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Removal of Gravitons from the PVP sections of the game [POLL]

ClockWire

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flyfighter said:
ClockWire said:
you cant have your cake and eat if you remove one you should remove it all
What about speedbooster?
They removed speed booster so all premium items should be removed when you hit that pirate mode and this would solve everything ? or no?
 

Exup

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Question

If Gravitons are "premium" items and you all want them removed from PvP then surely you want the one graviton drop (for free) every 12 hours removed too?

Yes you can buy extra with gold, but they do drop for free, regardless of if you spend money each month or you are a free to play pilot, my own personal account has a good supply of gravitons on it and never once have any been bought.
 

Vigilante

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ClockWire said:
im just stating my opinion as a player and a gm gravs have been around for ages and now there is a problem with them? this whole topic makes no sense last reply till i see something else that peaks my intrest :)
If we are talking about sense I might as well say that your rants doesn't make any sense either, you mix up all kinds of stuff just to make your point. :mrorange:
 

_Prometheus_

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-everest- said:
"Gravitons are ORIGINALLY pve things! Because gravitons drops from Mnatises(PVE).. So they can be used ONLY for PVE! "


That mean if your red's on you can't use gravitons in pve cause you're red ?
Sure!!
PM on= gravies must not work..Land on CQ planet= gravies not work! best way to get at least some BALANCED system AND fun FOR ALL(not for only a group of people making the game "a competition of wallets"
 

katana88

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Exup said:
Question

If Gravitons are "premium" items and you all want them removed from PvP then surely you want the one graviton drop (for free) every 12 hours removed too?

Yes you can buy extra with gold, but they do drop for free, regardless of if you spend money each month or you are a free to play pilot, my own personal account has a good supply of gravitons on it and never once have any been bought.
No problem remove it from drops too, I dont care if its full premium. At least wont see it in pvp.
One question from me :
Why are you and your CM/GM team posting opinions with their GM/CM account ? I thought CM or GM had to stand away from arguments and discussions, stay cool headed and do whatever is their job.
Why dont u post opinions with your real pilot accounts mates ?
I kinda feel some people are being bossy and use big flashy name and font to get more attention or give their post more power.
 

Exup

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Katana,

You obviously don't know my role here!!!

I post, because I like you are entitled to opinions and ask pilots questions, and I am cool headed, and impartial, my job as "Community Manager" is to listen to the concerns of pilots and pass feedback to development team, which is exactly why I am posting from my CM account.

Also I expressed an opinion to gravitons as like you I am also a pilot in game too.

I asked a question so I can get a fuller understanding of the concern, and ideas and suggestions from you the pilots so I can get a lot of feedback in one place so all the feedback can be relayed back in one go, this is exactly why I posted in my cm account with the colours I did so more people may be inclined to reply!
 

-Decimator-

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After reading all this I can agree the PVP part, that within PVP gravitons should stay as they are for now. Because this would otherwise mean that being in PM allows no graviton use (even in pve), and since boosters already don't work while being in PM I think thats not a good option and hinders being in PM even more.

Yet in CQ and Collosus thats another thing:
Conquest always was a great alli vs alli fight where good tactical gameplay was what decided you either won or lost. This remained even after the Gravitons were just introduced, but later on untill now (due cq reward and christmas event mostly) players can have a huge amount of gravitons in stock now in both player account and clan.
And due that players just use them whenever they can, so its no longer just a few per player, but dozens, tactical gameplay hard to find there..., and thats why the hatery for CQs and Collosus sadly.

So all sed and done, lets see what result the polls give in the end and hope the devs will do something with it, as in my opinion, cancelling boosters during CQs was a good starts, but the biggest problem are yet the gravitons.
 

ClockWire

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-Decimator- said:
After reading all this I can agree the PVP part, that within PVP gravitons should stay as they are for now. Because this would otherwise mean that being in PM allows no graviton use (even in pve), and since boosters already don't work while being in PM I think thats not a good option and hinders being in PM even more.

Yet in CQ and Collosus thats another thing:
Conquest always was a great alli vs alli fight where good tactical gameplay was what decided you either won or lost. This remained even after the Gravitons were just introduced, but later on untill now (due cq reward and christmas event mostly) players can have a huge amount of gravitons in stock now in both player account and clan.
And due that players just use them whenever they can, so its no longer just a few per player, but dozens, tactical gameplay hard to find there..., and thats why the hatery for CQs and Collosus sadly.

