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Sirius Posts Here Nr 1 - Closed

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Soniyo

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You will have to send me a PM asking for the games i play. i dont think im allowed to post or advertise other games names publicly Apologies.
 
A

Adrana

No you are not allowed to advertise any games not owned by Splitscreen at this forum or ingame.
 
A

Adrana

Can you stop the argument please, here is the proof, this is Draconis Ship armor upgrade at the Jumpship.
You are allowed to use Methanoid armor on missions on Draconis, just as the Parsecs were and is allowed.


MetaArmorr70ship.png
 
A

Adrana

Well you are only repeating what many others already said.
So if you want to post any further opinions use the search option and post in already opened threads for this same issue.
I am going to move this post and merge it with the post where Astraeus merged several.
 

HAL 2000

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The question remains :

- Is the extra armour a real improvement in Sirius?

Answer : No.

- It still takes to much time and effort to kill NPC's in sirius
- Still a squad is needed, there is nothing to do for a solo pilot
- Still it will takes vast periodes off time to get all parts for a BP

Failure of this system is inevitable.
 

WRAITH1

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just curious :
did any clan think up a fair system so tht none of the members are disadvantaged in sirius?
(im more interested in the non gold paying clans cause i dont see it fair forcing anyone to pay money if they just want play for free)

im curious if thers good ideas out there to optimise colaboration/fun and distribute drops fairly.
-logic would b get the full bp for 1 member (also am curious by which criteria u choose who gets it first) so he can install it (assuming its better and helps get rest of the members their bps too)
-thers also the rotational system each gets 1 then start over it also has its advantages and disadvantages like the other system (for example would keep members interested in shooting cause they at least get something more immediate out of their time shooting)

guess it depends on the player cohesion but if wrong system is applied i guess theyll start finding excuses to not go shooting unless its their turn to get bps.lol (kinda some i hear doing with cqs; btw i dont blame anyone im all for voluntary game participation not mandatory)

also am curious if anyone has found an optimal way to shoot with mixed ad hoc sq (meaning they not same clans but just happen to b on tht planet and are willing to shoot together)
 
G

Ghost division Kane

Defcon said:
Nice one, i am happy to donate 10 k in cryo. That is if it gets me anywhere. But it doesn't. I come on the game and ther might be a few players in the same spot. If i am luck i can shoot with a squad. Tehn you shoot 2 hours and find 2 bp's all of us need them or want them. I cannot do anything on my own. So why on earth should i even be willing to pay this cryo or gold or whatever?
It's pointless.
Have you heard about new rumor? There is a planet in Sirius that have a Gold mine, and there is also a planet that has Gravitron mine. They are forcing innocent humans to do labor, but when you free them in a mission, you can keep the mine. Now, me and my buddy drink a lot that night, so I cant remember but I think he said something about that there is also a way that jumpship cannot be destroyed. You should believe him, he is a famous galaxy pirate.
 

OrbitPlayer97

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Becouse they want to make PG a "play toghether game".
Splitscreen; you want to make this game a "play toghether game", I like that sorts of games, you have totaly right becouse PG is a MMORPG (Massive MULTIPLAYER Online Role Playing Game), but it doesn't have to be so dificult. I did a sm whit a fully rare Gem tank, a fully best cmmn Gem tank and a fully best cmmn Gem engy and we had to retry it like 6 times that mss (thats playing toghether, isn't it? :sneaky: ). So Splitscreen, you have totaly right, but maybe you can make it a litlle bit easier? It hasn't to be so easy like, "Hey every1, I started about a week ago, and now I'm in Mizar.", but a little bit easier would be nice. ;)
 
A

Astraeus

Much has been said, Much has been done since the Sirius Release 31.10.2011. There is In-Game News posts that if you read them, will point to lots more Information on Sirius.

In my minds eye, I see Sirius as very Interesting, Intriguing & Challenging System that is designed to give hours upon hours of Exciting game Play.


Most of you are not grasping the actual concept of Pirate Galaxy or even look at it from a RL Historical Viewpoint. Back in the early Ages, Pirates were seamen out looking for a more exciting & profitable way of life. Over time thaey banded together to not only increase their fortunes, but came to understand there was strength in Numbers.

Forward to the Future where we now fly in Spaceships. We all started out as Smugglers in the Colonies. Due to our prowess as Smugglers, We got Drafted into the Colonial Forces to battle the Insurgent Mantis. We Made names for ourselves with the Great Feats of Solo Bravery against this scourge & for Fun we all played against each other also.

Then as we advanced toward the Mantis Stronghold, the Hive, We met hordes of Mantis led by Lords like Fam Doom & Gringroc. We could not fight them alone, so we started Banding together in Squads & Clans to fight these Hordes.

Advance to Sirius. Once we finally managed to defeat the Queen Mantis, the Scientists at the Carl Sagan Labs, Discovered from our Efforts. a New Material called Gravitons. One day while experimenting with these Gravs as we call them, a Wormhole was opened in Space. The Scientists were intrigued. With the Whole Artifact of the Ancients finally being pieced together, they realized that the Wormhole may be a Gateway to a New System.

