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New ship type ideas

New ship type ideas

  • I support :P

    Votes: 7 50.0%
  • Don't like

    Votes: 4 28.6%
  • Don't know xD

    Votes: 3 21.4%

  • Total voters
    14
  • Poll closed .
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peck

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come on people! vote. and if you say no, say why!
 
C

CommanderCody

aye and if you dont agree with this dont vote, post 1st and let us reply you and see if we can sort out whatever is bothering you.
 
L

lance

can you imagine a squad with a shield ship and an engi, with a frigate......

It would be impossible to kill. This idea breaks pvp completely. conquest would fail miserably too... shield ships and stuns would mean you would not be able to get anywhere near the cq ship...

I do not support.

Also... Whats that weapon called that is already in the game that acts like an artillery..... hmmmm....

oh yeah the orbital strike

fail.... :sneaky:

these ideas have only been thought through against mantis... Trust me, they would not work in the game because of the combinations you could have.

engi + artillery = suddenly it becomes armoured AND powerful.
engi + shield ship + engi = Is that killable?
engi + frigate + shield ship + artillery + sniper = lame....

and thats only taking into account squads of 5...
 

Ahsoka

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All ships in the Game has it's weakness and it's Stregnths,
The Artilley is a Long-Ranged Bombardment Unit which needs to Deploy b4 firing it' Main weapon but has Weak Armour so it can be Destroyed easily.

Mobile Shield Ship is a Vessel able to support ships by using an Enhanced Protector which only Deflects 75% of Fire but only lasts 3 minutes and a cool down time of 1 minute.

Frigate is probably Simlar in Armour to the CQ ships and has Heavy FirePower but are Slow and lack an Afterburner

A Wraith is a Covernant Mortar which fires Plasma using a Plasma Cannon and a ship of 500m could also be a future class of Air Craft Carrier, which are 332.8 m (Nimitz Class) in the Modern Era
 
L

lance

Ahsoka said:
All ships in the Game has it's weakness and it's Stregnths,
The Artilley is a Long-Ranged Bombardment Unit which needs to Deploy b4 firing it' Main weapon but has Weak Armour so it can be Destroyed easily.

Mobile Shield Ship is a Vessel able to support ships by using an Enhanced Protector which only Deflects 75% of Fire but only lasts 3 minutes and a cool down time of 1 minute.

Frigate is probably Simlar in Armour to the CQ ships and has Heavy FirePower but are Slow and lack an Afterburner

A Wraith is a Covernant Mortar which fires Plasma using a Plasma Cannon and a ship of 500m could also be a future class of Air Craft Carrier, which are 332.8 m (Nimitz Class) in the Modern Era
please go back and read my post.... :sneaky: i know that... But the problem is you have not taken into account that the ships used together would be pretty much invincible....
 

Ahsoka

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lance said:
Ahsoka said:
All ships in the Game has it's weakness and it's Stregnths,
The Artilley is a Long-Ranged Bombardment Unit which needs to Deploy b4 firing it' Main weapon but has Weak Armour so it can be Destroyed easily.

Mobile Shield Ship is a Vessel able to support ships by using an Enhanced Protector which only Deflects 75% of Fire but only lasts 3 minutes and a cool down time of 1 minute.

Frigate is probably Simlar in Armour to the CQ ships and has Heavy FirePower but are Slow and lack an Afterburner

A Wraith is a Covernant Mortar which fires Plasma using a Plasma Cannon and a ship of 500m could also be a future class of Air Craft Carrier, which are 332.8 m (Nimitz Class) in the Modern Era
please go back and read my post.... :sneaky: i know that... But the problem is you have not taken into account that the ships used together would be pretty much invincible....
Not always, Ship Combos need to work, a Frigate would always take up 3-4 slots in a sqaud due to there intense power they have, if it was a Drac ship it would be atleast 2.5million for the ship woth Best Armpur and No equipment on it so very costly
 
C

CommanderCody

do remember that both sides would be able to have these ships, also, preferator still kills Mobie ship. Also do not forget that the Artillery Class is 50% Slower than a normal ships and the Frigate Class would be 25% slower.

Also, the artillery cannon would be the artillery units "blaster" it also has NO aim whatso ever. It is very different from OS as having a smaller area of damage and no critical and also does more damage in that area.
 
L

lance

Ahsoka said:
lance said:
Ahsoka said:
All ships in the Game has it's weakness and it's Stregnths,
The Artilley is a Long-Ranged Bombardment Unit which needs to Deploy b4 firing it' Main weapon but has Weak Armour so it can be Destroyed easily.

Mobile Shield Ship is a Vessel able to support ships by using an Enhanced Protector which only Deflects 75% of Fire but only lasts 3 minutes and a cool down time of 1 minute.

