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Sirius 2 - All posts here, ty :D

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Ctfunnygirl

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Post your Sirius issues in this thread please, and only here, all other topics made about Sirius will be removed from the forum if created.

This is Sirius 2, continuing topic from Sirius 1, there is no need to repeat same as there.

No flaming content will be allowed.
Will be removed immediately when I see.


Adrana - LFM

_______________________________________________
Day one of Sirius our teeny clan with the only 2 players who were able to go - took 75k of our own cry bought the jumpship, bought grav packs each (remember 3=1) and went through the worm hole. We have a membership and cry protect and bought extra E which by the way - the cost went up - with gold - which by the way - the cost went up.

Oh NOooo! Most of our mates were scattered in the wormhole. There was no way to reach them.

There were 2 pilots there we knew, but they weren't around. We went to the surface and podded in seconds. Lovely. We tried again. And again. And again. Same results. We were unable to do any missions by ourselves, but managed to open up some of the map to the vacation paradise. We listened to the desperate calls of "How do I repair my jumpship????" Replied with, "YOU DON'T! You can slow it down, but it will burn up no matter what you do!" and called it a day.

Day 2- managed to get into Sirius at the same time as our two mates and squaded up and found a random player. Now, we were able to do some missions and find a bp. Cool!

Evil Imperial thingy's that look like my Sol tank - you're goin' DOWN, baby!

Wait.. wait.. wait... What was that? One of 24.... That can't be right... 24 you said???

Let me understand this..if we are in a full squad we would have to find 120 blue prints for all to get ONE complete bp. This actually sent me into hysterical laughter when I realized what we were up against.
Let's play the numbers game...

Lets seeeee.... let me think.... maybe one out of 8 dropped a bp... lets do math.. and we come up with 960 kills. Okay - what if rate was better 1 out of 5? 600 kills.

What if it was amazing drop rate of 1 out of 3? 360 kills. That's if nothing else shows up for tea... but they always do, like a crazy relative you don't like - the one with the stained undershirt and food in his teeth.

Say only one crazy relative shows up for each kill - um.. that would be 720 kills if the drop rate was one out of three.
But often the entire family of the relatives shows up for tea - this time with a bazooka -
homicidal and unstoppable and....

KILLS you and all your friends.



Oh you CAN kill them - one at a time - with maybe 20 shots of blaster, rockets, os, and sniper ... each. And without a membership - HOW much e would that take?
And if you don't have an engi willing to pod - you have to mat yourself and.. How much e does that take?
We divided up the bps as they came - one for you, one for me, one for him, one for the next guy... hahaha EXCRUTIATING. Then we said, the heck with it. Better one person get all for his ship that can be used, than a domi or engi or storm picking up an attack buff.

Then in chat we learned blaster bps only required five! Well that's doable, we thought. Ahahaha!
We thought wrong. Sure, with five zillion people you can take down those um.. Imperial whatever they are. Turns out the few people that DID get the bp say - it hardly does anything - don't waste your time.

We let our jumpship die. It wasn't worth it. Nearly everyone I spoke to - had already decided to do the same - clear out of Dodge - and play the waiting game.

Patchlogs came out - a glimmer of hope.

But!

We mothballed our clan and joined another.
There is no other way to play that system.
I can't tell you how much it grieves me to leave that group of good friends to fend for themselves for the time being. It's totally not fair.

The drops HAVE to be adjusted... this is just unreasonable.
The number of bps required need to be dropped.
The costs in cry need to be worth the expenses involved.
Small clans are now totally excluded from the game and will die off.
Individual players are also forced out of the game to be trapped in the lower systems forever.
The strength of the Imperials need to be tweaked.
And you need to do something about those crazy relatives.
 

Avenged

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To add..

Our clan preceded to purchase a second ship in the hope to expanding our exploration.

When we re-entered the Sirius system you start from scratch. No planets searched.. The planets are only around for 8 - 12 days, can we not keep record of the ones we have been on please..

