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BucaneerBill

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Hey,
Is it just me or has the Orbital Strike got a 3 second delay before it fires now. Seems everyone is dodging my orbital strike beams now. It also seems to be no damage to people.
 

hody

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yep, pretty useless except for interceptors.
 

CapnSanta

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Last week on the PTR (before the update), I noticed the orbital strike had an immediate deployment with a longer cool down instead of a long deployment and short cool down! I thought this was going to get put in the main game but it wasn't !! But the level60 ship changes to do with armour and stun and cooldown times "accidentally". Bit of a shame really.
 

Delloda

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BucaneerBill said:
Hey,
Is it just me or has the Orbital Strike got a 3 second delay before it fires now. Seems everyone is dodging my orbital strike beams now. It also seems to be no damage to people.
If you think about it.. that would be how an orbital strike would work.

1. Call orbital strike.
2. Orbital weapon platform aims.
3. Weapons fires from orbit which will take some time before it hits the ground.

2+3 = time
 
R

retro

lol call a dominos pizza and throw it at the mantis when it arrives it will be faster lol (joke) with such an high powered weapon it shouldnt have a fast fire rate anyway, i think the cool down should be the same as the aggrobomb since it can do the same if not more damage than aggrobomb
 

Delloda

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retro said:
lol call a dominos pizza and throw it at the mantis when it arrives it will be faster lol (joke) with such an high powered weapon it shouldnt have a fast fire rate anyway, i think the cool down should be the same as the aggrobomb since it can do the same if not more damage than aggrobomb
It's firing from orbit? ahem... its some distance yes? You really need to look at games with orbital strikes and maybe watch some anime. ^^ Our orbital strike follows the same conventions that all orbital strikes use.
 
R

retro

Delloda said:
retro said:
lol call a dominos pizza and throw it at the mantis when it arrives it will be faster lol (joke) with such an high powered weapon it shouldnt have a fast fire rate anyway, i think the cool down should be the same as the aggrobomb since it can do the same if not more damage than aggrobomb
It's firing from orbit? ahem... its some distance yes? You really need to look at games with orbital strikes and maybe watch some anime. ^^ Our orbital strike follows the same conventions that all orbital strikes use.
lol delloda i was agreeing with u saying it should not fire faster and that u are right with the fire rate
 

Delloda

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retro said:
Delloda said:
retro said:
lol call a dominos pizza and throw it at the mantis when it arrives it will be faster lol (joke) with such an high powered weapon it shouldnt have a fast fire rate anyway, i think the cool down should be the same as the aggrobomb since it can do the same if not more damage than aggrobomb
It's firing from orbit? ahem... its some distance yes? You really need to look at games with orbital strikes and maybe watch some anime. ^^ Our orbital strike follows the same conventions that all orbital strikes use.
lol delloda i was agreeing with u saying it should not fire faster and that u are right with the fire rate
Woops sorry, i quoted the from the wrong post! I was trying to quote BuccaneerBill. My bad! ^^
 

defacto

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Delloda said:
BucaneerBill said:
Hey,
Is it just me or has the Orbital Strike got a 3 second delay before it fires now. Seems everyone is dodging my orbital strike beams now. It also seems to be no damage to people.
If you think about it.. that would be how an orbital strike would work.

1. Call orbital strike.
2. Orbital weapon platform aims.
3. Weapons fires from orbit which will take some time before it hits the ground.

2+3 = time
The orbital strike actually ´´utilizes an invisible column of highly charged particles which appears to be fired from an orbital satellite´´
 
L

lance

lol HAMMER OF DAWN- that has a delay, it is an orbital strike. Its still useful in cq tho
 

ahrido

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k delloda first

orbital is way to slow and dont do any damage anymore

2nd u say evrythin to its better and reffer to another game where its played into, but this is PG, say it to me if im wrong but u guys lookin down to other games???
if so believe me ur way off

dont want to be offtopic but we can say this is related to this thread:

sniper ship supposed to be a rare ship(?) so it has to be kind of stronger, faster then normal ships or whatever u want( it hasnt to be stronger but has to be special)etc. but now sniper is a JUNK when u look to other R60 ships. IS THIS NORMAL??

third thing: if u guys wanted to change the ship why now ? what if we dont want it?
correct me if im wrong but the players asked only to fix the bugs on the sniper ship nothin more. and btw some of the bugs reported are still in play and not been fixed!!

i want to say lots of things more but then il be goin offtopic real hard and i may say wrong things...
 
