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Newest Remnant update broke droprates

morfeo

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I think everyone or most people i was playing with was happy with the patch before this one, did not hear any complains cryo/bps wise or dropchance wise, the only change needed to make it perfect was a bit less wait time in between remnant carriers for Gaia, the first nerf to multidrops was okay, it made sense, it was logically too much crystals in squad, but the second one i think was a bit too much, even if it evens out by being more crystals now compared to before, why not just leave it as is?
 

.KINGKAMIKAZE98.

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In a nutshell, the latest update is just too sad... the drop rate is terrible. At this rate, people will get bored in a week and the game will be dead (as it always has been)
 

interceptor1997

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"It seems doomed to repeat the same story: quick boredom and the feeling that the game never takes off."
 

ExTrEeMeSt

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Please test the updates further before release and/or roll back things like droprate when they don't work as intended. Especially so close to the release.
Perhaps it's better than the old system but it's way worse compared to release.
 

Fra_592

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I agree with pretty much everything that was said about the drops. Now a 5-pilots squad killing a SC unit with no one else doing anything can get as low as 2 bps and 0 cryo. I assume sirius has been kinda broken as well by the last hotfixes, and that's definitely a big issue there as well.
Another thing i see that no one seems to speak about is that the units have been quite hugely nerfed. Now some SCs are trivially soloable, and XCs have become way easier than they were 2 days ago, to the point where the only difficulty is that their support units oneshot you if you have no CC/deflector, but once they are all dead it is just a dps war and dodging a few orbis. The only thing that went the other way is that it seems like their hps have been buffed, so they are now longer to kill, but way more boring.
I perfectly get that some units were overtuned, especially for low-pop servers, when they could stun and taunt every single pilot at once right before orbital strikes or mines, but i feel like it went too far in the other direction now.
 

Malevos

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It's pretty rough, we've gone from one extreme to another there must be a better balance than this to be found. No one is playing it right now with how messed up the drop rate is.
 

Jaax

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It's pretty rough, we've gone from one extreme to another there must be a better balance than this to be found. No one is playing it right now with how messed up the drop rate is.
Not sure how it's coded or works but:

Can you just make the drops much better, what's the downside? You want us to play this for 1 year, grinding every day? It's not going to happen lol, especially since there's one conquest planet in TC - Maybe if u added 1-2 more CQ planets we would have incentives
 
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