What if you had trade in pirate galaxy? What if you could get on more ways cryonite and xp. Well Trade, Cargo and more allows you.
First of all, a major change, Mantis will no longer drop Cryonite (Crystal), instead you get a more realistic bounty for every kill, no more complaining about the bad droprate for cryonite, no more complaining about collecting, for everyone something. Blueprints will still drop as a luck factor.
Second of all, new professions, Trade, Escort and Mining,
Mining is offerd a few times as an idea, but i didn't like it often, like an automatic mine, no, you will have to work for it, you will have to fly your own Harvester in dangerous zones where you need protection.
Trade will be for everyone who can afford a bigger cargobay and can get the sharpest deals and sell them for a crazy high price in other systems. You can get rich, but it's very dangerous, maybe an escort could help? Or do you take the risk and get that delivery done.
Escorts will be a little bit differant then the once above, Miners and Traders can make missions, or deals. Escorters (normal ships) can accept them, this has some problems because when there are too less, you might have to wait long, so here it is, the Auto-Escort, it can only be used once a half hour, so a real player is better.
Third of all, Cargo and Cargobay,
Every ship will have a Cargobay, not very big, then you need to buy a Transporter, these transporters can carry 10-25 more then normal ships, advanced Transporters can protect themselfs, but have a lower cargobay.
Cargo's can be picked up at planets and hangars, you will always have to land on a planet and fight mantis that will attack, you can't trick it, it will just happen. The Cargo's can change many times, sometimes you have 10.000 of Metal (offer) and 500 of Computerchips, the metal doesn't pay well, but you can full your cargobay to the top, however the 500 PC-Chips fill up nothing, but pay even as the metal.
As a rule, you can only select 2 cargo's at a time.
Ships,
I think ss can come up with some good ships,
First of all, a major change, Mantis will no longer drop Cryonite (Crystal), instead you get a more realistic bounty for every kill, no more complaining about the bad droprate for cryonite, no more complaining about collecting, for everyone something. Blueprints will still drop as a luck factor.
Second of all, new professions, Trade, Escort and Mining,
Mining is offerd a few times as an idea, but i didn't like it often, like an automatic mine, no, you will have to work for it, you will have to fly your own Harvester in dangerous zones where you need protection.
Trade will be for everyone who can afford a bigger cargobay and can get the sharpest deals and sell them for a crazy high price in other systems. You can get rich, but it's very dangerous, maybe an escort could help? Or do you take the risk and get that delivery done.
Escorts will be a little bit differant then the once above, Miners and Traders can make missions, or deals. Escorters (normal ships) can accept them, this has some problems because when there are too less, you might have to wait long, so here it is, the Auto-Escort, it can only be used once a half hour, so a real player is better.
Third of all, Cargo and Cargobay,
Every ship will have a Cargobay, not very big, then you need to buy a Transporter, these transporters can carry 10-25 more then normal ships, advanced Transporters can protect themselfs, but have a lower cargobay.
Cargo's can be picked up at planets and hangars, you will always have to land on a planet and fight mantis that will attack, you can't trick it, it will just happen. The Cargo's can change many times, sometimes you have 10.000 of Metal (offer) and 500 of Computerchips, the metal doesn't pay well, but you can full your cargobay to the top, however the 500 PC-Chips fill up nothing, but pay even as the metal.
As a rule, you can only select 2 cargo's at a time.
Ships,
I think ss can come up with some good ships,