Frigate is probably Simlar in Armour to the CQ ships and has Heavy FirePower but are Slow and lack an Afterburner

A Wraith is a Covernant Mortar which fires Plasma using a Plasma Cannon and a ship of 500m could also be a future class of Air Craft Carrier, which are 332.8 m (Nimitz Class) in the Modern Era
please go back and read my post.... :sneaky: i know that... But the problem is you have not taken into account that the ships used together would be pretty much invincible....
Not always, Ship Combos need to work, a Frigate would always take up 3-4 slots in a sqaud due to there intense power they have, if it was a Drac ship it would be atleast 2.5million for the ship woth Best Armpur and No equipment on it so very costly
with infinite e now, it doesnt matter what the price is, people will get it easily...
 

peck

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he never mentioned E so unlimited e booster doesn't apply to this. and the price he is talking about is close to half a parsec. It would take weeks of grinding to fully establish one of these ships.
 
L

lance

peck said:
he never mentioned E so unlimited e booster doesn't apply to this. and the price he is talking about is close to half a parsec. It would take weeks of grinding to fully establish one of these ships.
Just by saying it would have to be very costly to work you have admitted that, if everyone had one, the game would be inbalanced... So you only make it availble to the hard working players... That, to me, stinks of "fatally flawed idea that hasnt been thought through" ... :sneaky:

The whole point of squads is to have a base limit on the number of people in them... so that SM's, squad battles, and grinding are fair.... You cant just say "this will take up more squad slots" because you know fine well it would be very overpowered if it didnt.

Again, the "fatally flawed idea that hasnt been thought through" comes to mind...

I also noticed that as more people disliked this idea, you put the option to re-vote to try to persuade people to give this idea a "clean sheet"... lol. Can you not accept that people are allowed to have an opinion? :sneaky:
 
C

CommanderCody

Who said squads could be bigger? Btw get over it with Unlimited Energy, I dont use it nor ever will but I dont fight it cuss it doesnt give people an unfair advantage save at CQ's via Unlimited Free Resurect, now that is a critical flaw if you wana get all over someone getting something wrong.
 
L

lance

CommanderCody said:
Who said squads could be bigger? Btw get over it with Unlimited Energy, I dont use it nor ever will but I dont fight it cuss it doesnt give people an unfair advantage save at CQ's via Unlimited Free Resurect, now that is a critical flaw if you wana get all over someone getting something wrong.
I thought my rediculously long posts were actually read.... Obviously not. In case you hadnt realised, i am 100% behind the new memberships. If you want to see my reasoning go onto ElectroMs thread. I wont repost it here.... :sneaky:

Also, if you had spent the time to read the thread this was "argued about" (i cannot call it discussed) in, you would realise that memberships have NO EFFECT on rematting... You still USE E when you remat with an ultimate membership. So it gives no advantage in pvp as you can still only remat once.

Also, if you spent time reading the posts by other people on this thread...

Ahsoka said:
a Frigate would always take up 3-4 slots in a sqaud due to there intense power they have
I was not talking to you, and yet you respond... and tell me to "get over" something i never needed to in the first place. :sneaky:

Dont just read half a post and assume what the rest says, take the time to read what I have put, and others have put, so you can fully understand our reasoning before you try to pick it apart.
 
C

CommanderCody

Ok so a Frigate would have multiple players manning them like true capital ships or takes up those slots because its simply large?
 
L

lance

CommanderCody said:
Ok so a Frigate would have multiple players manning them like true capital ships or takes up those slots because its simply large?
it would be quite cool to have a multi manned ship... Although i would hate to see the pages of code for it :eek:

1 person driving, one person on a minigun, one on a larger gun...

Itll never happen though :LOL:
 

Ahsoka

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I was talking about the Frigate being in some aspects like the CQ ship, Same Armour but more Firepower and half as slow.

lance said:
I was not talking to you, and yet you respond... and tell me to "get over" something i never needed to in the first place.

Dont just read half a post and assume what the rest says, take the time to read what I have put, and others have put, so you can fully understand our reasoning before you try to pick it apart.
I was talking of Sqaud sizes not telling u to get over it, read the post carfully of course SS will find ways to Balance out the ship but this is intended to be more of a Uber ship


CommanderCody said:
Ok so a Frigate would have multiple players manning them like true capital ships or takes up those slots because its simply large?
A Frigate is not a Capital ship but in an Era like this would most likly be assisted by Robotics to its still a 1 man ship. It takes up the amount due to its size, CQ ships are diffrent as they wouldn't have as much firepower. Also the classiefication of "Capital Ship" is only given to a Ship ranging from a Destroyer and Cruiser to a Carrier and Battleship. The Frigate isn't a Capital Ship due to the Size.

And a few Frigate Ideas

AnIn-1500 Light Frigate - Dropped by Mantis Frigate - Rare

The Light Frigate is a small but tought ship to beat back. Able to do a Large Variety of Roles from Escorting to simple Assaults on light Enemy Fortifacation. The size of the ship also means it cannot equip an Afterburner.