I can not see how it would be possible for a small clan with no CQ wins to reach the outer edges, this game has been turned one sided towards the larger clans with high levels of logfile donation..

The only other issue i have is the short lifespan of the 75,000 ship. This works out about 500,000 a month to keep buying.. Expensive considering the constant podding for little reward..

Please bring the game back into balance and make it enjoyable once more. Our clan can not afford another jumpship for a few more weeks and are discouraged to return..
 

HAL 2000

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Sirius 2 then.

I think it is clear that players don;t like it. No use repeating what is said over and over again.

Now i just observe.

- Jumpships collapsing
- Clanmembers not logging on
- Clanleaders not wanting to buy new ships, unless players want to put in the cryonite and some other stuff
- The remaining clanmembers stumble about in lower systems, totally not interested in going to Sirius planets at all.
- A raidcall channel with normally like 20 people in it, almost empty

Great game this is.

HAL
 

Ctfunnygirl

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Adranna, please move post to feedback in the Sirius thread. I think I should have posted it there.

Thanks

I moved this here to Sirius 2, was to move yesterday but with all I had to do on forum, and was quite tired, I forgot to move it.

Adrana
:cool:
 

FERAN

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yep i agree if only they would listen to what we are all saying, instead of puting comments in to try to belittle us all, that only servers to make players quit the game, no sarcasam is needed in this forum so please do not treat us like children or give a sly commet to the post from paying and none paying customers.

thanks.
 

FERAN

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o, by the way i forgot to tell you that most of the clans are not going to buy new jump ship, and from the reports i am getting from players on my server they will not spend any more money on the game untill some thing is done to address every ones concerns on the sirius issue.

i have also been told by most players they will be leaving the game for good, its a sad end to what was a good game, the words are, if only they would listen to us.


Thanks again for killing the game and all the money i have spent has gne to waste.
 

CapnSanta

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So you want us all to rewrite our "issues" in here.. again?

What are you lot trying to do? Why make yet another "post sirius posts here" thread?

I think most of the players have written enough on the issue of Sirius and the rest is up to the developers to undo the damage they have caused. If anyone wants to get up to "speed" on this issue, then go read the All sirius posts 1 just below this one a little bit.

They are all a bit jumbled up when they were first moved from various topics and its a little confusing to read and make sense of, however, you will get the general idea of players thoughts and feeling.
 

davidmcc

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HI FERAN!!!! :mrorange:

Anyway. .....yup, sirius is no bueno

My admiral knows how to get in touch with me if the game becomes worth revisiting but until then I'm busy with other stuff.
 

Creamy_II

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CapnSanta said:
So you want us all to rewrite our "issues" in here.. again?
I think the point is stop your flaming and one upping posts and give some real feedback so we can move forward.

=====

Anyway, I think what they meant by 25% armor increase that the overall increase would be to 25% not an extra 25%.
 

DivineWind

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Creamy_II said:
CapnSanta said:
So you want us all to rewrite our "issues" in here.. again?
I think the point is stop your flaming and one upping posts and give some real feedback so we can move forward.

=====

Anyway, I think what they meant by 25% armor increase that the overall increase would be to 25% not an extra 25%.
Real feedback already given. No point in repeating it. Likewise no point in buying anymore gold for a now very tired and boring game
 

Defcon

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Uhm,

The whole thing is unbalanced and to far off the game we played before.

Main problem over all is that this is unplayable.

Players are not going to go to some system at huge expense to get ONLY XP and a handfull off BP's that are for equippement that is not really better.

As i predicted. It's not going to work.

Now I can just withness how it fails and players leave.

Defcon
 
T

The Rage

i dont want this game to fail, there is no other game out like this plus iv made some really good friends here too, i just wish splitscreen would have at least asked us for some input into the making of sirius.