Present Day - We are now Exploring the Star System the Ancients call Sirius. We have found out from tests, that the Whole System is in a Major State of Flux, just as our Home System must have been millions of years ago. Since it is in a High state of flux, we do not yet know how to combat it other than to once again band together as Clans, Fly as Squads & attempt to Explore the Strange New Worlds of Sirius


Now You as Pilots, are the Explorers, the Adventurers, the Ones that will Reap the Fame & Glory & go down in History with Tales for those that come after You. Follow your Instincts, Fly in Squads to get the Most Knowledge, Create Strong Clans to Enable the Squads to do constant Exploring of the Unknown, "Boldly Go Where No Pilot has Gone Before" (quote from 1960s TV Series Star Trek), "OnWard & UpWard" (quote from Voyage of the Dawn Treader - Chronicles of Narnia - CS Lewis)
 

WRAITH1

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"show me an apple and i can write a 3 page story on it".lol (quote from 2011 me) "if its a rotten apple i can write 6 pages maybe".lol (btw abstain from posting pictures of apples i WONT write a story.lol)

theory always sounds good but practical application often veeery differnt.
imo much simpler is to just try and play the game as is and then come on forum and explain "i do this i do tht and tht is fun for me" maybe were really doing it all wrong.

there may b some truth to ur text even though game is much simpler for most. the players usually adapt to most anything or abstain.
even spliscreen will probably adapt or abstain.


(oh and btw no idea if its known but garxe is glitched i think)
 

ridoi

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The Rage said:
with the new armors for r70 ships what was the point in me getting a parsec? now that the r70 ships have methanoid armor the r70 storm is just as strong if not stronger than the methanoid armor parsec, yet there methanoid armor cost 98k cryo for r70 and mine cost me 624k cryo, now iv got to spend another 675k cryo to get the 4th anciant armor thats close to 4 million cryo, i give up with this game, cos with no story line in sirius all this game now is is one massive boring grind
with ancient armor it might be close to 3.4 mill not close to 4 million once, and yes the ancient armor vs meth meta armor, the ancient would win, the meth armor is to weak even a parsec with meth armor would beat a meth meta ship. the higher hp makes the repair droid weaker that means the armor ain't that useful, teehe, total waste of cash :D
 

BucaneerBill

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Sirius might be fun for a day or too, but once you realise the droprate is simply not worth bothering with, the jumpship takes far too much maintenance and gold to resemble anything like fun and once you reach the high lvl planets, you can only stay until your jumpship dies and then you got to start the whole process again! I'm sorry but I don't see where the fun actually comes into that.
 

WRAITH1

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practical application differs from theory they thought up and obviously they dont do much testing for whtever reasons. they will probably notice some day this and correct it then another day maybe tht and correct it but the game is kinda spoiled by then for most imo. but maybe our greatgrandchildren can enjoy it as finished product.lol

"everything is new only once"
(but sirius isnt even new we have seen everything there before im pretty sure)

even posted a thread hoping on ideas how to manage sirius gameplayand divide drops etc within clans so its fair for all
nvm the imense costs and time cause time to waste we obviously have or we wouldnt b here.lol
when a game or part of becomes inflexible like sirius it usually breaks.
 

defacto

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Astraeus said:
Much has been said, Much has been done since the Sirius Release 31.10.2011. There is In-Game News posts that if you read them, will point to lots more Information on Sirius.

In my minds eye, I see Sirius as very Interesting, Intriguing & Challenging System that is designed to give hours upon hours of Exciting game Play.


Astraeus said:
Most of you are not grasping the actual concept of Pirate Galaxy or even look at it from a RL Historical Viewpoint. Back in the early Ages, Pirates were seamen out looking for a more exciting & profitable way of life. Over time thaey banded together to not only increase their fortunes, but came to understand there was strength in Numbers.


There is absoultely no similarity between real piracy and piracy in PG. If you guys from SS secretly have tried to turn this into a pirate simulator or something, you have failed epicly.

Astraeus said:
Forward to the Future where we now fly in Spaceships. We all started out as Smugglers in the Colonies. Due to our prowess as Smugglers, We got Drafted into the Colonial Forces to battle the Insurgent Mantis. We Made names for ourselves with the Great Feats of Solo Bravery against this scourge & for Fun we all played against each other also.

Then as we advanced toward the Mantis Stronghold, the Hive, We met hordes of Mantis led by Lords like Fam Doom & Gringroc. We could not fight them alone, so we started Banding together in Squads & Clans to fight these Hordes.

Nope, not anything like that. When i started playing this game i followed a storyline which actually was good and made sense, not this cheesy ´´get introduced to the microtransaction system´´ crap.


Astraeus said:
Advance to Sirius. Once we finally managed to defeat the Queen Mantis, the Scientists at the Carl Sagan Labs, Discovered from our Efforts. a New Material called Gravitons. One day while experimenting with these Gravs as we call them, a Wormhole was opened in Space. The Scientists were intrigued. With the Whole Artifact of the Ancients finally being pieced together, they realized that the Wormhole may be a Gateway to a New System.
Firstly, i find it odd that you try to justify crazy money-sucking gameplay by giving us the base storyline of the game, especially since your storywriting people changed it to your desires as soon as gamigo left. Gravitons aren't a material btw, and they didn't ´´discover´´ it recently, it is a phenomenon that has existed since Terasa itself was built.

