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Game Update July 16, 2026

Narokath

Splitscreen Studios
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Game Update July 16, 2026

Around 7 AM UTC (9:00 CEST), game servers will restart for a game update to be deployed.

Projectile Performance Improvements
  • Fixed slow down that build up over time for all weapon firing, especially when multi-targeting many targets at once with the rapid blaster (large number of projectiles).
  • Fixed memory leak for sound cache for all weapon shot effects. (Was also an issue even with sound disabled)
  • Reworked weapon bullet logic (blaster, sniper, rockets, TC rockets, aggrobombs,..) so that meshes and particles are properly grouped and cached when appropiate.
  • Fixed slow down (CPU cycles) after time when keeping in a single zone while fighting etc. This was caused by a not ideal structure for hit effects and caching.

Remnant Carrier Adjustments
  • Added a new action to Remnant Carriers which enables them to spawn energy fields during battle.
    • Overall all carrier spawned orbs will contain energy as on Erebos
  • Tau Ceti Remnants will now drop a small amount more Cryonite.
  • Tailored changes for Remnant Carriers spawning in the Oort system (i.e. on Erebos):
    • 30% more Cryonite drops compared to spawns in other systems
    • 20% less stun protection compared to spawns in other systems
  • Remnant Carriers' durability boost action has its upper limited adjusted to not easily succumb to very large groups of players.
  • Remnant Carriers' use of their planet roaming action during combat has been limited to two times during an ongoing stretch of combat (previously unlimited).
  • Set the strength of Remnant Carrier stun items to that of regular NPC items (less effective towards pilots).
  • Adjusted Remnant Carrier speeds to be more on average scale of system player ships.

Other Changes & Fixes
  • Fixed bug that sometimes a unit/pilot was destroyed twice, resulting in doubled rewards, pilots ending up in two pods etc.
  • Fixed a bug that would lead to twice the amount of collected energy since the carrier update was released
  • Reworded "Star system" info on carrier intel board as "System tech":
    • A small intel category tooltip is now shown when hovering over the system/ planet / bp type fields after they had their value set.
    • "Tau Ceti / Oort" is now displayed for spawns on Earth (in Unrest), as opposed to "Sol".

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Narokath

Splitscreen Studios
Joined
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Messages
1,162
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2,497
Game Hotfix #1 Update July 16, 2026

At 10:45 AM UTC (12:45 CEST), game servers will restart for a game update to be deployed.

Bug Fixes
  • Fixed a sound-related crashing issue.
  • Fixed ribbon-trail style effects sometimes not vanishing as intended.
 

Narokath

Splitscreen Studios
Joined
May 28, 2013
Messages
1,162
Reaction score
2,497
Game Hotfix #2 Update July 16, 2026

At 12:30 PM UTC (14:30 CEST), game servers will restart for a game update to be deployed.

Changes & Fixes
  • Fixed that some shot effects did not get the proper setting applied (color etc.).
  • Fixed that the invulnerability ("landing protection") visual effect was not properly removed.
  • Added that energy spawned from Remnant Carrier actions can be collected swiftly regardless of the collector being used.
 
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