Game Update July 30, 2026
Around 8 AM UTC (10:00 CEST), game servers will restart for a game update to be deployed.
Remnant Carrier-Related Changes & Fixes
Effects-Related Fixes
UI Changes & Fixes
Other Changes & Fixes
Traducción al español por Fission
Around 8 AM UTC (10:00 CEST), game servers will restart for a game update to be deployed.
Remnant Carrier-Related Changes & Fixes
- Increased the time before found Remnant Carriers would escape the planet's surface once out of battle to 60 minutes (up from 15 minutes). This change was made because the deliberate "despawning" of carrier units should not be significantly faster than defeating them in combat.
- Reduced Remnant Carrier stun strength by another 10%.
- XC-type carrier units will now drop four blueprints (up from three).
- Remnant Carrier units should no longer be able to move across collision.
Effects-Related Fixes
- Fixed that the buff visuals were not properly preloaded causing them not to trigger the first time the game is run (this affected e.g. Quantum Leap and other modern effects).
- Fixed that active item effects are properly mirrored even when no start effect is set, so that sound and other sfx are played (fixing e.g. Damage Inverter sfx).
- Fixed memory leak that item effects and sounds were not properly released when a unit was removed from view/destroyed.
UI Changes & Fixes
- Changed font in scanner box to one with shorter letter spacing, allowing more text to fit.
- Replaced "Planets" label in alliance window with "Conquests" (and added the full meaning "Conquest battles won" via tooltip).
- Replaced hard-coded "Founder:" text in alliance window with translatable string.
- The "Use a COLLECTOR..." text bit is now always appended at the end of collectable objects' info texts in the scanner window (previously inserted at the beginning for e.g. Gravitons and Mining Tickets).
Other Changes & Fixes
- Fixed that unit respawns sometimes take very long because the game logic did not differentiate between different causes for despawn (inactive area vs unit kills).
- This was most noticeable for units with long respawn times like in Sirius.
- Fixed that the rescue message will always be shown after logging in to the game with a podded pilot (workaround for issue where no rescue options would be shown to podded pilots).
- Fixed stutter which occured on right-clicking a drone in the HUD panel.
- Fixed that skill items whose targets are invalidated during skill warmup or are ending will get properly aborted (resetting the item's cooldown).
- Fixed that for some blueprints that do not require decryption, the "encrypted blueprint" mesh was used (BP drop on planet surface).
- Adjusted Quantum Leap items to stronger pronounce the difference in leap distance between item variants.
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