Tyrannus said:Hmm, OK, time for ship No.2
1) Rocket
2) Rocket
3) Rocket
4) Rocket
5) Stun Charge
6) Aggrobomb
7) Aim Computer
8) Speed Actuator
So, this would be my dream ship without the 'made up' tech.![]()
I edited my post, so I can at least have a repairing and escaping chance, plus, rocket and sniper blaster have just about the same range as far as I knowridoi said:Tyrannus said:Hmm, OK, time for ship No.2
1) Rocket
2) Rocket
3) Rocket
4) Rocket
5) Stun Charge
6) Aggrobomb
7) Aim Computer
8) Speed Actuator
So, this would be my dream ship without the 'made up' tech.![]()
let's see a sniper vs u would go bad for uu try to hit it with rockets it goes away and uses sniper blaster u xD then os and u pod
![]()
Tyrannus said:I edited my post, so I can at least have a repairing and escaping chance, plus, rocket and sniper blaster have just about the same range as far as I know.
I quite love this X-Pirate Ship because I like those temporary buffs, that can boost you up but for limited time.From my Neptune idea
S-Blaster - "Uber Blaster" x3 more damage of W-Blaster
S-Collector "Uber collector" x5 faster than P-Collector
S-AfterBurner "Uber AB" 1.5 longer duration than P-AB
S-Protect - Protects your ship with a shield of x5 your HP 5 mins effect or till it is gone, 1 min recharge
S-Heal from Above - A light hits your ship from above and you are healed 20% of your HP - 1 HFA every 30 seconds
S-Buff - Increases attack power X 5 - for 5mins, then 1min recharge
S-Defense - Increases your shield effect x 4 - for 5mins, then 1min recharge
S-HP - Your HP x 4 - for 5mins, then 3 mins recharge
S-Stun - Stuns for 20 seconds - then recharge for 20 seconds
S-Doom Stun - Stuns for 5 seconds but deals X4 your blaster damage - 1 stun hit then 1min recharge
S-Doom Protect - Invincibility for 7 seconds - 5 seconds then 30 sec recharge
S-Doom Strike - Hits a x7 your damage against opponent in 10m next to the strike - 1 hit then 1min recharge
I still quite like my Deployer idea. ^^ElectroM said:I quite love this X-Pirate Ship because I like those temporary buffs, that can boost you up but for limited time.From my Neptune idea
S-Blaster - "Uber Blaster" x3 more damage of W-Blaster
S-Collector "Uber collector" x5 faster than P-Collector
S-AfterBurner "Uber AB" 1.5 longer duration than P-AB
S-Protect - Protects your ship with a shield of x5 your HP 5 mins effect or till it is gone, 1 min recharge
S-Heal from Above - A light hits your ship from above and you are healed 20% of your HP - 1 HFA every 30 seconds
S-Buff - Increases attack power X 5 - for 5mins, then 1min recharge
S-Defense - Increases your shield effect x 4 - for 5mins, then 1min recharge
S-HP - Your HP x 4 - for 5mins, then 3 mins recharge
S-Stun - Stuns for 20 seconds - then recharge for 20 seconds
S-Doom Stun - Stuns for 5 seconds but deals X4 your blaster damage - 1 stun hit then 1min recharge
S-Doom Protect - Invincibility for 7 seconds - 5 seconds then 30 sec recharge
S-Doom Strike - Hits a x7 your damage against opponent in 10m next to the strike - 1 hit then 1min recharge
S-Protect is a shield that looks other than other shields, which make it different because it give white-transparent shield around you
S-Heal From Above is a strong light that hits your ship and restores your HP, I would call it a bless of Goddess, it's your Weak Repair Droid
S-Buff is a mixed wave of carbons and other minerals, your S-Blaster will react to these atoms making it more powerful, however implanting a system inside the blaster because the combustion of the atoms might make the blaster explode leading to explosion of your ship. So S-Buff is created to give a temporary buff for your weapon
S-Defense is a shield buff that makes your shield stronger
S-HP Makes your HP bigger by enhancing your ship's shield temporary with absorbing elements
S-Stun A stronger version of normal Shock's Stun
Doom Stun By making your stun effect lower, scientist found a way to make the blaster attack during the process with a more powerful shot
S-Doom Protect Heavily absorption minerals that makes you completely invincible but for a very small duration
S-Doom Strike This Doom Strike only x7 your blaster attack against the opponent, meaning if you had a weak blaster but even S version of Doom Strike you will do less damage than S Doom Strike using a stronger blaster
Buffs :
1S-Defense
2S-HP
3S-Buff
4S-Protect
^ Have their own tab, but they can be activated by pressing 1, 2, 3 and 4
where are the blasters? every ship has to have blasters especially one with rockets as it's main weapon because they have such a long cooldown time...you'd probably lose against any other ship because in the time it would take for your rockets to cool off, they'd just be able to blast you away...lolTyrannus said:I edited my post, so I can at least have a repairing and escaping chance, plus, rocket and sniper blaster have just about the same range as far as I knowridoi said:Tyrannus said:Hmm, OK, time for ship No.2
1) Rocket
2) Rocket
3) Rocket
4) Rocket
5) Stun Charge
6) Aggrobomb
7) Aim Computer
8) Speed Actuator
So, this would be my dream ship without the 'made up' tech.![]()
let's see a sniper vs u would go bad for uu try to hit it with rockets it goes away and uses sniper blaster u xD then os and u pod
![]()
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