I like the fact there are lost of planets in sirius, what i dont like is everything to do with the jump ships, they force you to rush cos you only have a set amount of time before your jump ship explodes and the engine re charge is way too long, if you could at least make it so your jump ship doesnt explode or at least lasts 14 days this would be a start.

I really miss the story line as there isnt any in sirius, i also miss the 1 bp drop and hate the multi bps needed to make 1 item and now you force us to grind for bps in a group which makes it even worse cos for a group of 5 players all needing 24 bps each to make 1 item is just madness.

WE ALL used to so look forward to getting the new ships straight away in a new system now its looking next to impossable to get the new ships, PEOPLE ARE ALREADY BORED OF SIRIUS you have changed the game too much and no one likes it.

If you want to make cash splitscreen make the game FUN cos a FUN game is worth spending money on, i fell in love with this game cos it was easy and relaxing to play now its just one massive boring grind. Splitscreen if you want to make cash go back to selling ships for gold cos the way your trying to make cash now is just killing the game full stop
 
A

Adrana

CapnSanta wrote:So you want us all to rewrite our "issues" in here.. again?
No CapnSanta, you do not have to rewrite anything here, those posts are on Sirius 1, it is locked, but still readable even if they are stumbled up there.
Several posts about absolutely same issue repeated on and on again was just merged into that one.

Many threads are still on forum, and locked to prevent anymore flaming, flamed replies has been split from the thread, and dealt with, but threads remains locked to prevent more of kind.


by Creamy_II » Tue Nov 08, 2011 11:05 am
I think the point is stop your flaming and one upping posts and give some real feedback so we can move forward.
You got the point Creamy_II, glad that someone see the things how they are, and meant to be.

Anyhow, there is no meaning into repeating what already been said, I believe the general feelings about Sirius has been spoken out in many ways.
Now if issues could be discussed without letting the angry feelings flow over, maybe it could reach something.

I am seeing Dev staff on forum at late night time, so they are reading the posts, but as I told before, flaming, and aggressive behavior will reach nowhere, nor more than written in a civilized manner..
Will only get threads locked and put away, then no one will read them.
 

BucaneerBill

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Would be nice to know if the developers are going to change it though.
 
A

Adrana

Post your Sirius issues in this thread please, and only here, all other topics made about Sirius will be removed from the forum if created.

This thread is to continue discussion from Sirius 1 topic due to it grown to very big.

No flaming content will be allowed.
Will be removed immediately when I see.

Cause of posts not being in order for you users, is when the posts are merged in one, it places the posts in posting date/time manner.
 

Defcon

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Since there will be no other solution then to change this, simply because it is not going to work, I can give some idea's I have on changes.

The jumpship should not get destroyed at all. But to be able to go a different planet, the clan members should put in gravitons, cryo, quarks and maybe even gold to recharge it.
That way, the clan is forced to grind and put effort in getting the Jumpship from one planet to another.

Bleuprints should either drop easier or the amount off parts needed should be lowered. It is simply a very boring way off playing now.

Bleuprints that players can find in a reasonable timespan, should be a progress. Players go to the higher system to get better tech and bigger ships and new golds. You cannot expect players to grind in a very hard surroundings for a BP that does nothing extra.

Bleuprints should drop in a higher variety on the same planets. It is simply boring to be able to find only 2 or 3 different things on a whole planet.

There needs to be more of a plan. Players have no idea how to complete a set off bleuprints. Because it's all random now. You don;t know when or how to complete something. Planets collapse before you finish a Bleuprint, no one knows where to go to find it again. That is pretty ridiculous. especially when u need so many people to shoot for so many BP parts.

Differently armoured NPC's on different planets. if you really want to keep this clan based thing alive. See to it that th Jumpship gets rechargde by clan effort. And make some planets with clan missions, but not ALL planets. There should be things that can be done alone. And sometimes you need the clan or a squad or even 2 squads to do something. So Clan planets and Solo planets. Or just make the bosses very hard, but not all mantis.