Astraeus said:
Present Day - We are now Exploring the Star System the Ancients call Sirius. We have found out from tests, that the Whole System is in a Major State of Flux, just as our Home System must have been millions of years ago. Since it is in a High state of flux, we do not yet know how to combat it other than to once again band together as Clans, Fly as Squads & attempt to Explore the Strange New Worlds of Sirius[/color]


Now You as Pilots, are the Explorers, the Adventurers, the Ones that will Reap the Fame & Glory & go down in History with Tales for those that come after You. Follow your Instincts, Fly in Squads to get the Most Knowledge, Create Strong Clans to Enable the Squads to do constant Exploring of the Unknown, "Boldly Go Where No Pilot has Gone Before" (quote from 1960s TV Series Star Trek), "OnWard & UpWard" (quote from Voyage of the Dawn Treader - Chronicles of Narnia - CS Lewis)
I don't see the point of your reply at all, you have just given us a lecture of how you have made the game work, a disgusting system which makes me think of DO (judging by the rapid speed at which you close topics, because of ´´flaming´´ and also removing all constructive posts, it seems like you want to follow the DO way of managing complaints).

You (you as in SS) haven't even given a reply to any of the suggestions, simply ignoring them, and the worst thing i know, is that you quite possibly can survive and keep this game profitable this way. So go for it, make a DO clone, and suck all Wallet warriors clean of their money. I don't care anymore. This game doesn't remind me at all about the PG i played 2 years ago. This isn't PG!

I guess that the cycle is over. I'll probably leave this game, and join a new space game in Beta, and then, two years later, i'll probably satnd there, looking at yet another DO'ified game, because that seems to be how the universe works...

---

Disclaimers to get rid of ridicilous counter-arguments that i know will appear otherwise:

´´DEHDERP omg u ar so dumb gaimes must shange sumtiems und u kant sotop teh shange!´´

- I understand that games must change, and hey, i'm sure that someone cares and thinks that this new storyline where Ivanova looks like she's gone trough 5 million dollars worth of plastic surgery and stuff is really really AWESOME, good for you. I guess that the storyline is a personal matter whther you like it or not, but every player must agree that the moneysucking has gone up by a ridicilous magnitude!

´´OLOL u noob it is SS dat own dis game u kant do a tingh´´

- I can complain about it, and i will, just like everyone else on this forum, it's SS's choise if they want to listen, but people WILL complain.
 

wtgjim

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So having ships named after fish that you can hardly kill without the help of 3 or more other players is the reward for doing all the SM's in the other systems?
 

WRAITH1

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well the info posted says +25%hp but i fail to see the +25% it should b very evident if u get 1/4 more hp especially oh a hight hp ship like a tank.
i thought it was the new sirius surroundings tht make me assume wrong but even took my new armour ships for routines i did daily for months and there was no noticeable difference as how much i could shoot before without the 3rd armours and with the 3rd armour.

+ i also find it ridiculous tht a overall % is always given to all ship types cause wht would 25% of snipers low hp actually mean?!
sniper would more benefit from + 25% firepower as example or else its treated unfairly in comparison (no im not wanting to start another sniper debate im just giving a more obvious example to prove my point) if in theory tank with supposedly highest hp (though i think defender beats it now) gets 25%, if u get my idea.

more clear for some :
25% from 40 = 10 (ship with hp of 40 gets meager bonus of 10 extra hardly worth it)
25% from 400=100 (ship with hp of 400 gets 100 extra which would maybe rather make a difference)
 

hexkidd

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I for one am very sad at the new system. Love the concept but hate the way it plays out. Wont be paying for this game anymore but ill still be playing as to take resources from SS and give them nothing back. Just felt like typing this out, not the most vocal person out here.
 

Creamy_II

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OMG! This MMORPG is not gonna become an FPS! SplitScreen why do I have to help others? Why can't I just play for myself and never have to mind all these other people? What a ball dropping let down.

And why can't I stop ranting randomly about stuff that does not have to anything with game play :p

====

Anyway. So far the drop rate is bad for BPs and gravitons. It would be great if we could some people with new weapons on their ships but there are too many NPCs. They are too strong. It takes way too much resources to take just one down. Then comes along ones that can multi target.

The only strategy worked out so far is to come back quick after podding. And if you all pod the NPCs will instantly heal putting you back to square one.

The way I see it with jump ships. You need to wait for a year of collecting your 1 or 2 gravitons a day before you would be able to have enough of them to keep a ship supplied. Or just keep buying jump ships and never mind the gravitons. And I don't think it works as described anyway.

And what is supposed to happen on the mission that you start getting quarcs?

There needs to be missions that just gives you new ships and weapons since getting them from NPCs is too extreme.

And since everyone is in love with the resource draining new loot system. Which only works when you can kill a lot NPCs in short amount of time to see a lot of BPs. How about squads in sirus just consist of the whole alliance?
 
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