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How strong are all weapons in PG? Now you know

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RetroRage

ridoi said:
V1-Hyper said:
I remember the description, too. But I have a feeling the Sniper had recently been re-balanced. We can see this best on its sightly reduced armor. it's now down to the Engineer's armor (not talking about the +25% armor for the rare sniper)
And I largely agree the Sniper used to be too powerful.

My measurements are valid as of now. Changes can happen again in the future, but I'm not gonna go through such lengths again :p

Yes sniper has weak armor, very bad armor, but at pvp it is king if u have luck only if a crit hit comes from a OS then u will win a pvp easy, but if not I will say u are done did test something; how much do a sniper handle with out the armor it was shocking news for me xD the Draconis sniper has maybe same amount of hp or less then the sol sniper very shocking news -.-
after I have my sniper full rare I am gonna buy a Defender or a tank ^^ the rest of the ships well they are to weak ^^
i had a sniper in draconis with all top hive bps no rares and i beat a draconis tank that had rare rep in a 1v1, the thing is with the draconis sniper you gone to use it as it was intended now as in fight from a distance instead of standing toe to toe in pvp
 

pbhuh

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RetroRage said:
ridoi said:
V1-Hyper said:
I remember the description, too. But I have a feeling the Sniper had recently been re-balanced. We can see this best on its sightly reduced armor. it's now down to the Engineer's armor (not talking about the +25% armor for the rare sniper)
And I largely agree the Sniper used to be too powerful.

My measurements are valid as of now. Changes can happen again in the future, but I'm not gonna go through such lengths again :p

Yes sniper has weak armor, very bad armor, but at pvp it is king if u have luck only if a crit hit comes from a OS then u will win a pvp easy, but if not I will say u are done did test something; how much do a sniper handle with out the armor it was shocking news for me xD the Draconis sniper has maybe same amount of hp or less then the sol sniper very shocking news -.-
after I have my sniper full rare I am gonna buy a Defender or a tank ^^ the rest of the ships well they are to weak ^^
i had a sniper in draconis with all top hive bps no rares and i beat a draconis tank that had rare rep in a 1v1, the thing is with the draconis sniper you gone to use it as it was intended now as in fight from a distance instead of standing toe to toe in pvp
draconis sniper aint fair against tanks, because sniper blaster and aggrobomb never misses -_- even aim pc misses come on.
 

V1-Hyper

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Yeah that's a funny thing.
Why can aimed or non-aimed Blaster and Rocket occasionally completely miss, while charged or non-charged Sniper, Orbital and AggroBomb strike u with at least 45%..
Must be a deeper SplitScreen theory behind it :mrorange:
 
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RetroRage

pbhuh said:
RetroRage said:
ridoi said:
V1-Hyper said:
I remember the description, too. But I have a feeling the Sniper had recently been re-balanced. We can see this best on its sightly reduced armor. it's now down to the Engineer's armor (not talking about the +25% armor for the rare sniper)
And I largely agree the Sniper used to be too powerful.

My measurements are valid as of now. Changes can happen again in the future, but I'm not gonna go through such lengths again :p

Yes sniper has weak armor, very bad armor, but at pvp it is king if u have luck only if a crit hit comes from a OS then u will win a pvp easy, but if not I will say u are done did test something; how much do a sniper handle with out the armor it was shocking news for me xD the Draconis sniper has maybe same amount of hp or less then the sol sniper very shocking news -.-
after I have my sniper full rare I am gonna buy a Defender or a tank ^^ the rest of the ships well they are to weak ^^
i had a sniper in draconis with all top hive bps no rares and i beat a draconis tank that had rare rep in a 1v1, the thing is with the draconis sniper you got to use it as it was intended now as in fight from a distance instead of standing toe to toe in pvp
draconis sniper aint fair against tanks, because sniper blaster and aggrobomb never misses -_- even aim pc misses come on.
 

pbhuh

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V1-Hyper said:
Yeah that's a funny thing.
Why can aimed or non-aimed Blaster and Rocket occasionally completely miss, while charged or non-charged Sniper, Orbital and AggroBomb strike u with at least 45%..
Must be a deeper SplitScreen theory behind it :mrorange:
yeah, get all a sniper because in sirius you will get much faster a blaster then a storm with Aim PC ...

But the theory of the sniper blaster is probebly that it is a sniper gun, so it always hit.

The orbital strike is probebly just an explosion that you cant miss.
 

CapnSanta

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Is it just me.... or are others getting a bit tired of the incessent "rebalancing"?
 
