Crossbreed1992
New member
- Joined
- Aug 4, 2021
- Messages
- 2
- Reaction score
- 2
- Server
- Askone
- Main Pilotname
- Kr0ss
- Rank
- 80
- Clan
- Fornax Core Navy
After some time playing PG, i've had some ideas that could be cool to see in the future, mainly related with conquest ships, and make the game more "pirate related"... here they are:
-Renaming conquest ships as clan flagships, and make them able to take part in clan missions
-Adding missions on regular planets as:
-"Cryonite vault heist missions": You have to escort a transport to a mantis cryonite storage, once there, the transport moors with the building and start transferring cryonite to the cargo (limited proportionally by planet's top tech) then a timer starts (the time that the transport takes to get full) and you have to defend it from incoming mantis waves, each one stronger, and escort it back to a point where the transport can leave to orbit. the cryonite gathered will go to the clan's reward pool, and mission fails (obviously) if transport gets destroyed.
-"Flagship tech hunting missions" Making able to get conquest ship's blueprints easier by hunting specific mantis on planets (like regular tech hunting missions, but triggering the avalibility of conquest ship's blueprints).
-Adding different types of conquest ships: it would be cool to have for example, the megamoth, the juggernaut, the vendetta, the methanoid cruiser... as alternatives for conquest ships, with different components to fit different strategies and styles, making them obtainable with blueprints...
What do you think about it?
-Renaming conquest ships as clan flagships, and make them able to take part in clan missions
-Adding missions on regular planets as:
-"Cryonite vault heist missions": You have to escort a transport to a mantis cryonite storage, once there, the transport moors with the building and start transferring cryonite to the cargo (limited proportionally by planet's top tech) then a timer starts (the time that the transport takes to get full) and you have to defend it from incoming mantis waves, each one stronger, and escort it back to a point where the transport can leave to orbit. the cryonite gathered will go to the clan's reward pool, and mission fails (obviously) if transport gets destroyed.
-"Flagship tech hunting missions" Making able to get conquest ship's blueprints easier by hunting specific mantis on planets (like regular tech hunting missions, but triggering the avalibility of conquest ship's blueprints).
-Adding different types of conquest ships: it would be cool to have for example, the megamoth, the juggernaut, the vendetta, the methanoid cruiser... as alternatives for conquest ships, with different components to fit different strategies and styles, making them obtainable with blueprints...
What do you think about it?