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CQ's keep getting boring

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Hoppo

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I've noticed that cq's seem to pick up interest when the clans are even, then when several allies start winning them all, interest drops. and the cq's then become boring, where sometimes, the clan with the most players online don't even have to fight for it. They just have to land and take the beacons, which is so boring.
Example:

Our clan ( Team Moonshine ) were allied with GoA, Hammers, and Dark Brotherhood, and we started winning every planet. This resulted in clans staying away, which left us with nothing to do but wander over to the next cq planet. So we decided that our clan should cancel alliances, and join up with F242 to make it more interesting. At first we were winning, with the occassional loss, then Loyal Elites joined alliance with our old allies, and they started winning all the cq's. Of course, this has resulted in players from our clans staying away as they don't want to lose cry, or waste game time in pointless attempts at winning. So now, Hammers and their allies are back to doing boring cq's.

I suggest that SS change the amount of allies allowed to 1 or 2 so that more clans have a chance at putting up a good fight, and maybe even winning, instead of being vastly outnumbered as they are at the moment. We have allied with 2 more clans today, which hopefully makes it more interesting, but I still think that the limit for allies should be lower than the current 3.

Your thoughts everyone?
 

CapnSanta

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Well from what I have been told in game by pilots who used to do CQs is simply this...

The new CQ system is boring. Apparently the old way was more fun.

As for size of alliances.. that wont work anyway due to agreements between "clan friends" who actually decide who gets the planet for the week anyway.

CQs ought to be a free for all, that would make things more interesting.
 

dogdrool

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I could not agree more with Capn Santa, lose the alliance's and make it a clan against clan free for all again, the last clan standing is clearly the winner and they will have to work hard to fight off all the other contenders.
 

LordCougar

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Your conclusions are completly wrong and egoistic. You want system in which your clan will gain the most because your philosophy to play in this game is to make from 10 clans one the biggest and and the strongest, and forbid few smaller clans which prefer to build your own small society to make alliance against you, I really doubt, making from clans only tools to make CQ is good for this game, CQ isnt main goal of it, not everybody finished this game and are only waiting for draconis, there are lots of ppl needing clans for cooperations and leveling up, for those ppl aren't place in clans/alliances you want to build.

Second, we mainly begin to win again, becouse after you broke alliance and joining with xr-guards, you gave ppl reason to come back and play again. We were bored and haven't been coming for CQ. But finally new reds appears, means you.
I will remind you, when you broke alliance, in clan like hammers berely few ppl were online(in other similarly) in cq time, now its sometimes more than 20, which is main reason why you being to lose. You have on the beginning advantage, you have planed to fight agains us pretty well, you organized main stike, but finaly after first mess you made in our alliance, we come back wery good organized

You finaly made additional alliance, so argumes about LE as a reason you begun to lose isnt actual, You kave 4 clans in alliancem, and you lost in last weekend.

Second, HAMMERS has now new name, its called TEAM MOONSHINE. Almost all former players, owners of hammers are now in TM. From old Hammers clan left mainly only name.
 
A

Anonymous

If you think CQ's are boring, why not cancel all alliances for the conquest and have a massive fight over the planets rather than an easy time.

Also if you think they are boring then why do you even go, they are optional
 

Hoppo

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Epicenter said:
If you think CQ's are boring, why not cancel all alliances for the conquest and have a massive fight over the planets rather than an easy time.

Also if you think they are boring then why do you even go, they are optional
I go to them in the hope that there is enough people online to make it a good fight. Yes it's good to win, but even if we lose, so long as the fight was good, I'm happy. I don't mind losing cry becasue I can make it back up easily by going grinding for a half hour or so.

Your idea for the clans to cancel alliances would be good too. Several clans all fighting for the planet would change things dramatically. Even the clan with the most payers online would find it difficult to win, but it would also attract more players. :D
 

Delloda

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We did have an idea where the amount of alliances are scaled so that they more clan members you have in your clan the less alliances you would be allowed to have to a max of 3 but it was scrapped.
 