The extra Armour should be a real difference, not like it is now. It does not really help on Sirius Planets.

Thx

Defcon
 

BucaneerBill

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Let you repair the jumpship once missions are done by either mining ore on the planet or collecting pieces of blown up npcs. Much like you do with quarks. Maybe you can buy a Sirius Clan ship that sits in the jumpship that one person uses to fly down to the planet, collect dropped wreckages or mine ore and then fly back to the jumpship with it.

Also why does Ivanova tell you what to do, its your jumpship, the Admiral controls it, so why does Ivanova tell you what to do in missions?????
 

wtgjim

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Here is my ideas for change in Sirius........
For starters they should make it so the jump ship NEVER dies.
Then they should make it so the planets don't die as well.
The story line should be brought back into this system....make it so there is over 50 planets..ALL with story missions and you cant get to any of the other planets until you finished the story missions on the other before it.
This will keep people busy for ages trying to finish story missions on 50 planets! You don't have to change anything else about the system...like how strong the meths are etc....that's what is expected in a higher system.
Just change it to what I wrote above and believe me...tons of people will play it.
The way it is set up now is just not working for a lot of people and looks like it never will.
So if I was a Dev in this game I would be back at the drawing board changing things to make EVERYONE happy...even the GM's ;)
 
L

LightFighter

hier is same idea from german forum http://forum.pirategalaxy.com/viewtopic.php?f=242&t=19373 for change in Sirius... :))

my englisch is bad , but i try translate it:
- Sirius only on PTR server and wait until Sirius version without big buggs is
- on live server update version without Sirius
- gold payback
 

HAL 2000

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Some very interesting idea's.

The jumpship should stay alive, but cannot jump unless conditions ar met. Like all clan missions done and enough cryo, gravs, quarks, gold collected.

Make clan members able to donate a klimited sum off gold to the clan, to recharge the ship. In the end, Splitscreen must make money. I agree on that.

Planets don't collapse. A planet that is explored should be still available to land on bye clanmembers. If you don;t like all planets to be open, then limit the amount to let's say 10 maximum. So the clan has to decide on what planets it keeps open.

This way, players at least have a chance to complet the set off BP's for a certain ship.

Rise the droprate for normal Bleu BP's. Or make it less parts.

In time you will see clans opening different planets and gather information on what you can find there. Other clans go in a different direction. They gatehr also information.

So in time there will appear a mastermap. But it will take a while.

No clan can cover all planets if you limit the amount off planets available to a clan at any given moment.

I think the developers don;t want all planets / tech within reach off all players. I get that part.
If the clans manage to position the Jumpships so they cover most off important planets to be in reach you will see 'Clan hopping'. Now, to prevent that from happening, and stimulate clans to keep moving the Jumpship to the disired planet / tech, you should bring something extra in it.

Whenever a clanmember wants to leave a clan and go to sirius he needs 'A SHUTTLE' to reach the new clan jumpship in sirius. The shuttle costs cryonite. A LOT!. So hopping to another clan just to reach the tech u want, won't be that easy.

This way it will take a long time to gather the tech. First the clans will be in the dark, but along the way they find out where they can get waht they need. that info gets spread. But, it's never possible to gain easy acces to all tech. there must be a plan to get to where you want to be.

And, it is a team effort now to make the jumps. You can make the jump to planets with 'assumed' high level tech more expensive for instance.

On the planets you can also hide bits off information. The information you find can give directions about the tech that is found on certain planets. A little bit off directions on where to find what you want to have. More stimulating that way.

You can keep us busy for a long time in this system.

On behalf off the developers. It looks good. Maybe that is why people are so frustrated about not being able to play it. So, in a way, the response might be negative, but it shows that players care!

Take that as a huge compliment. It does look brilliant. Now make it enjoyable!! We know you can, because u did before!!

I will / cannot believe that you developers are out there, dedicating so much time and effort on a beautifull system that nobody likes to play.

HAL
 
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