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Improved XP system? and what about Tanks?

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Astraeus

WRAITH1 said:
Astraeus said:
Support Ships - Engineer & Stun - are not being left out of the XP.
i dont think anyone says here they are left out.
Astraeus said:
Therefore they all do get XP. If 1 ship or another falls behind in its participation with the Squad, then that ship will get less XP than say the Tank, Storm, Stun or Engie doing more work in the Squad to make up for it.
ur texts are nicely formulated but have u even tried it?!
thts why ppl post here cause it doesnt seem fair to them and they get almost nothing in proportion to their contribution.
Astraeus said:
Another way of looking at it also is why should a Pilot just sit & watch while kills are made by others & not participate at all yet get the rewards & XP?
i dont think anyone dislikes the idea of balancing xp gain in and out of sq but basing it on damage alone isnt a very fair solution.

like i said there are options for higher lvls :for example i have all ships i can eventually alternate if i need but its the idea of the unfair system the ppl post about cause its kinda too obviously unfair imo.
maybe im wrong and its perfect (lol) maybe they yet again trying to slow the game down force u to get at least 2 ships players will eventually learn to adapt but i still also think its still unfair to many.
Yes I have tried all Ships in a squad of 4 ~ 5 in their Roles as I pointed out. That is what I have based what I said on - Actual Testing - All Ships did get XP dependent on amount of effort put in
 

ahrido

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Astraeus said:
WRAITH1 said:
Astraeus said:
Support Ships - Engineer & Stun - are not being left out of the XP.
i dont think anyone says here they are left out.
Astraeus said:
Therefore they all do get XP. If 1 ship or another falls behind in its participation with the Squad, then that ship will get less XP than say the Tank, Storm, Stun or Engie doing more work in the Squad to make up for it.
ur texts are nicely formulated but have u even tried it?!
thts why ppl post here cause it doesnt seem fair to them and they get almost nothing in proportion to their contribution.
Astraeus said:
Another way of looking at it also is why should a Pilot just sit & watch while kills are made by others & not participate at all yet get the rewards & XP?
i dont think anyone dislikes the idea of balancing xp gain in and out of sq but basing it on damage alone isnt a very fair solution.

like i said there are options for higher lvls :for example i have all ships i can eventually alternate if i need but its the idea of the unfair system the ppl post about cause its kinda too obviously unfair imo.
maybe im wrong and its perfect (lol) maybe they yet again trying to slow the game down force u to get at least 2 ships players will eventually learn to adapt but i still also think its still unfair to many.
Yes I have tried all Ships in a squad of 4 ~ 5 in their Roles as I pointed out. That is what I have based what I said on - Actual Testing - All Ships did get XP dependent on amount of effort put in
true evry ship gets xp, But the amount of XP is based on the amount of hitpoints u take from the npc, so not the effort u put into it. So for example I as a tank player get all the damage from the npc , so that the sniper or storm can kill it without gettin worried of being killed. and lets say the engie keeps tryin to repair me/ prevent me from gettin killed.

So in my understanding is the "effort" for a tank to get all the damage and prevents that other gets the damage, and in meanwhile try to stay alive.
for a engie, the meaning of it is to keep the tank in this example alive and maybe in need repairng others.
and for the sniper/storm this is killing the npc's.
So in my opinion evryone in the squad put equall effort in different terms (excluding the situation of misabuse ofcourse).

BUT if we look at the new XP system, the most effort is done by the sniper/storm, cause it only looks at the hitpoints done to the npc.

In my opinion the word effort u guys using are wrong. and correct me if im wrong but the word effort means the activity of doing somethin to achieve it.
 

CtMurphy

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Astraeus said:
Support Ships - Engineer & Stun - are not being left out of the XP.

Each Class of Ship has a specific role to play in a squad. The Storm Heads the Attck while the tank takes the Aggro. All the while the Engi is doing his part, not only fighting but also trying to keep the Squad alive. The Stun uses it special abilities to slow down the Mob that is attacking the squad & will also fight.

Therefore they all do get XP. If 1 ship or another falls behind in its participation with the Squad, then that ship will get less XP than say the Tank, Storm, Stun or Engie doing more work in the Squad to make up for it.

Another way of looking at it also is why should a Pilot just sit & watch while kills are made by others & not participate at all yet get the rewards & XP?
We're not saying that they aren't getting XP, what we're saying is that a sniper, storm or defender will dish out 3+ times more damage than any engineer of the same system class. The fact that SS has changed the XP system to make it damage orientated means that Suport style ships such as an engineer, Stun or even a tank will get much less XP then before where as a storm, sniper and Defender will usually get more compared to what they'd get before.
Engineers will not get XP directly from healin' or shielding another pilot, a stun pilot won't get XP for stunning or speed actuating the enemy/ally and a tank won't get XP from wearing a shield and taking damage, which is what they are built to do. Therefore most players that like a bit of diversity and fairness thinkthis system kinda penalizes anyone in an Engi, stun or Tank.
 