1.Blaster Array - Normal Blaster BP
2.Collector
3.Repair Droid
4.Anti-Capital Missile Array - Dropped by Mantis Rocket Turrets - Rare
5.Point Defence Blasters - Dropped by Mantis Frigate - Rare
6.Rocket Booster - Dropped by Mantis Frigate - Rare

Cost: 675,400 For Full rared up Varient with best Armour
Rank: 10

AnIn-R40 Heavy Frigate - Dropped by Mantis Frigate - Rare

The Best of Anatares Industries all combined into one heavily Armed Frigate boosting State of The Art Tracking Systems. This Frigate is also capable of Taking out any Threat with little loss to it's firepower. However it's also the slowest making it a drawback when dealing with Stun Ships.

1.Blater Array - Normal Blaster BP
2.Collector
3.Repair Droid
4.Anti-Capital Missile Array - Dropped by Mantis Rockateer Commander - Rare
5.Point Defence Blasters - Dropped by Mantis Frigate - Rare
6.Rocket Booster - Dropped by Mantis Frigate - Rare
7.Fire Control Dish - Dropped by Mantis Rockateer Commander - Rare

Cost: 862,360 For Full rared up Varient with best Armour
Rank: 18

GC-201 Fusion Frigate - Dropped by Mantis Disintergrater - Rare

The only suriving Prototype that survived when Technatoria Exploded went to the Gemini Starbase were the crew abandoned her and left for Commerce Central. Designed to be a Heavy Weapons Platform to defend Technatoria from the Mantis when they were about to attack but instead of using ships the Technatorians had a surprise in the form of Gravimetric Bomb which destabilized the Planets Core causing a Chain Reaction.

1.Blater Array - Normal Blaster BP
2.Collector
3.Repair Droid
4.Anti-Capital Missile Array - Dropped by Mantis Rockateer Commander - Rare
5.Point Defence Blasters - Dropped by Mantis Frigate - Rare
6.Rocket Booster - Dropped by Mantis Frigate - Rare
7.Fire Control Dish - Dropped by Mantis Rockateer Commander - Rare
8.Trident Beam - Dropped by Mantis Pyro Commander - Rare

Cost: 1,020,360 For Full rared up Varient with best Armour
Rank: 25

MST-FF201

The MST-FF201 was a Project when the Mizar Rebels discoverd it when it was still docked at the Gemini Starbase. After recolonizing the Mizar Starbase and using Signiture Scrambalers the vessel had been completed. However the Mantis noticed there Movments and captured them to work on Molikar for the rest of there lives.

More Ideas to come :p
 
C

CommanderCody

1 word: OVERPRICED! 100K for a Vega ships mate, no more. ;) The Trophy ship in Sol should be like 1-10Million tho.

Btw I hate teleporters, seriusly, replace it with Rocket Boosters - increase speed by 25% for 30 Seconds.
 

peck

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I also agree the teleportation of a ship like this is way overpowered. A huge forward cannon would make seance on this ship though.

and why don't you tell us the gemini+ variant so we can see all the idems.
 
L

lance

Ahsoka said:
I was talking about the Frigate being in some aspects like the CQ ship, Same Armour but more Firepower and half as slow.

lance said:
I was not talking to you, and yet you respond... and tell me to "get over" something i never needed to in the first place.

Dont just read half a post and assume what the rest says, take the time to read what I have put, and others have put, so you can fully understand our reasoning before you try to pick it apart.
I was talking of Sqaud sizes not telling u to get over it, read the post carfully of course SS will find ways to Balance out the ship but this is intended to be more of a Uber ship


CommanderCody said:
Ok so a Frigate would have multiple players manning them like true capital ships or takes up those slots because its simply large?
A Frigate is not a Capital ship but in an Era like this would most likly be assisted by Robotics to its still a 1 man ship. It takes up the amount due to its size, CQ ships are diffrent as they wouldn't have as much firepower. Also the classiefication of "Capital Ship" is only given to a Ship ranging from a Destroyer and Cruiser to a Carrier and Battleship. The Frigate isn't a Capital Ship due to the Size.

And a few Frigate Ideas

AnIn-1500 Light Frigate

The Light Frigate is a small but tought ship to beat back. Able to do a Large Variety of Roles from Escorting to simple Assaults on light Enemy Fortifacation. The size of the ship also means it cannot equip an Afterburner.

1.Blaster Array
2.Collector
3.Repair Droid
4.Anti-Capital Missile Array
5.Point Defence Blasters
6.Rocket Booster

Cost: 675,400 For Full rared up Varient with best Armour
Rank: 10

AnIn-R40 Heavy Frigate

The Best of Anatares Industries all combined into one heavily Armed Frigate boosting State of The Art Tracking Systems. This Frigate is also capable of Taking out any Threat with little loss to it's firepower. However it's also the slowest making it a drawback when dealing with Stun Ships.