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RetroRage

CapnSanta said:
Is it just me.... or are others getting a bit tired of the incessent "rebalancing"?
yes you never know what your goin to buy when you buy a new ship in a new system cos they are always messing with things, all i will say to splitscreen is your have turned a really great game into a really boring grindfest of a game, we all know you got to make cash but there are better ways to do this instead of making the game so boring and hard that you force ppl away from the game, the way to make cash is in the customistions on your ships, sell different engine colours( who cares if only gm have green you want to make cash then SELL THEM ) sell different ship hull designs for each class so those with cash can make there ship look different and im sorry if this offends those that play for free but as in life you get what you pay for. splitscreen are just looking for quick and easy fixs to force you in a buying gold well put some effort into the stuff you sell and we might buy make things interesting, even start selling ships again for cash as this give no advantage over free to play players as they can get the same ships they just got to work harder for it, splitscreen stop worring about making things so fair all the time this is what is killing your profits cos the rubbish you sell for cash just isnt worth what you are charging for it, everyone always rants how DO is a rip off and is not half the game pirate galaxy is but look at the money they are making, do you know why they are making this cos everything in game can be bought for cash as well and they sell nicer ship hull designs for cash and they charge 30quid a pop for each new design but people buy them cos they like to be different, so take a page out of there book cos it aint doing them any harm, as long as what you sell doesnt make cash paying players over powered then no matter how much the free players moan then its there hard luck isnt it, if they wont the EXTRA nice fancy ship hull design ( no extra armor/hp ) then they got to spend cash if not they get what they pay for dont they??? play for free get the basic ship designs/ pay cash get the fancy ship desins, the problem splitscreen are too lazy to put the effort into this they just want minimum effort for there cash, all you ever here is we are only a small team or that would take too much time to do, well sell all the things iv just told you too which will bring more cash in which in turn will mean you can afford more devs which will make all your jobs easyer and get things like updated/fixes and new systems done faster, and yes i know my spelling and punctuation are rubbish but i also have my own business and have done for 6 years now and you know what if customers what to see me in a dress tap dnacing i will give them it if thats what makes them pay, splitscreen STOP thinking of what you want in the game and give the paying players what they want cos they are the people that feed you and give you your cash to live, so wake up and splitscreen before your all unemployed

sorry for the wall of text and the bad spelling and punctuation read it if you can lol
 

ridoi

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Well, sniper is build to kill! It's a sniper what did u guys think :p? I did all was see the OS as the strongest weapon of everything! You may think OS is a sniper shooting at you-> with huge firepower! It would really take u down at 1 shoot :) but, who care -.- it's like a bomb aggrobomb just another color and less cool-down
 

pbhuh

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ridoi said:
Well, sniper is build to kill! It's a sniper what did u guys think :p? I did all was see the OS as the strongest weapon of everything! You may think OS is a sniper shooting at you-> with huge firepower! It would really take u down at 1 shoot :) but, who care -.- it's like a bomb aggrobomb just another color and less cool-down
Sniper is build to shoot from a distance so it doesn't need any more armor. Storms are build to kill.
 
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RetroRage

what they need to do with the sniper is give it a little more hp but still keep it less then the storm and make orbital strike a little weaker, i mean in sol the ship balance was just about right storms,tanks,sniper,stun all had a chance of beating each other in 1v1 plus 1v1 wasnt over in seconds like it is now, we really really need the armor back to how it used to be and please do say it cant be done cos it can, you(splitscreen) wrote it into the game you can write it back out again, even big clan battles are over in seconds, there is no skill involved in pvp anymore, atleast before if 2 players jumped you you had time to afterburn away and come back and pick them off one by one but now if 2 jump you you dont even get time to press the rep button as its over in 2 to 3 seconds and even if you do press rep in time even the rare draconis rep cant counter act the damage so your still a pod in 2 to 3 seconds. some ideas are good some are bad and im sorry to say the idea of removing the armor was a bad idea so for once splitscreen admit to your mistakes and change it back to how it used to be, plus change cqs back to how they used to be before sol opened, no matter how many time you try tweek the new cq system try to make an easy and quick fix work it aint goin to work, the new cq system is a fail just try put some fun back in this game, if this game was my income i wouldnt stop working till it was next to perfect, id give the players what they want as long as it didnt put me out of business, so what if you do or dont want what we want in game or in the cash shop you dont play the game so it doesnt matter does it but we do, simple rules of business you want our money give us what we want not what you think we want
 

pbhuh

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RetroRage said:
what they need to do with the sniper is give it a little more hp but still keep it less then the storm and make orbital strike a little weaker, i mean in sol the ship balance was just about right storms,tanks,sniper,stun all had a chance of beating each other in 1v1 plus 1v1 wasnt over in seconds like it is now, we really really need the armor back to how it used to be and please do say it cant be done cos it can, you(splitscreen) wrote it into the game you can write it back out again, even big clan battles are over in seconds, there is no skill involved in pvp anymore, atleast before if 2 players jumped you you had time to afterburn away and come back and pick them off one by one but now if 2 jump you you dont even get time to press the rep button as its over in 2 to 3 seconds and even if you do press rep in time even the rare draconis rep cant counter act the damage so your still a pod in 2 to 3 seconds. some ideas are good some are bad and im sorry to say the idea of removing the armor was a bad idea so for once splitscreen admit to your mistakes and change it back to how it used to be, plus change cqs back to how they used to be before sol opened, no matter how many time you try tweek the new cq system try to make an easy and quick fix work it aint goin to work, the new cq system is a fail just try put some fun back in this game, if this game was my income i wouldnt stop working till it was next to perfect, id give the players what they want as long as it didnt put me out of business, so what if you do or dont want what we want in game or in the cash shop you dont play the game so it doesnt matter does it but we do, simple rules of business you want our money give us what we want not what you think we want
PLEASE, Remember in sol that the sniper was a RARE!!!! So it had 25% more armor then a normal sniper, but there was no normal sniper so, no-one knew how to compear.
 
