Captainkb
New member
- Joined
- Oct 14, 2025
- Messages
- 7
- Reaction score
- 7
- Server
- Askone
- Main Pilotname
- Captainkb
- Rank
- 90
Currently, clans can track their CVC winrates in the clan window, but individual pilots have no way to showcase their OTB performance.
An official winrate would act as a badge of honor.
Furthermore, an OTB winrate would benefit and encourage teamwork. This is because it can be confusing to newer players to know whose calls to listen to when contradicting calls are made. An OTB winrate would allow players to focus on the calls made by players who consistently play well and ignore those made by players who would rather chase the enemy to depleted areas when it's more beneficial to collect. In cases where the players giving the calls have similar winrates, you would be able to look at the amount of OTB's participated in in order to determine who is likely to have more experience.
At present, CVC winrate is the only indication of PvP skill, but CVC winrates reveal very little about an individuals OTB performance as the strong pilots are concentrated in the same clans.
In OTB, team A & B have, on average, similar amounts of strong and weak players & the result isn't obvious before the CQ concludes.
The introduction of an OTB winrate would also provide veteran pilots with a strong reason to log in and participate consistently.
If PG ever implements skill-based matchmaking, a tracking mechanic like OTB winrate would provide the data needed to balance the randomly sorted teams more effectively.
Would an OTB winrate be toxic? The opposite is just as likely. At present players can troll, sabotage and mislead their own team without any form of punishment whenever they want their friends on the opposite team to win. If an OTB Winrate was implemented, toxic players who "throw" the game would have more reason to play well as consistent sabotage would reduce their OTB winrate to the point where other players know to avoid their calls in favor of listening to someone else.
The player would still be able to chase enemies to depleted areas instead of collecting, but their ability to drag the team down with them would be limited, paving the way for more competetive and skilled gameplay.
Let me know what you think. Do you also believe OTB winrate would make every CQ victory feel more rewarding than 3 gravitons?
An official winrate would act as a badge of honor.
Furthermore, an OTB winrate would benefit and encourage teamwork. This is because it can be confusing to newer players to know whose calls to listen to when contradicting calls are made. An OTB winrate would allow players to focus on the calls made by players who consistently play well and ignore those made by players who would rather chase the enemy to depleted areas when it's more beneficial to collect. In cases where the players giving the calls have similar winrates, you would be able to look at the amount of OTB's participated in in order to determine who is likely to have more experience.
At present, CVC winrate is the only indication of PvP skill, but CVC winrates reveal very little about an individuals OTB performance as the strong pilots are concentrated in the same clans.
In OTB, team A & B have, on average, similar amounts of strong and weak players & the result isn't obvious before the CQ concludes.
The introduction of an OTB winrate would also provide veteran pilots with a strong reason to log in and participate consistently.
If PG ever implements skill-based matchmaking, a tracking mechanic like OTB winrate would provide the data needed to balance the randomly sorted teams more effectively.
Would an OTB winrate be toxic? The opposite is just as likely. At present players can troll, sabotage and mislead their own team without any form of punishment whenever they want their friends on the opposite team to win. If an OTB Winrate was implemented, toxic players who "throw" the game would have more reason to play well as consistent sabotage would reduce their OTB winrate to the point where other players know to avoid their calls in favor of listening to someone else.
The player would still be able to chase enemies to depleted areas instead of collecting, but their ability to drag the team down with them would be limited, paving the way for more competetive and skilled gameplay.
Let me know what you think. Do you also believe OTB winrate would make every CQ victory feel more rewarding than 3 gravitons?