R

retro

the sniper ship still has more hp and stronger armor than most level 60 ships, plus non of the other rare ships in the other systems was any better than the normal ships, they had a little bit more hp and armor just like the sniper ship has in sol. you cant have powerful weapons and have fast fire rate and fast cool downs cos it would just be too over powered. the sniper ship is special cos you can shoot other ship from futher away than any other ship can fire from, this is the hole point of the sniper ship hence its name, its not called the sniper 1 shot you everytime ship, sniper guns in real life fire and reload slowly but they hit hard just like on the sniper ship, orbital strike can if it crits 1 shot a level 60 storm, so what you want is for orbital strike to 1 shot every ship it sees and has a cool down of 2 seconds lol, you also have an attack charge that makes your ship even stronger fire power. if you use a sniper ship as it is ment to be used you can pod another ship before it even gets in range to try to shoot you
 

Delloda

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I think retro answered your points well, Ahrido. Thanks retro!

There are tactics that can be used with orbital strike. It's not a fast firing overkill weapon, try to figure out its purpose and you will find it rewarding. But you are right about the power of it, its a little off and we are working on it. Increasing power in the orbital strike is not a simple as inputting a higher number. It's a composite weapon which has many variable. People have said that the sniper ship was overpowered and from the conquests that i have played on PTR, it performs exceptionally well when controlled by experienced player.

I point to other games and movies because weapons should loosely follow the expected norms since that what people would expect. Technically the sniper ship should be low HP, low armour, long range, high powered, long recharge. If we follow the expected norms completely, but we haven't because of balance.
Games need balance to be fun not have uber overpowered "kill everything" ships that just make things too easy and challangeless. Also means that player skill doesn't improve.

We are fixing the bugs. It takes time. You make it sound that fixing bugs is easy as writing a forum post! Bugs have to reproduced, tracked, coded, tested, recoded, tested again to see if it creates more bugs.. the list goes on and on. And its the coding parts that take a long time and if you look at it long enough.. it enough to make you weep in despair! :cry: That is why we ask people to write proper bug reports for us with information how to reproduce bugs so we can track them saving time.

We don't a million coders working the game we are doing the best we can.
 

ahrido

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well first retro there are lots of snipers with an full auto option and with a perfect snipe if u just look around internet...
and delloda i didnt said programmin or fixing bugs are easy, believe me its hard, it costed more then a week to program a mathematical solution thing but anyway dont want to go offtopic.

i just wanted to point out a problem with the snipership, well apparently u guys didnt understand it.
anyway dont want to go off topic so i just stop writing and dont worry u wont hear me again on the forum...
 
R

retro

ahrido said:
well first retro there are lots of snipers with an full auto option and with a perfect snipe if u just look around internet...
and delloda i didnt said programmin or fixing bugs are easy, believe me its hard, it costed more then a week to program a mathematical solution thing but anyway dont want to go offtopic.

i just wanted to point out a problem with the snipership, well apparently u guys didnt understand it.
anyway dont want to go off topic so i just stop writing and dont worry u wont hear me again on the forum...
a full auto sniper rifle also looses it accurcy as well, if u keep your trigger finger down on a sniper rifle i can tell you this for sure that its accurcy will drop alot, the sniper blaster has 100% accurcy so ether u want it to fire fast or have 100% accurcy you cant have both. the orbital strike is a bit hit and miss still but when it does hit good there is no other weapon in the game that can do as much damage as it, but thats the risk you take it ether does no damage or very little damage or it takes all your hp and kills you in 1 shot, you cant have it so it takes all the hp in 1 shot everytime, with the orbital strike i think you will find it does more damage at the edge of the blaster radious then it does at the centre
 

ZeribreX

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The blast radius thing is correct...

I tested this with my friend, Was using my r45 storm on Moon

inside the explosion at the center

Took out 1 bar

I was at the very edge

Left me with about 5% hp
 

schneider43

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Well in real ?
I hv shot a lot with a sniper riffle!
It is good for 1 shot 100% hit
Remember the distance (you don't shoot at 200m wit a sniper riflfle)
Semi Automatic is ok but you hitchance willl be dramaticly decreased.(every mm moving at the riffle is meter at target -

Btw
A sniper hit is mostly 100 % kill
Aspecial with 12 mm (Geneve lol)
 

Mered4

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Delloda said:
BucaneerBill said:
Hey,
Is it just me or has the Orbital Strike got a 3 second delay before it fires now. Seems everyone is dodging my orbital strike beams now. It also seems to be no damage to people.
If you think about it.. that would be how an orbital strike would work.

1. Call orbital strike.
2. Orbital weapon platform aims.
3. Weapons fires from orbit which will take some time before it hits the ground.

2+3 = time
WAIT! I actually read the description of the Orbital Strike (how many people with no life do u know who do that? XD) and it said that the Strike is "Appearing to be fired from an orbiting satellite, the Orbital Strike actually utilizes Dark Matter energy above the target ship...."
so, time to target is not a factor.
ORBITAL STRIKE SHOULD BE 1 sec delay. 3 sec ridiculous
geez
now signors, keep them same way they are now.
XD
 
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