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pbhuh

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What if you could upgrade your shock into something else? What if you could make your tank more effective at the job you want it to do?

I think that there is one answer to them, ship specialization. A lot of games have it, a class that can turn in something else to for fill a new job.

I don't want it to be like that, PG should stay PG and PG needs it's own rules for speciallizations.

First, the requirements:

In vega, you get all new ships and weapons. It would be very bad to specialize your ship here you choose a class already. The place I think you should be able to specialize should be Mizar. Why? Because in mizar the game gets more serious and you finally have all 8 weapons.

How do you specialize your ship?

I think you should be able to buy Specialization Packs in the hangar. These are unlocked after you bought deluvian armor and are free, however. You can only choose one. They both got a name and tell what they do normally, but have an ? button to see what it does exactly.

Second, what types of specializations?

== Shock ==

Lets start on the shock as I know that one the best:

I tought of 3 types of specializations, but these can be outbalanced and I would like the opinions of others.

* Bounty Hunter Specialization
Bounty Hunters hunt for a single target, they often work solo and are capable of killing one target easily. But the bounty hunter is bad at a group of enemies.
Solo Stunner
- Stun Charge works longer
- Stun Charge is cheaper in energy
- Stun Charge reloads faster
- Stun Dome stuns less enemies
- Stun Dome uses more energy
- Aggrobeacon only taunts one ship
- Aggrobeacon reloads faster
- Aggrobeacon dissapears faster
- Aggrobeacon uses less energy
- No Change in armor or range

* Shock Engineer Specialization
Shock Engineers are the best support you can have in battle. Thanks to this, your friends will be buffed very well and you can stay at the background.
Acts as Support or Stunner
- Blaster range increased to rocket range
- Stun Charge and Stun Dome range increased
- Aggrobeacon taunting range increased
- Aggrobeacon Health increased
- Armor weakened to sniper health
- Speed Actuator only works on friends, but 1.5 times as effective
- Speed Actuator only uses 1/3 of your energy and 2/3 of target's energy
- You receive experience for an enemy that has been stunned by you and killed buy someone else. (Engineer principal)

* Crowd-Controller Specialization
The Crowd Controller is the exact opposite of the bounty hunter. While the bounty hunter has only 1 target, the Crowd-Controller is great at fighting groups of enemies.
Can act as Group Stunner or Solo Stunner
- Stun Charge has a chance of stunning ships that are close to your target
- Stun Charge does a little bit of damage
- Stun Dome does a little bit of damage
- Aggrobeacon has increased health
- Aggrobeacon has increased taunting range
- Aggrobeacon can change location if you scan the beacon
- Aggrobeacon uses 2 times as much energy
- Speed Actuator reduces energy usage of the blaster and makes it even faster
- Increased armor to storm's armor

== Storm ==

I also had 3 ideas for the storm, but I got much less specialization for it, please post your ideas. Anyways the specializations:

* Front-Fighter Specialization
Fights in the front of squadrons, it receives a lot of damage, but deals even more. It has small tanking abilities, but is mainly focused on dealing damage in short range
Can act as Solo or Tank or Damage Dealer
- Decreased range on all items
- Increased armor
- Reload on repair droid goes faster
- Rocket hits more often
please add ideas

* Fire Ranger Specialization
As the Front-Fighters fight in the front of armies the Sniper-Storms deal damage much further away from the target to reduce damage done on the ship.
Can act as Damage Dealer
- Increased range on all items
- Decreased armor to shock armor
- Aim Computer works better
please add ideas

* Fire Engineer Specialization
The Fire Engineer is a support version of the storm, the ship can give their allies a buff trough which they can fight very well.
Can act as Support or Damage Dealer
- Increased range on all items
- Aim Computer can't be used on yourself only on allies
- Perforator can't be used on yourself only on allies
- Decreased Armor
- Aim Computer and Perforator only use 1/3 of your energy. 2/3 of allies energy
- Receives experience if your ally kills an enemy with your buffs
please add ideas

== Tank ==

I also had 3 ideas for the tank, however since I don't know the tank that well, I would love your ideas.

