk. So as many other games do I think that they should be restricted for enlisting on conquest for let's say 3 days then 10 days then 30 days ... to avoid them to enlist everytime and go afk.
4. DELAY FOR LANDING
As you may know, you have 1m30 to land after the beginning of a conquest. But sometimes it happens that your game crashed for no reason and you need to restart it and it take times, and when you come back it's too late and you can't land. I think that you should increase the landing timing from at least +1m30 so let's say 3min in total.
Please devs, I think that you should work on the deflection droid and orbital strikes colors quickly.
Please for people that want to complete this feedback feel free to answer, however please don't start to make dramas this thread in ONLY make for feedbacks so devs can see them properly and not for speaking about those feedbacks!
Thank you for the people who will have read and thank you for taking into consideration my feedbacks,
Kind regards,
Eredin