So all sed and done, lets see what result the polls give in the end and hope the devs will do something with it, as in my opinion, cancelling boosters during CQs was a good starts, but the biggest problem are yet the gravitons.
i agree with you 100%. I think Colossus and CQ's need revamping but while the devs are sorting out TC i doubt they would even think about looking at gravitons or any other aspect of the game unless it's causing bugs
 

destroier6

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Wow, a lot of feedback here, I go to colossus regularly, and see pilots who simply wait in orbit to recharge their gravitons, go down, kill 3 or 4 and go up again, this is quite hateful, with respect to the pvp I think they should continue to be used, but in colossus its really annoying :D
 

Malachi79

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Firstly;
My opinion on this matter is that gravis should stay as they are in normal PVP, BUT, I really hope that they are made the same as boosts in regards to conquests and collosus, one player should not be able to pod a group of 10 just because he decides to go rainbow.

Secondly;
This is to cover myself from the argument that the GM’s seem to be trying, Sure you can get 1 gravi every 12 hours and clans from winning CQ’s. But tell me this.... How the hell are you supposed to win these cq’s if you go against a clan that buys gravis, uses them and wins as a result of that, causing them to get the Cq gravis. And due to the amount of clans that still do cq, your almost always up against that one clan, hence other clans cannot win these gravis your talking about, your argument there is then void, sure if clans ONLY used gravis they won, then that’s fine and that’s fair, by certain clans only win because of them buying in the first place. Same with collosus, a normal player who does not buy cannot compare to certain players (who I shall not name) that group up and jump you with a rainbow.

And don’t forget, these people are trying to save the last breaths of a part of the game that’s dying and will continue to unless something is done.
 

Malachi79

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ClockWire said:
-Decimator- said:
After reading all this I can agree the PVP part, that within PVP gravitons should stay as they are for now. Because this would otherwise mean that being in PM allows no graviton use (even in pve), and since boosters already don't work while being in PM I think thats not a good option and hinders being in PM even more.

Yet in CQ and Collosus thats another thing:
Conquest always was a great alli vs alli fight where good tactical gameplay was what decided you either won or lost. This remained even after the Gravitons were just introduced, but later on untill now (due cq reward and christmas event mostly) players can have a huge amount of gravitons in stock now in both player account and clan.
And due that players just use them whenever they can, so its no longer just a few per player, but dozens, tactical gameplay hard to find there..., and thats why the hatery for CQs and Collosus sadly.

So all sed and done, lets see what result the polls give in the end and hope the devs will do something with it, as in my opinion, cancelling boosters during CQs was a good starts, but the biggest problem are yet the gravitons.
i agree with you 100%. I think Colossus and CQ's need revamping but while the devs are sorting out TC i doubt they would even think about looking at gravitons or any other aspect of the game unless it's causing bugs
So we have to wait how long for this to be addressed? A month?, a year?, 2? TC has already been delayed once this year if I’m correct?, that and it was supposed to be released years ago( and yes I know the team is small and can’t do everything, but things like this happen when you neglect a game for as long as they did). While we wait for TC, other parts of the game that have been dying are getting the last nails in the coffin and probably won’t need addressing when the devs finally finish tc, because no-one will be using those parts of the game..... as it is only a select group of players continue to pvp and go to colo, same as with cq’s. I just hope something is done or at least addressed before it’s too late.
 

HGus

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Voted NO-YES-IDC

Normal PVP (PM on in wilderness) has no rules. I do not see any need to restrict gravis.
Colossus gets unbalanced by hidden teaming already.
CQs need team tactics, single gravis does not make unbalacing. I do not believe that allies go in a mass wave to buy gravis.

PS: Why did you make the polls in an external site?
 

Malachi79

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HGus said:
Voted NO-YES-IDC

Normal PVP (PM on in wilderness) has no rules. I do not see any need to restrict gravis.
Colossus gets unbalanced by hidden teaming already.
CQs need team tactics, single gravis does not make unbalacing. I do not believe that allies go in a mass wave to buy gravis.

PS: Why did you make the polls in an external site?
Obviously you have not been to a cq on askone then Lol. And because this poll was originally made for the discord group, which does not have an inbuilt poll feature, it lets us see the results clearer. Unless you can provide an easier and clearer way hmm?
 

Malachi79

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Malachi79 said:
Good Afternoon, Evening, Morning;

Due to a number of requests on both the forums and the cross server discord i have created 3 different polls to check what the pirate galaxy population thinks about the use of gravitons in the 3 different PVP sections of the game.