Front-Fighter Specialization
These tanks are the front of every squadron. They deal a lot of damage as well as they receive lots of damage.
Can act as Tank or Damage Dealer
- Increased armor
- Increased damage on aggrobomb
- Faster reload on aggrobomb
- Taunt works as an aggrobeacon
- Aggrobomb works a little bit like aggrobeacon
please add your ideas

Lone Wolf Specialization
These tanks are lone wolfs, they fight alone and can survive great. They are better at deflecting damage then receiving damage.
Can act as Solo or Tank
- Increased armor on shield
- Increased duration on Aim Scrambler
- Faster reload on repair droid
please add your ideas

Protection Specialization
These tanks are medics with armor. They fight in the back and protect their allies. Instead of being able to use shields on themselfs, there shields can only be used on allies.
Can act as Protector
- Aim Scrambler can only be used on allies.
- Shield can be used like the Protector
- Taunt can be used on mantis to make another mantis attack him
please add your ideas

== Engineer ==

I also had 3 ideas for the Engineer, but I don't have a lot of ideas only the specialization types:

Lone Wolf Specialization
Lone Wolf Engineers are engineers specialized in surviving alone against mantis. Weapon systems are rebuilt to protect the engineer himself instead of an ally.
Can act as Solo or Tank
- Repair Target can also be used on yourself
- Repair Target on yourself repairs less
- Slower reload on Repair Target
- Materializer has become a buff
- When nearly dieing, Materializer can be used which will materialize your ship when destroyed.
add your ideas

Field Restorer Specialization
The Field Restorer is capable of keeping a whole squadron alive. The Repair Field has increased range and reloads faster and more capabilities.
Can act as Squadron Healer
- Repair Field has bigger range
- Repair Field heals more
- Repair Field has a faster recharge
- Repair Target lasts less long
- Protector lasts less long
- Materializer can materialize a field of pods
add your ideas

Body Guard Specialization
The Body Guard Specialization focusses on protection of one very important ship. This can be useful if you need to protect a special target
Can act as One-Target Healer
- Repair Field can be targetted on an ally
- Repair Field has smaller range
- Repair Target lasts longer
- Protector lasts longer
- Materializer is faster on allies
add your ideas

== Sniper ==

I had a few ideas for the sniper but would also love peoples tought about it.

Droid Hangar Specialization
The Droid Hangar Specialization is based around having droids taking the damage and fighting close up, while you are fighting in the back.
Droids act as Tank/Damager - You act as Damager
- Attack Droid launches 2 droids
- 1 Droid has high health and a taunt
- 1 Droid has low health but blaster
- Attack Droids last longer
- Attack Droids have repair droid that is activated by scanning them
- Sniper has even lower armor
- All items have longer range
- Orbital Strike does less damage
add your ideas

Support Specialization
The Support Specialization makes the sniper a support ship with most of the weapons based around supporting fellow alllies.
You act as Support/Damager
- Attack Charge only works on allies
- Attack Charge is twice as strong
- Attack Charge reloads faster
- All items have longer range
- Sniper Blaster does more damage
- Orbital Strike does less damage
Add your ideas

Assasin Specialization
The Assasin Specialization makes the sniper a real assasin. It can attack from far away, but in the fight it soon comes much closer with all it's abilities attacking you.
You act as Damager
- Attack Charge is made a bit stronger
- Orbital Strike does more damage
- Orbital Strike reloads faster
- Sniper blaster does more damage
- Sniper Blaster is disabled after coming too close
- Attack Droid has decreased health but increased damage
Add your ideas

== Defender ==

I don't know the defender very well and would like your opinion and knowledge as I don't have a lot, I thought of these specializations:

* Turret Specialization
Turrets are the most important of this specialization. The Turrets can now defend them selfs much better.
Act as Supporter/Damager
- Turrets have blaster
- Repair Turret has longer range
- Repair Turret heals allies more
- Attack Turret only gives attack charge to allies
- Attack Turret Attack Charge is stronger
- Sticky Bomb is less good
- Minelayer is less good
add ideas

* Tank Specialization
The Tank Specialization makes the defender very good add defending himself in an area.
Act as Tank/Area Defender
- Repair Turret only heals you
- Repair Turret heals more
- Attack Turret increases your damage and your mines damage only
- Minelayer is faster
- Mines do more damage
Add ideas

* Damage Specialization
Act as Damager
add ideas

----

If anyone has better ideas for names as I don't like some such as the defender names and some support things. I do like names as Bounty Hunter, Lone Wolf or Assasin.
 

metaldragon89

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pbhuh

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metaldragon89 said:
good idea
thank you, maybe you got some ideas for the specializations or names?

I would love this idea to be a community idea with lot's of toughts that then can be sent to the developers which might take a serious look at it.
 

SetsunaFFSeiei

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Sound great but i doubt the dev will ever put this online
Well, at least let us have a dream ^^
 

ridoi

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why not call it something like ships skill...? increases this and that skill, lol
 

Sinned

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I really like your idea, however I would not like it to be put in game.
Why? Because one thing I like about PG is that its a simple game, it doesnt have many complex things such as idk, crafting system, trade system, skills etc...Its not that those are bad things, but I prefer PG to remain as simple as it is for now.

Regards
Dark Lord
 
A

Adrana

Idea is not bad, but as Sinned wrote, I agree totally with him.
I just want the game now to be totally fixed of all old bugs, and see what will come of Sirius.
Imo thats my priority number 1.
 

Dakahn

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The kind of ship specialization i would like to see is a ship that can have multiple different weapon formats. Maybe in one of the upcoming systems make one ship that can be customized so that it can have one of every class of weapons.

Category one-four would always have to have blasters, collector, repair, and afterburners.
Category five would be able to choose from protect, shield, rockets, stun, sniper, and sticky bomb.
Category six would have aim computer, aim scrambler, repair target, speed actuator, attack charge, and attack turret.
Category seven would have perforator, taunt, repair field, aggrobeacon, attack droid, and repair turret.
Category eight would have thermo-blast, aggrobomb, materielizer, stun dome, orbital strike, and minelayer.

The ship probably should be introduced as a new prototype class, but not have a very high armor rating since it would have a very large potential for causing damage.

This has been something I have thought about for a while. You might have to make a few changes to the weapon classes if you believed that some combinations would be too powerful, but on the most part i tried to balance out the weapons with what their counterparts are.
 

pbhuh

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Sinned said:
I really like your idea, however I would not like it to be put in game.
Why? Because one thing I like about PG is that its a simple game, it doesnt have many complex things such as idk, crafting system, trade system, skills etc...Its not that those are bad things, but I prefer PG to remain as simple as it is for now.

Regards
Dark Lord
Adrana said:
Idea is not bad, but as Sinned wrote, I agree totally with him.
I just want the game now to be totally fixed of all old bugs, and see what will come of Sirius.
Imo thats my priority number 1.
Well, this idea will make it a bit more complicated, but I think it would also make it more fun.

For the shock, it's actually just the specialization of what it can do now and have more focus on 1 thing instead of a few. The shock can be a support/buffer now, a PvP'er and can also be good to control a group.

For other classes it's is also a few new things.

I hope that you and others that think like this might open up more to this idea.

For other people, please add ideas for the classes, maybe add a fourth class to it.
 

ridoi

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pbhuh said:
Well, this idea will make it a bit more complicated, but I think it would also make it more fun.

For the shock, it's actually just the specialization of what it can do now and have more focus on 1 thing instead of a few. The shock can be a support/buffer now, a PvP'er and can also be good to control a group.

For other classes it's is also a few new things.

I hope that you and others that think like this might open up more to this idea.

