Also Plunder Repair target tech fails when you land. Please fix this so I can finish that last neural net tech missionRazzorkill said:The following white missions fails when you land on surface:
1. Grab incinerator tech
2. Loot repair turret tech
If I find more after unlocking more I will report it here
Also for PVE achievement, I have not found a counter for Ancient Sejmet or mantis interceptor, is is meant to be like that?
Best regards Razzorkill
Gets adressed, Thanks.Razzorkill said:Also Plunder Repair target tech fails when you land. Please fix this so I can finish that last neural net tech missionRazzorkill said:The following white missions fails when you land on surface:
1. Grab incinerator tech
2. Loot repair turret tech
If I find more after unlocking more I will report it here
Also for PVE achievement, I have not found a counter for Ancient Sejmet or mantis interceptor, is is meant to be like that?
Best regards Razzorkill
Best regards Razzorkill
This was working like that even before the update. But we have addresed this so that players can read the mission log after they have completed the mission in the next version.gabobaggio said:Even the missions when finished, the messages are closed and the story cannot be read.
That is golden! I could reproduce this as well. Time to narrow it down and squash that bug for good ^^The_Ghost said:Landing and traveling around Calon for a couple of minutes then orbiting and changing resolution seems to be fairly consistent at causing a crash.
The fix was applied to prevent op shield and protectors; the item will get balanced in relation to the ship it is installed in. but I just checked it, the difference between long, rapid and regular ancient shield is unchanged.Hecatte said:Heya, ik this aint for tc3 or is, idk, I am using sirius emperor with ancient armor and the long protector aint like strong anymore, its out from 3 blasters from pvp and pve, i dont know whats all about this, my mates also says that, but do something about it.
Regards, Hecatte
Actually no, the long protector was pretty decent before but wasnt stronger than the ship itself, since this 'update' nerfed the protectors, all ships and prototypes will barely do anything with this kind of new protector, some mates from my clan says that the rapid prot now is same as this long one, aint balanced at allalewx said:The fix was applied to prevent op shield and protectors; the item will get balanced in relation to the ship it is installed in. but I just checked it, the difference between long, rapid and regular ancient shield is unchanged.Hecatte said:Heya, ik this aint for tc3 or is, idk, I am using sirius emperor with ancient armor and the long protector aint like strong anymore, its out from 3 blasters from pvp and pve, i dont know whats all about this, my mates also says that, but do something about it.
Regards, Hecatte
If the item was a lot bigger than the ship it was normal it was totally op, and with the change now that is no longer the case. But that is intended.
That is truth , protector is nerfed well , hit points are reduced as it took 3-4 shots to take the protector off. We most likely PvP every day and we noticed in both PvP and PvE several times that protector is nerfed overall.Hecatte said:Actually no, the long protector was pretty decent before but wasnt stronger than the ship itself, since this 'update' nerfed the protectors, all ships and prototypes will barely do anything with this kind of new protector, some mates from my clan says that the rapid prot now is same as this long one, aint balanced at allalewx said:The fix was applied to prevent op shield and protectors; the item will get balanced in relation to the ship it is installed in. but I just checked it, the difference between long, rapid and regular ancient shield is unchanged.Hecatte said:Heya, ik this aint for tc3 or is, idk, I am using sirius emperor with ancient armor and the long protector aint like strong anymore, its out from 3 blasters from pvp and pve, i dont know whats all about this, my mates also says that, but do something about it.
Regards, Hecatte
If the item was a lot bigger than the ship it was normal it was totally op, and with the change now that is no longer the case. But that is intended.
Razzorkill said:Also Plunder Repair target tech fails when you land. Please fix this so I can finish that last neural net tech missionRazzorkill said:The following white missions fails when you land on surface:
1. Grab incinerator tech
2. Loot repair turret tech
If I find more after unlocking more I will report it here
Also for PVE achievement, I have not found a counter for Ancient Sejmet or mantis interceptor, is is meant to be like that?
Best regards Razzorkill
Best regards Razzorkill
Razzorkill said:Razzorkill said:Also Plunder Repair target tech fails when you land. Please fix this so I can finish that last neural net tech missionRazzorkill said:The following white missions fails when you land on surface:
1. Grab incinerator tech
2. Loot repair turret tech
If I find more after unlocking more I will report it here
Also for PVE achievement, I have not found a counter for Ancient Sejmet or mantis interceptor, is is meant to be like that?
Best regards Razzorkill
Best regards Razzorkill
Another 2 white bp mission fails upon landing:
loot advanced repair turret tech
swipe advanced protector
alewx said:Razzorkill said:Razzorkill said:Also Plunder Repair target tech fails when you land. Please fix this so I can finish that last neural net tech missionRazzorkill said:The following white missions fails when you land on surface:
1. Grab incinerator tech
2. Loot repair turret tech
If I find more after unlocking more I will report it here
Also for PVE achievement, I have not found a counter for Ancient Sejmet or mantis interceptor, is is meant to be like that?
Best regards Razzorkill
Best regards Razzorkill
Another 2 white bp mission fails upon landing:
loot advanced repair turret tech
swipe advanced protector
Thanks the missions get adressed, but so far i can't get the mission about repair turret to fail instantly.