1.Blater Array
2.Collector
3.Repair Droid
4.Anti-Capital Missile Array
5.Point Defence Blasters
6.Rocket Booster
7.Fire Control Dish

Cost: 862,360 For Full rared up Varient with best Armour
Rank: 18

GC-201 Fusion Frigate

The only suriving Prototype that survived when Technatoria Exploded went to the Gemini Starbase were the crew abandoned her and left for Commerce Central. Designed to be a Heavy Weapons Platform to defend Technatoria from the Mantis when they were about to attack but instead of using ships the Technatorians had a surprise in the form of Gravimetric Bomb which destabilized the Planets Core causing a Chain Reaction.

1.Blater Array
2.Collector
3.Repair Droid
4.Anti-Capital Missile Array
5.Point Defence Blasters
6.Rocket Booster
7.Fire Control Dish
8.Trident Beam

Cost: 1,020,360 For Full rared up Varient with best Armour
Rank: 25

More Ideas to come :p
2 things. 1, I was adressing commandercody and not you when I was saying about "getting over" the Unlimited memberships.

2. half as slow= twice as fast... Lol that would be very overpowered :LOL:

I personally dont lik the idea of a rediculously overpriced ship that isnt even that good... lol. It seems as pointless as the parsec. On the other hand, if it was good, pit would inbalance the game. So this idea is either pointless or stupid. :LOL:
 

Ahsoka

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lance said:
Ahsoka said:
I was talking about the Frigate being in some aspects like the CQ ship, Same Armour but more Firepower and half as slow.

lance said:
I was not talking to you, and yet you respond... and tell me to "get over" something i never needed to in the first place.

Dont just read half a post and assume what the rest says, take the time to read what I have put, and others have put, so you can fully understand our reasoning before you try to pick it apart.
I was talking of Sqaud sizes not telling u to get over it, read the post carfully of course SS will find ways to Balance out the ship but this is intended to be more of a Uber ship


CommanderCody said:
Ok so a Frigate would have multiple players manning them like true capital ships or takes up those slots because its simply large?
A Frigate is not a Capital ship but in an Era like this would most likly be assisted by Robotics to its still a 1 man ship. It takes up the amount due to its size, CQ ships are diffrent as they wouldn't have as much firepower. Also the classiefication of "Capital Ship" is only given to a Ship ranging from a Destroyer and Cruiser to a Carrier and Battleship. The Frigate isn't a Capital Ship due to the Size.

And a few Frigate Ideas

AnIn-1500 Light Frigate

The Light Frigate is a small but tought ship to beat back. Able to do a Large Variety of Roles from Escorting to simple Assaults on light Enemy Fortifacation. The size of the ship also means it cannot equip an Afterburner.

1.Blaster Array
2.Collector
3.Repair Droid
4.Anti-Capital Missile Array
5.Point Defence Blasters
6.Rocket Booster

Cost: 675,400 For Full rared up Varient with best Armour
Rank: 10

AnIn-R40 Heavy Frigate

The Best of Anatares Industries all combined into one heavily Armed Frigate boosting State of The Art Tracking Systems. This Frigate is also capable of Taking out any Threat with little loss to it's firepower. However it's also the slowest making it a drawback when dealing with Stun Ships.

1.Blater Array
2.Collector
3.Repair Droid
4.Anti-Capital Missile Array
5.Point Defence Blasters
6.Rocket Booster
7.Fire Control Dish

Cost: 862,360 For Full rared up Varient with best Armour
Rank: 18

GC-201 Fusion Frigate

The only suriving Prototype that survived when Technatoria Exploded went to the Gemini Starbase were the crew abandoned her and left for Commerce Central. Designed to be a Heavy Weapons Platform to defend Technatoria from the Mantis when they were about to attack but instead of using ships the Technatorians had a surprise in the form of Gravimetric Bomb which destabilized the Planets Core causing a Chain Reaction.

1.Blater Array
2.Collector
3.Repair Droid
4.Anti-Capital Missile Array
5.Point Defence Blasters
6.Rocket Booster
7.Fire Control Dish
8.Trident Beam

Cost: 1,020,360 For Full rared up Varient with best Armour
Rank: 25

More Ideas to come :p
2 things. 1, I was adressing commandercody and not you when I was saying about "getting over" the Unlimited memberships.

2. half as slow= twice as fast... Lol that would be very overpowered :LOL:

I personally dont lik the idea of a rediculously overpriced ship that isnt even that good... lol. It seems as pointless as the parsec. On the other hand, if it was good, pit would inbalance the game. So this idea is either pointless or stupid. :LOL:
I would say ur post is pointless but please can u go with non-negative comments please. ^^
 
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