hello is it me again 
the thermoblaster in systems inferior to sirius has the base damage very close to the orbital strike:
thermoblaster in sol (black granite):

orbital strike in sol (black granite):

But the orbital strike in pvp is very unbalanced, its damage prevents any pvp in which your opponent has a real chance to win:
thermoblaster strong sirius (black granite)

orbital strike strong sirius (black granite)

And in some ships it is impossible to retaliate the attack, as in the terrorizer, if the player receives critical damage, he loses the fight instantly:

my idea is to lower the damage of the orbital strike in pvp, so that we have a more dynamic pvp
the thermoblaster in systems inferior to sirius has the base damage very close to the orbital strike:
thermoblaster in sol (black granite):

orbital strike in sol (black granite):

But the orbital strike in pvp is very unbalanced, its damage prevents any pvp in which your opponent has a real chance to win:
thermoblaster strong sirius (black granite)

orbital strike strong sirius (black granite)

And in some ships it is impossible to retaliate the attack, as in the terrorizer, if the player receives critical damage, he loses the fight instantly:

my idea is to lower the damage of the orbital strike in pvp, so that we have a more dynamic pvp