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RetroRage

who said rare ships have more hp???? i asked splitscreen many times if the rare ships have more hp aka normal mizar strom vs the rare mizar storm and they told me many times that the rare ships just look different no extra hp/armor this was also tested many time in mizar rare vs normal and shot for shot it had the same hp/armor so dont know where the rares have 25% extra hp comes from
 

pbhuh

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RetroRage said:
who said rare ships have more hp???? i asked splitscreen many times if the rare ships have more hp aka normal mizar strom vs the rare mizar storm and they told me many times that the rare ships just look different no extra hp/armor this was also tested many time in mizar rare vs normal and shot for shot it had the same hp/armor so dont know where the rares have 25% extra hp comes from
Rares have more armor, they always had and will always keep it.

Ask V1-Hyper he has tested it many times.
 
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RetroRage

pbhuh said:
RetroRage said:
who said rare ships have more hp???? i asked splitscreen many times if the rare ships have more hp aka normal mizar strom vs the rare mizar storm and they told me many times that the rare ships just look different no extra hp/armor this was also tested many time in mizar rare vs normal and shot for shot it had the same hp/armor so dont know where the rares have 25% extra hp comes from
Rares have more armor, they always had and will always keep it.

Ask V1-Hyper he has tested it many times.
i too tested it many times with all rare ships up till sol and taking into account for crit shots the rare and none rare had same hp/armor in sol and draconis there isnt a ship to compare the rare ships too so didnt test them
 

pbhuh

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believe me, it's really true, rare ships have more armor.
 
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RetroRage

well not according to what i find or what splitscreen says test them for yourself and you will see, even the contest one off ships have the same armor/hp as the normal ship, but cant be bother arguing with someone just to make there forum post count higher, try it for yourself and you will see or better still play the game instead of living on the forums and you might be able to back up what you say from in game Knowledge, i was told by johnny aka raggyroggy a dev that the rare ships had no extra hp/armor then the none rare, if you take into account for the one or 2 crit shots that might land in testing they are just the same, lol 25% extra hp even if they did have more hp which they dont you would be lucky if they had 5 or 10% not 25%,
 

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I just wanted to tip my hat to V1-Hyper for taking the time and having the discipline and ability to collect and present all that data. It probably has little practical application to the game but is great for sparking lively debate. Nice one.
 

V1-Hyper

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Yes RetroRage, the Rare Ships have +25% armor.
I tested it again last weekend. And the most accurate way to do that is burning a non-rare and rare ship (same armor grade, same class) with the Thermoblaster, coz it doesnt have damage fluctuations.
And i tested it on most classes, the rare Antares Shock, rare Gemini Engi, rare Mizar Storm, etc.. always exactly +25%

And hey, would you really believe a rare Ship to be equal to a common one? ;)
 

V1-Hyper

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People are sometimes quick at complaining about everything possible, but I think Splitscreen has put a lot of brain grease into the armor and weapon balances and, i believe, they have in fact done a good job:
Look at the Armor, the Tank is expected and does indeed have the greatest armor of all ship classes. All other ship class's armors are considerably lower, but.. not very dissimilar. As we'd expect again the Engineer is one of the weakest. I see no real point in agruing whether a Sniper or Storm or Shock ought to have 5% more or less, that's just splitting hair. SS made a decision over each and every armor, and this, surely in joint consideration to the class's function and.. weaponry!
Looking at the weaponry now we again find in fact a well thought through system: For this purpose I am referring to each weapon's effective power, that is it's total power per shot multiplied by its shoot frequency (or divided by its cycle time, if u like). We then see that the most powerful weapons have such long cool down times (purposefully!) that their effective power is negligible. (of course relatively spoken, a PvP match is a slightly differrent matter where u can concentrate huge fire power within a short time.. but afterwards ur strong weapons or amplifiers are exhausted and u are, again, weaker). The weapon you deliver the greatest damage with, seen over time, is the humble Blaster (see below chart)
And that is good so! Every ship has a blaster installed. The difference of each class's combined-weapon power is of course different, suited to their function in the game. But guys it's again not worlds of a difference we're talking here, just what u'd expect from say a Storm ;)

Bottom line, I think we are heating ourselves up over subtleties, which were put in place for a reason. I think SS has largely well-balanced the ships and weapons :LOL:

(taken from Hitchhiker's Guide)
 

V1-Hyper

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Serig said:
I just wanted to tip my hat to V1-Hyper for taking the time and having the discipline and ability to collect and present all that data. It probably has little practical application to the game but is great for sparking lively debate. Nice one.
Thanks mate :D
 
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