WRAITH1

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Astraeus said:
All Ships did get XP dependent on amount of effort put in
effort DOESNT = xp, as i know damage = xp in this new system.

i have no way to test if it applies outside sq too as changelog i read said sq modification but as i hear it affects outside sq if so isnt so bad, as i know some players dont like the 1x shoot xp moochers (against which if u go by "game rules" cant do nothing against)
maybe its just another attempt to slow the game down a notch maybe not so bad forcing players have at least 1 higher damage ship per system before they lvl up and rush to next system.

on the effect it has on new players i cant comment on cause not gonna start another new acc to test every new change.lol

now if theyd do something about the unmerited gain of drops (aka stealing) everyone should b satisfied (at least for a while.lol)
 
T

The Rage

lol while we are at it why dont we stop pvp cos its not fair that someone might get podded and stop all players helping any lower lvl players cos its not fair to the rest that dont get help and re name the game to "ships just flying around", this game is called pirate galaxy for a reason PIRATES STEAL so if you get a bp stolen its hard luck you was just too slow thats the name of the game. But i agree with you on the xp thing as engineers play the biggest part in sirius they keep everyone alive, without them the 4th and 5th ring would be impossable
 

WRAITH1

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i only mentioned stealing to further point out tht suddenly splitcreen seemed to have discovered and care bout "fairness" via the xp system.
even though i doubt it , i rather think its another attempted slow down to the game.
 

134679hun

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i know a few good pilots that left after they ruined the cryo system, then a few close friends quit after they ruined bp system, then they changed cryo system again making it worse, now they change ex system, If they wanna kill themselfs and there game, ok, but if they keep heading down this way ill have to stop paying...
they should just stop messing with the games cryo bp and xp system, just add more star systems, dont fix whats not broken, fix whats needed
 

WRAITH1

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i seem only see higher lvl players posting here im very curious how a low lvl player is affected (if at all) by this.
 

OrbitPlayer97

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low lvl? 34 is not really low 4 you guys, but my brother is 34. He got 34 about 2 weeks ago, he has Gem engi and now we're hunting about 5 days to get lvl up 4 him (to get 35 for Miz ship), but he just got the 1/8 of a lvl. So conclusion: UNFAIR
 

CapnSanta

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If you think about it ..... the "new" XP system is based on one thing : GREED !

It is simply another way they hope players buy xp boosters.

If it is now too ineffective to boost lower players now then it is counter productive to game play fun.
Fortunately I no longer need xp (85 is highest at the moment), though xp should be shared equally across all players. In lower systems I get NO xp so theoretically it should ALL go to the other players!!
 

Timberwolf1957

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In reply to your last post Astraeus, I am an engi pilot and only an engi pilot, so where is the equality going to come from for me.
Some time ago there was supposed to be put in place a system that would allow the support craft to gain xp for the aid that they gave to other players..... we are still waiting!!

Some time ago we were told that there would be a balancing of the xp system that would be more beneficial to the support craft.... we are still waiting!!

Since the last patch to promote the new "Add your Friends"scheme I have noticed that my XP bar has actually slowed down even though I am in squads killing higher level mantis in Sirius,.
Is this yet another in the long running series of monumental ***** that we the players have had to suffer without recompence or compensation of any kind ?????

Regards Timberwolf57
 

OrbitPlayer97

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my brother (with Gemini engineer) and i (Mizar shock) needed almost 8h with Prosp harvs to get him fully from LV 34 => 35
 

Razzorkill

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OrbitPlayer97 said:
my brother (with Gemini engineer) and i (Mizar shock) needed almost 8h with Prosp harvs to get him fully from LV 34 => 35
Then its better for him to shoot rocketeers, avengers for xp and cry solo, its way faster :)
 

134679hun

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New xp system is just flat out horrible, sure, it helps out when a noob comes up and tags my stuff tryin 2 steal xp, but now that like 25 people in our alliance has keneyte blasters and clay rockets, one of our pilots unlocks sirius and comes to help, well because we all have keneyte tek, he gets no ep at all even though hes shooting there for hours killing lv 77 mantis and hes only lv 73, and needs lv 82 for the blasters. Theres no way he can solo these things, even with full keneyte tek its hard. there just makin it so the strong can get stronger and the weakers cant improve themselfs...
 
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