W
Whatever
i've been thinking about this for some time now, ever since v-hyper posted info on these ships and their items on his website. no matter from which angle you approach this issue, one fact stands out and that is that these ships are not balanced in any manner. personally, i simply cannot see logic in ships's items that make them "jack of all trades, masters of none". i fly storm class and tbh i wouldnt change it for any other class. somehow i got very used to it i guess. i'll admit there are only 2 ships worth of buying and those are myst and punisher. if one is to examine items on other hybrid ships which are basically engis in the essence, you'll probably come to same conclusion that they're in no way "match" for previously mentioned 2 ships or have mutually unsupported items (rockets without aim pc, a would be engi hybrid without rep target or rep field etc). so we have two damage dealers (punisher and myst) and 4 would be engis (other 4 hybrids) as hybrid class ships? while i think that customization is nice idea, splitscreen made a mistake imho by "condemning" pilots to default designs with items that are nowhere near balanced or supportive of each other. wouldnt it be better if the all hybrids were given with only four primary items (blaster, collector, ab, rd) as default and leaving the pilots other four slots to modify as they see fit but only to be able to put two more weapons and two support items? well those are my $0.02, lets hear your opinions on this one. it'd be nice to have SplitScreen input on this topic i.e. why making such ship layouts?