C

CommanderCody

I think part of the problem is its soo easy and simple. Theres only 2 basic stragies that all CQ are based on.

1. Find and Engage the enemy head on

2. Activate the most beacons and usally also try to avoid engagement (but not always).

Either way the clan/coalition of clans with most members seldom looses. (There are cases where they were clumsy and the lil guy got lucky. Such as which TTW in the old days at its peak of might sometimes was able to beat their allies - PE and SOB when fight over planets when there was no other powers to speak of in the universe. But they only won cuss SOB didnt deploy all their players into battle)


I personally think the solution is making it no so much more players/units but better stragtigy and better units.

Part of what if I was asked what would draw me more to CQs would be more than just the Conquest Beacon ships for CQs. For example, it would be nice to have clan harvesters to mine the surface of the planet you have captured, defense turrents that sorta like defend you HQ on the planet. Invasion Ships, Minelayers, etc.

Just control of the planet, the jackpot, the free e on the surface, etc isnt really inticing to most players and doesnt draw to me a large part of the server to come and fight. There r only like 120 of the 400-700+ Players of the Solaria server that are active that ever come to a single CQ at the very MAX.
 

defacto

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LordCougar said:
Your conclusions are completly wrong and egoistic. You want system in which your clan will gain the most because your philosophy to play in this game is to make from 10 clans one the biggest and and the strongest, and forbid few smaller clans which prefer to build your own small society to make alliance against you, I really doubt, making from clans only tools to make CQ is good for this game, CQ isnt main goal of it, not everybody finished this game and are only waiting for draconis, there are lots of ppl needing clans for cooperations and leveling up, for those ppl aren't place in clans/alliances you want to build.

Second, we mainly begin to win again, becouse after you broke alliance and joining with xr-guards, you gave ppl reason to come back and play again. We were bored and haven't been coming for CQ. But finally new reds appears, means you.
I will remind you, when you broke alliance, in clan like hammers berely few ppl were online(in other similarly) in cq time, now its sometimes more than 20, which is main reason why you being to lose. You have on the beginning advantage, you have planed to fight agains us pretty well, you organized main stike, but finaly after first mess you made in our alliance, we come back wery good organized

You finaly made additional alliance, so argumes about LE as a reason you begun to lose isnt actual, You kave 4 clans in alliancem, and you lost in last weekend.

Second, HAMMERS has now new name, its called TEAM MOONSHINE. Almost all former players, owners of hammers are now in TM. From old Hammers clan left mainly only name.
You talk about how he is egoistic, and yet you defend a system where YOUR clan will take it all. Isn't that ironic?

And don't start with the old ''helping small clans'' excuse, we all know that it is just an excuse for breaking the alliance limit... which i may point out, is against the rules. And your friends really have a habit for breaking rules, which have punished them before.
 
C

CommanderCody

lol the way to help small clans is to encourage them to "MERGE" together to form bigger stronger better ones. for example, NME and our Sub-Clan TN (which saddly Numda hasnt persued good relationships with) is somewhat a merge of FBA (Fighting Blue Arrows), Parts of WoW(Winds of War), and many other smaller clans.

lots of noob clans cant beat few super-clans.

Theres an old saying...

"United we stand, divided at the end of the earth in an age of shattered shields and broken dreams we shall fall."
 

defacto

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CommanderCody said:
lol the way to help small clans is to encourage them to "MERGE" together to form bigger stronger better ones. for example, NME and our Sub-Clan TN (which saddly Numda hasnt persued good relationships with) is somewhat a merge of FBA (Fighting Blue Arrows), Parts of WoW(Winds of War), and many other smaller clans.

lots of noob clans cant beat few super-clans.

Theres an old saying...

"United we stand, divided at the end of the earth in an age of shattered shields and broken dreams we shall fall."
Indeed.

The problem is that most clans instead will fight side by side with the bigger ones, thus breaking the alliance rule.
 