For other people, please add ideas for the classes, maybe add a fourth class to it.
I would like the shock to be a bit more useful thing, as something like zone speed field instead of aggrobeacon, but that won't make things better in pve or something...
 

134679hun

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Dakahn said:
The kind of ship specialization i would like to see is a ship that can have multiple different weapon formats. Maybe in one of the upcoming systems make one ship that can be customized so that it can have one of every class of weapons.

Category one-four would always have to have blasters, collector, repair, and afterburners.
Category five would be able to choose from protect, shield, rockets, stun, sniper, and sticky bomb.
Category six would have aim computer, aim scrambler, repair target, speed actuator, attack charge, and attack turret.
Category seven would have perforator, taunt, repair field, aggrobeacon, attack droid, and repair turret.
Category eight would have thermo-blast, aggrobomb, materielizer, stun dome, orbital strike, and minelayer.

The ship probably should be introduced as a new prototype class, but not have a very high armor rating since it would have a very large potential for causing damage.

This has been something I have thought about for a while. You might have to make a few changes to the weapon classes if you believed that some combinations would be too powerful, but on the most part i tried to balance out the weapons with what their counterparts are.
this has been suggested and I 100% agree they need this same ol boring stuff, we should be able to make a ship for what we need to use it for.

i also agree with pbhuh
some sort of skills would be nice, they should just like cost cryo for each upgread, wether u upgread your blasters to do more damage, or shoot faster or farther. and each upgread for that wepon typ gets more expensive, thats just my idea
 

Nanopizza

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I like the idea, but perhaps some slightly more "all rounder" and "grinder" type of specializations could be in order, something like these, ill use storm for example:

All Rounder:
Blaster has Increased damage
Rockets have a higher hit-rate
Aim computer has slightly reduced duration
Perforator costs less energy
Thermoblast has longer duration
Armour reduced to that of shock

Grinder:
Repair Droid charges slightly slower
Rockets have larger area of effect (say by about 30-40%)
Aim computer costs less energy
slightly increased armour
abilities loose 20% of there damage when using perforator (even with 100% penetration)
Thermoblast doesnt last as long and does slightly less damage

gets a +1 from me :)
 

pbhuh

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Nanopizza said:
I like the idea, but perhaps some slightly more "all rounder" and "grinder" type of specializations could be in order, something like these, ill use storm for example:

All Rounder:
Blaster has Increased damage
Rockets have a higher hit-rate
Aim computer has slightly reduced duration
Perforator costs less energy
Thermoblast has longer duration
Armour reduced to that of shock

Grinder:
Repair Droid charges slightly slower
Rockets have larger area of effect (say by about 30-40%)
Aim computer costs less energy
slightly increased armour
abilities loose 20% of there damage when using perforator (even with 100% penetration)
Thermoblast doesnt last as long and does slightly less damage

gets a +1 from me :)
I like those a lot.
 

universemaster21!

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Actually why Don't you upgrade Each item with only 1 thing. First upgrade is Longer Range/Run Time, Second Range/Time to have its effect and third reduced energy. now if such as System like this were released it would be enabled in PVP and SMs.

However yours wouldn't because it can give unfair, unequal Advantages. You need to rethink it and make it more fair.

like here are 5 different Specialization Modules. Avalible for all Classes but give a more Fair Effect. They are permenant effects. They are all Temporairily disablled in CQ

1. Efficency Mod
Pros: Less energy, less Cool down time and more hit chance.

Cons: -5% armour, -5% item effects.

2. Range Module
Pros: More range, More Chance of Critical hits.

Cons: Less accuracy, more energy used.

3. Armour Mod
Pros: more armour, more stun resistance, in coming damade reduced by -5%

Cons: less acuracy, more enerby use and slower ship.

4. Length Mod
Pros: items run for longer and have faster Cool Downs.

Cons: more incoming damage. less chance to Dogde.

5. Strong Mod
Pros: Stronger items, more effect from items.

Cons: Less acuracy and dogde.
 
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