:idea: Please Ensure to
• Vote what you think about each section in the poll honestly, As you only get ONE vote per section.
• Leave a Comment explaining why you voted or what you did, or what your opinion about the issue is, as i and others would love to hear it. (Optional) :idea:

The 3 Polls are as follows
- https://strawpoll.com/zz75h783 - For general PVP (Pirate Mode)
- https://strawpoll.com/y4yzabe1 - Colossus PVP
- https://strawpoll.com/fs5gpb7c - Clan Conquests


:!: There is quite a few votes already on these polls from the pg discord that is set up, but i decided to post here as well for those users that do not currently use discord and only have forum accounts, but would still like the opportunity to get their vote in. :!:

Hopefully with enough voices this issue will get the attention of the developers and they will do something about it
Thanks to someone pointing out that this certain poll here - https://strawpoll.com/fs5gpb7c - Clan Conquests is biased, im marking it as VOID There is no need to pay attention to or vote on this one (The other two are fine)
 

Vigilante

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Thanks to someone pointing out that this certain poll here - https://strawpoll.com/fs5gpb7c - Clan Conquests is biased, im marking it as VOID There is no need to pay attention to or vote on this one (The other two are fine)
Can you explain why it is biased and why that person came to this conclusion and with what proof?
 

HGus

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Vigilante said:
Can you explain why it is biased and why that person came to this conclusion and with what proof?
On discord channel:
DaKuaz
if you start polls, pls make sure you create the choices unbiased and objective - I refer to the last one about Cqs where it says "Yes, They should, its unfair for players without them" - that doesnt even belong to the original subject
Malachi79/lightfire
Thats the WHOLE point of these polls bud
DaKuaz
you didnt got me - you think i missed the point that a poll about grav use in PvP is about grav use in PvP? - I was just saying that the ammount of gravitons any player has shouldnt influence that choice(edited)
 

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@HGus: post the whole discussion next time please, thx.
While it was a good statement of DaKuaz it was mainly ment for the poll creator to improve on what he can better do whenever he creates a new poll in future, as DaKuaz stated it was not ment to cancel it.

And because it was just one person who came to that and as I see the amount of votes already it seems to not be a big issue by alot of people, and thus de-voided! (if that word even exist...)
 

HGus

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I just answered the question asked by Vigilante. The discussion continues about semantics and the need for cancelling the poll or not.
 

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In my personal opinion Gravitons are balanced, the game allows people to use them, therefore you can not say you can't use them. You earn them every 12 hours, but more reasonably 1 per day, you can argue that you also can buy them and you would be right, i have no issue with that.

but Lets address your 3 cases and some POTENTIAL issues with them again in my opinion

PVP (Pirate Mode): there is no issue here with gravies being used, RED = DEAD and thats all fair game, noob poding even though it has been nerfed still exists. It is very hard to completely remove it so there is no point in addressing noob poders. Now second point here is the group poding squads where a group of pilots go around and pod absolutely everyone. Well in the name of the game its pirate galaxy, i don't recall pirates playing fair therefore again no issue.

Colossus (PVP): The only issue i can find here has been stated somewhere above where someone said people waiting in orbit for gravies and going down to kill 3-4 and repeat. Yes it is unfair for people to do this as kill can be argued as "no skill" kills. But 1 arguement against that is the fact that colossus is a very basic system, it does not have a very good point system, it judges based on kills and how much damage you do to a target. Now lets address the so called teaming, it exists, and it can be unfair, through my experience with certain GMs i have been a victim and a participant of these teamers. I admit teaming does make colossus unfair, However overtime other teams will appear, effectively making colossus a team PVP. But being on the recieving end of teamers, i personally think its not as bad because remember gravies can be used, yes the teams gravies outnumber yours therefore you will most likely lose, however assuming you are not the only victim you may or may not be given assist points for damaging the team when they pod to other pilots.

Just as a side note for specifically mizar and higher systems, I fly a Poenari, so for me PERSONALLY i dont have an issue with teamers as i can usually get away and even get a kill or 2

Clan (conquest): I find cqs fun with gravies since if means 1 personal can either kill a whole group or just you fail horribly by being repetitively stunned. I don't think they should be removed since it is the only way clans with few members can fight huge alliances. main arguement i see in this thread is people who buy them, now if the ENTIRE 25 member clan (since cq planet only allows 25 members atm) buys gravies and spams em, then i can see your point in saying that there is almost no chance for you to win unless you counter with 25 gravie using members. based on my experience with cqs on average there are around 10 gravie "spammers" on each side so there is still room for comabt and possible win.
 
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