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Newest Remnant update broke droprates

morfeo

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I think everyone or most people i was playing with was happy with the patch before this one, did not hear any complains cryo/bps wise or dropchance wise, the only change needed to make it perfect was a bit less wait time in between remnant carriers for Gaia, the first nerf to multidrops was okay, it made sense, it was logically too much crystals in squad, but the second one i think was a bit too much, even if it evens out by being more crystals now compared to before, why not just leave it as is?
 

.KINGKAMIKAZE98.

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In a nutshell, the latest update is just too sad... the drop rate is terrible. At this rate, people will get bored in a week and the game will be dead (as it always has been)
 

interceptor1997

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"It seems doomed to repeat the same story: quick boredom and the feeling that the game never takes off."
 

ExTrEeMeSt

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Please test the updates further before release and/or roll back things like droprate when they don't work as intended. Especially so close to the release.
Perhaps it's better than the old system but it's way worse compared to release.
 

Fra_592

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I agree with pretty much everything that was said about the drops. Now a 5-pilots squad killing a SC unit with no one else doing anything can get as low as 2 bps and 0 cryo. I assume sirius has been kinda broken as well by the last hotfixes, and that's definitely a big issue there as well.
Another thing i see that no one seems to speak about is that the units have been quite hugely nerfed. Now some SCs are trivially soloable, and XCs have become way easier than they were 2 days ago, to the point where the only difficulty is that their support units oneshot you if you have no CC/deflector, but once they are all dead it is just a dps war and dodging a few orbis. The only thing that went the other way is that it seems like their hps have been buffed, so they are now longer to kill, but way more boring.
I perfectly get that some units were overtuned, especially for low-pop servers, when they could stun and taunt every single pilot at once right before orbital strikes or mines, but i feel like it went too far in the other direction now.
 

Malevos

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It's pretty rough, we've gone from one extreme to another there must be a better balance than this to be found. No one is playing it right now with how messed up the drop rate is.
 

Knight Shoker

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Highway,
I wanted to share some feedback regarding the patches from July 2nd and 3rd. The BP drop rate continues to be quite low. Furthermore, while it was already noted that the cryonite economy was somewhat unbalanced, this recent update seems to have negatively impacted it further.

Knight Shoker - Gaia
 

Jaax

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It's pretty rough, we've gone from one extreme to another there must be a better balance than this to be found. No one is playing it right now with how messed up the drop rate is.
Not sure how it's coded or works but:

Can you just make the drops much better, what's the downside? You want us to play this for 1 year, grinding every day? It's not going to happen lol, especially since there's one conquest planet in TC - Maybe if u added 1-2 more CQ planets we would have incentives
 

Fra_592

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[...]
I perfectly get that some units were overtuned, especially for low-pop servers, when they could stun and taunt every single pilot at once right before orbital strikes or mines, but i feel like it went too far in the other direction now.
Somehow does not apply to draco/tc/oort XC units, who today were much, much stronger than any other XC sol and below :ROFLMAO:
 

Meras

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These drops are ridiculous. Squads of 3+ are getting nothing while solo pilots get 4-5 sometimes. Boosted sq rewards? Yeah right, you did not.
 

earlobe

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I do feel erebos drop rates are really really bad lately, Not 100% sure if its the recent update but ever since July 1st we have barely been dropping prints (Both gold and blue are quite rare) either solo or in a squad. Sentry Hunting is still dropping quite terribly maybe 1 cryo if in a 4 man squad which is now not worth due to amount being halved :(
 

franelguay

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This is obviusly made for PVP so if you don't want your BPs be stolen then you have to kill the solo players. That makes the solo player (or the minority group) don't be able to play this update and just drop the game.

Trying to inforce PVP this way makes no sense becouse you will have the minority group leaving, then the large group will fragment beouse they fill they are losing BPs and it will happen the same over and over until the game dies becouse only 10 people play.

Back on the old days people activated pirate on Sirius just to fight and have fun WHEN THEY WANTED (tipically when you new that you where against the same size group) and the game felt more fun and there was more PVP than today. What is happening now? You have ALL the server added to friend and there is 0 PVP.

Bussiness perspective also makes no sense, why buy 20k or 40k DMG, TANK or SPEED membership if each time you go to kill the Remnant it's being disabled right at the start beocuse someone hit you with an area attack?
 

Fission

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This is obviusly made for PVP so if you don't want your BPs be stolen then you have to kill the solo players. That makes the solo player (or the minority group) don't be able to play this update and just drop the game.

Trying to inforce PVP this way makes no sense becouse you will have the minority group leaving, then the large group will fragment beouse they fill they are losing BPs and it will happen the same over and over until the game dies becouse only 10 people play.

Back on the old days people activated pirate on Sirius just to fight and have fun WHEN THEY WANTED (tipically when you new that you where against the same size group) and the game felt more fun and there was more PVP than today. What is happening now? You have ALL the server added to friend and there is 0 PVP.

Bussiness perspective also makes no sense, why buy 20k or 40k DMG, TANK or SPEED membership if each time you go to kill the Remnant it's being disabled right at the start beocuse someone hit you with an area attack?
Hi @franelguay,

As it can be seen in in-game descriptions, Firepower and Damage Reduction memberships are not disabled by interacting with other players, they just dont act when in Player vs Player, but you will still deal and recieve more/less damage from the PvE unit you are fighting even if there is a player attacking you.

Speed booster is the only one that does get disabled when in interaction with a player, and it has 2 minute cooldown before it activates again - as you might recall, before it didn't even worked when on Pirate Mode at all.
 
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