Heriiwax

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1st: As I belive the GM's are to be correct it is (according to one of them) allowed to have unofficial alliances(not my words at all)

2nd : hammers alliance are NOT organised you are just numerous.

3rd : We dont care about winning or loosing, ofc it is good with som +% bonus, but as long as the fighting is good i'm satisfied. Cq's are the only thing that can be amusing in this game (as SS are a little too slow with draconis) so why ruin' it but bringing 20 more ppl than us?

So far the numbers taken to Cq's with me counting reds the record is : 45 Hamm/GoA/DB/LE against 22 F242/TM

= 4*MS 41 players vs 2MS 20 players

*MS= Motherships
 
C

CommanderCody

couldnt agree more defacto but there is no rule stating that you cant have an unoffical alliance w/another clan.

Also, usally theres 3 sides:
1. The Newly Born Super Power that is "Fighting for the little guy"

2. The Old folks who got everything before everyone else who most everyone but their allies consider "The Old Evil Tyrants"

3. Then there is those who dont really particapate in CQs and try to stay neutral and not get involved or think they cant make a difference. This is the usally from my understanding of PG the majority of the bulk of PG players. the two earlier said powers realise the power that they can have if they can tap into these folks, whoever taps into these best will most likly win. Now, of course there are exepsions.
 

LordCougar

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unofficial allies ??. Its only something what born in jelaus ppl who couldn't stand, they are losing.
I will remind you clans you accused us earlier to be with us linked, War Gods, Black Dragon Warriors. One of them was few days ago your official ally. So kid with small brain, first check fact.

Second, only losers can generalize fact that we sometimes leave planet in VEGA system, and only in vega to some random clans, as a global behave in every system in this game.
But as life show, cheaters cries the most - always. Look who is going to cq using dead clans you are still controling, only to use their pigs as a weapon, In every system of this game.
If we did something like that, you would cry here telling everywhere stories about interstationl crime gang which is playing in pg
what a looser

be a man, and dont cry every time you begin to lose

as you see nobody here from tm is teling this crap, becouse they know we always play fair, they were not so long time ago part of this alliance
 

Hoppo

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Yeah that's true, we were part of the alliance, but we cancelled it to make it more interesting as no other clan was turning up for cq's. Now many people have joined Hammers and their allies, just for the cry bonus. The problem there is that there are now so many of them at cq's, that they outnumber everyone else, to the point where no-one turns up again, although we do try when we can. :D
 

rad1069

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I've done 1 or 2 cq's since SS has gone to the conquest ships and it's not for me. Theres not enough action there like back in the old way when PG first came out where it 40 to 100+ pilots at cq's fighting for planets and having alot of fun doing it. Invasions are more fun than the cq system in place. So until things change there will be hardly any pilots show up. Maybe if SS went back to the old CQ system and the new pilots got a taste of it, more pilots would show up and the old pilots would come back to cq. Just a thought.
 

marcs25

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nah CQ are not boring just today we did a gemini and sol CQ,the sol CQ was fun since we had 3 clans vs other 3,we turned out superior,the gemini we won as well
 

dogdrool

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marcs25 said:
nah CQ are not boring just today we did a gemini and sol CQ,the sol CQ was fun since we had 3 clans vs other 3,we turned out superior,the gemini we won as well
Solaria cqs are probably not boring and your having fun, however it seems that the point is being missed here. It is the Askone CQs that are being referred to here and no other server
 
T

TwistedMetal

its simple there is no need to have a 5 clan alliance which is what is happening now, there should be no alliances at all then the best clan on the day wins weather it be team moonshine, goa or hammers and this way it will liven up the cqs and make it fun again
 

Galm

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i know this isnt about solaria CQ or anything but id just like to say that this happened on solaria before but the people who were doing it were caught into a clan problem and alot of their people left and it stopped....but it still happens occasionally...not much. my point is, the only thing that can change that problem is time.
 
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