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Improved XP system? and what about Tanks?

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ahrido

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Well after the so called improved XP i rarely get an xp, just because I am a tank.

The so called "improved" xp system which been said based on effort, which totally not, is totally unfair against Tank players.

Tank ships are based to take more damage and do less damage then other ships.
Now when in sq a tank usually taunts/or shoots first, it and takes the shot of the mantis/pirates, while the others shoot it down. and xp divided equally. But now the tank takes the damage, and also shoots but since it do much less damage it will not get or get barely a xp.

now what the tank does, isn't it called effort? or is it that u call effort just the most hp damage dealth to mantis ship?

with this system a tank player is a poor ******* in comparison with the other ships.

Now I ask, does anyone think through, what the consequences will be, when they tryin to implement a new idea???? ( no offence ment)

Edited due to offensive language, this breaches the Forum C.o.C
 

drakulya

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I am 100% in agreement with Dakar here, the new system is majorly unfair for anyone planning on being a tank/stun or an engi pilot. Just how are people supposed to balance out a squad and progress together when the storm/sniper pilots are going to get a far greater percentage of experience. In this situation 1 of 2 things will happen:

1. Pilots will go for attack ships only to reap the benefits of the extra xp they will be recieving, or

2. pilots who do pick a support class ship or a tank will be left behind, and in seeing there friends progress faster and possibly leave them behind, quit the game.

I can understand that with the old system for xp the new invite buddy system could be abused but surely there are better options available to us than this.

One idea i had was possibly using the new system but ONLY up to the point of the player reaching lvl 25, as it is usually the third system "Gemini" where a wider variety of ships is needed for missions.

If anyone else has any other ideas on this matter i would like to hear them, as in my opinion this system needs to be changed.
 

134679hun

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same thing with my engi, in sirius in on like 24/7 work with my engi, people needing help left and right, without me, im sure half the people would pod and prolly not be able to kill the greentail being all storms, they need this engi to live, with all the efforts the engi need to keep them alive, they should get some more ep :p. Its unfair, but i also fly my parsec alot in sirius so im not gunna complain about getting more ep^^

a suggestion maybe, for the tank pilots, make it so if they use there taunt, and there taking all the damage, make them get more ep, idk if theres a way to make it so if they use taunt they get more ep, but there probly is.
maybe if they make it so if the more agro you get, the more ep, because all ships can get alot of aggro
 

OrbitPlayer97

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that's y I don't lvl =0. They give storm to much advantache: 1) only storm has TR-ships
2) to kill a lot of mantis, the storm barelly uses E
3) now this
I think every clas has to be much more 'master' in it's own propoints (shok=> PvP master, tank=> being able to withstand a lot of damage, ...).
 

pbhuh

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Lol, and the only reason why SS did this was to stop the rank boosting,

now you can't just go level your friend up at harvs on aurora with your 1 shot ship, because it would be shared for effort...
 

selkath

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pbhuh said:
Lol, and the only reason why SS did this was to stop the rank boosting,

now you can't just go level your friend up at harvs on aurora with your 1 shot ship, because it would be shared for effort...
Exactly.
 

CtMurphy

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Personally, I think this one is one of teh stupidest ideas they've (SS) had in a loooong time. Not tryin' to be rude but it really is. XP in a squad should be fairly shared, because 9/10 time every player puts in maximum effort to contribute to the squad, engies keep the squad alive, tanks take the damage so that the storms don't get shot to pieces, stuns can keep other enemies at bay with their stun tech & snipers can provide strong long range firepower. Heck even the ambush ships, the defender has it's uses, in laying mines and getting a crutial first trike, drawing fire and squad support via turrets.

They allll contribute equally in one way or another but now you've made it so that only the damage orientated ships take a large portion of all the XP leaving the support ships with almost nothing. You've probably made it with the new top end Sirius ships in mind but you've totally neglected to realise that it kills all of the previous systems. I hope you had a plan in mind to fix this little prolem when you desided to go ahead with this, otherwise it' just plain stupid.
 

ichor

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same thing with shock pilots, just because they only have blasters means that their not putting in effort even though they shoot the entire time?

new xp system is terrible, once again ss has changed something that DID NOT NEED FIXING!
 

WRAITH1

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yes i agree xp system tht was added stinks. it wasnt thought out to the end imo or even tested.
i mean using like 10k energy and hardly getting xp as engi in sirius.
no idea if this was thought to slow down xp moochers on harvs (since the chagelog says its a sq feature) but they fail to take in consideration the vast e usage of the engi in sirius especially and maybe maybe many other things. i mean ok it may incourage u get "some"type of ships for different tasks but still.
(my fingers "smoking" after a boss fight on 4th ring for example)
also i wonder y they keep coming up with rather weird ideas like the "spamm ur friends" or this one instead of fixing long time existing issues first? they bored too?
 

universemaster21!

