Hello everyone. It's RavenPL here...
It's nice Fission that You have made the separate feedback place topic about Colossus and systems connected to it. I really appreciate it.
As far as some of people here could know, and are following my
Pirates' Voice series on
YouTube, I have presented there quite nice idea about the
Colossus changes that some of people from
Askone Server (and not only) already likes. But it is connected with some kind of more work for Developers to do, as it requires quite new code to implement, I suppose. Why is that? Please, follow the text for the answer of the question. I hope you will not be bored of reading
Colossus... How is it now?
Colossus system nowadays have some dis- and advantages. Beginning from the latest
Cryonite update, it gives now quite cool rewards compensating the time used to make some PvP fun right there. Pilots can really quick gain some knowledge in PvP, as well as some
cryonite, achievements and stuff. So the event itself always was, is and will be good break away from PvE routine that is served among different activities.
But as far as some people here know, I am the one that
is consistently participating in this weekly event. But people don't really have to join the
Colossus fight to know, what is the constant problem in such deathmatch. First of all are the valuable premium game changer items. Yes, you already can guess right, these are
Gravitons. Basically, I understand the excuses of permanent Graviton users saying that "
They have them, why not to use?", but everyone can say that in PvP they are
incredibly broken. Considering the match-up of Graviton and non-Graviton user, the second one have basically maybe
1% chance to win any PvP unless he is a stunner player and RNG smiles to him and he may runaway from the Graviton user opponent. But when we see someone using red graviton + orbital strike on someone, in some specific cases it's just "boom" from 100% to 0% HP.
Second thing that you can see with the naked eye is the
teaming issue. So two people going on without shooting each other killing different targets to farm points quickly into the top score. Points trading included, to give someone 1st or different, higher place in scoreboard
for free. That kills the joy of the PvP event as well. And yes, I understand again that someone can say "
But we team, so you can team as well", but is it really fun to just make other people not come to the
Colossus just because of that? Yes, I know a lot of people that don't really want to come there, because of this exploit. Even with the
Cryonite change patch, a lot of people
are not gathering there, because of that.
Third thing is the
energy usage there. People without memberships can't really enjoy the PvP feeling there, because after each 1 PvP in higher tech, they
have to fill up, so they lose the points that they could gather, if they didnt have to fill up on energy spot, where they can be
easily shot down without energy... That's pretty creepy I may say. Even if the membership on higher levels is quite necessary (
I am flying with permanent 100% membership myself lol), then the
Colossus PvP battles should be free from pay to win boosters, such as
Speed Booster that was already
banned even on
Pirate Mode activated.
Colossus in the future... How do I see the improvements for the Deathmatch?
Now, let's jump to the things I would like personally to see in the
Colossus deathmatch. Of course, first of all, I will try to connect the improvements to the statements that I have written before.
Gravitons: Here I would suggest to bring them some limitation. Of course, the best would be to ban them forever on
Colossus battles. But if it's not available solution, then
increasing the cooldown significally on them would be appreciated. Same formula could be used here, like for
Conquest battles (as far as I know, cooldown on Gravitons on CQs will be increased :> ). That step will automatically solve this issue. Someone may use
Graviton once or twice on whole PvP battle for decisive points and for me it's acceptable. But spamming is just meh...
Teaming issue: I don't really have the solution here connected with the game mechanics
, as it's quite hard for me even to imagine such a system preventing teaming. Maybe you,
Developers, will bring some into life, but I can't really come up with anything. I can only suggest that
atleast one GM may be online during the PvP fight on
Colossus on one server. But this might be as well too much for our GM Team, as for
each server the GM would need to be dispatched. Players themselves may send tickets, if the teaming is not even hidden from other players, so that GMs may see, if these exact two players wasn't really going solo and just jail them for some specific time. Or just make the ability
to not let them join few Colossus battles a row as a judgement.
Energy usage: Here I would suggest, like
Getagripx from Askone Server and others probably did, to
decrease,
nullify the energy usage completely, or
increase the amount of energy from orbs on Colossus planet. If the energy usage could be decreased, then all energy orbs
would stay the same as they were and the drones' energy usage would be same as it is. If
nullified completely - then the energy orbs would disappear from the planet. If the amount of energy was increased from orbs, then energy usage would stay the same, but I would request at least
300% of energy amount increase for every technology on Colossus
(because the energy orbs value varies between the system technology used in the battle).
Additional improvements: After each
death on Colossus, I would increase the amount of time player
have to wait to go to hangar, or to
materialize on Colossus (we can use the same solution as on CQs, to remove the ability to go to hangar so that player may use only one ship for whole deathmatch). To increase the
variety of action in Colossus, I may suggest some spots on map to have specific behaviours. Like on
Cetacea - the
Corruption Cloud area. But don't bring the Sentries on Colossus, pleaseee
More potential for Colossus?... So the "Arena of Colossus"!
So yes, this is the time for my idea to shine. As I said on the beginning of this quite huge post on forum, this idea
"it is connected with some kind of more work for Developers to do, as it requires quite new code to implement". What is the idea itself?
I was talking about it in
4th episode of Pirates' Voice series, so it was already almost an year ago. So this is the time to bring you even more close into
"Arena of Colossus" that I presented you there.
"Arena of Colossus" is the idea took from other games that I have been playing a little bit, but suited well for
Pirate Galaxy as well. No, it's not a copy, it's a different kind of feature that
Pirate Galaxy have never seen before. Let's imagine that two people would like to try the PvP on the planet without
anyone disturbing them. As we can know, if two people both turn on
Pirate Mode, they are already
in danger of being attacked by other players that wants to hunt them down. And the other thing, that someone
wants to compete with other people but as we know,
Open World PvP don't really exist in
Pirate Galaxy, and most of
reds nowadays don't shoot each other when doing PvE content. With both of them,
"Arena of Colossus" helps:
To be continued....