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To be honest this system is beter but not perfect. It stops lazy players from being lazy which is good however the damage thing isn't good system.
So here is what should happen. Also why are storms default class? and i agree all Classes get same exp, so its purely based on LVL in sirius.

Vega - Draconcis - new system.
Sirius+ - Old System.

I saying this cuz i see a lot of snipers helping out noobs in vega where they doing almost nothing. This tells me a thing about the player, they desperate or can't be bothered to grind their level.
 

CtMurphy

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universemaster21! said:
To be honest this system is beter but not perfect. It stops lazy players from being lazy which is good however the damage thing isn't good system.
So here is what should happen. Also why are storms default class? and i agree all Classes get same exp, so its purely based on LVL in sirius.

Vega - Draconcis - new system.
Sirius+ - Old System.

I saying this cuz i see a lot of snipers helping out noobs in vega where they doing almost nothing. This tells me a thing about the player, they desperate or can't be bothered to grind their level.
Granted that it stops SOME players that are lazy from being quite so lazy, however it penalizes alot of OTHER pilots who are NOT lazy. Especially in sirius. Anyone piloting a Tank, Stun or engies in particular, will be crippled in progression because they won't be able to keep up with other pilots in ranking up, and they will simply get left behind. Nope this is a silly idea of SS', they need to put it back to how it was or work out a way to make it so that tanks, engis and stun ships don't get left out. It's very unfair towards them.
 

CtMurphy

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and turning it into a system where you simply have to buy eitehr a storm or sniper to get around the need for the XP booster is realllly good way of boosting sales... nope, it simply creates a one class system, and the damage dealers will be abundant, but support ships will be few and far between.
 
A

Astraeus

Support Ships - Engineer & Stun - are not being left out of the XP.

Each Class of Ship has a specific role to play in a squad. The Storm Heads the Attck while the tank takes the Aggro. All the while the Engi is doing his part, not only fighting but also trying to keep the Squad alive. The Stun uses it special abilities to slow down the Mob that is attacking the squad & will also fight.

Therefore they all do get XP. If 1 ship or another falls behind in its participation with the Squad, then that ship will get less XP than say the Tank, Storm, Stun or Engie doing more work in the Squad to make up for it.

Another way of looking at it also is why should a Pilot just sit & watch while kills are made by others & not participate at all yet get the rewards & XP?
 

eskipi1

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cuz they wont die and loose tons of cryo when we the officers,captain,admiral or members of the clan are trying to help him/her getting his/her blueprints and getting some xp for him/her while he/she follows you and shoot but stay on a safe zone ( energy field ), that way they are happy and we are happy, i'm actually very impressed for that useless change you have made to the bp drop and the "improvement" of experience, no one complaint ever about it. SS is now changing things that we never complaint about and not fixing what really needs to be fixed... instead of gaining players you are loosing them... thats my point feel free to make yours....
 

JacTR

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Hi!

I believe they want to prevent too unequal levels of ships to get experience in squadrons. Previously it was possible to level up a sol ship with a draconis gold ship.
I think that's quite ok.
But the spreading of XP should be uniform in squadrons of ships from the same system, so there would be no discrimination against engineer or shock ships. For example, if a squadron of pure sol ships shoots, all should be treated equally.

JacTR
 

ridoi

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ohhu, what is this someone complain about the ships ability? I know the answer to make u happy, it's so simple, even tough most doesn't know it, it's: Get a ship that u want for the task, duh!
 

134679hun

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my clan has 5 or 6 parsecs, like 5 r70 storms, a few snipers, and 1 primary tank, so we don't really see any problem with the new ep system :p
 

WRAITH1

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Astraeus said:
Support Ships - Engineer & Stun - are not being left out of the XP.
i dont think anyone says here they are left out.
Astraeus said:
Therefore they all do get XP. If 1 ship or another falls behind in its participation with the Squad, then that ship will get less XP than say the Tank, Storm, Stun or Engie doing more work in the Squad to make up for it.
ur texts are nicely formulated but have u even tried it?!
thts why ppl post here cause it doesnt seem fair to them and they get almost nothing in proportion to their contribution.
Astraeus said:
Another way of looking at it also is why should a Pilot just sit & watch while kills are made by others & not participate at all yet get the rewards & XP?
i dont think anyone dislikes the idea of balancing xp gain in and out of sq but basing it on damage alone isnt a very fair solution.

like i said there are options for higher lvls :for example i have all ships i can eventually alternate if i need but its the idea of the unfair system the ppl post about cause its kinda too obviously unfair imo.
maybe im wrong and its perfect (lol) maybe they yet again trying to slow the game down force u to get at least 2 ships players will eventually learn to adapt but i still also think its still unfair to many.
 
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