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Bug Reports for TC 3 only !!!

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Faye

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This thread will be opened on the update day and will remain open for one week.
Please only write reports about TC3 here.
Please use the form below.

This post will be updated regularly.

fixed (coming in next version):
  • missing achievements for sjmets and interceptors
  • Fixed White mission "Grab incinerator techs"
  • Fixed White mission "Loot repair turret techs"
  • Fixed White mission "Plunder targetrepair techs"
  • Defende Energy Collector mission units might drop Items lvl 84/86
  • Improved mission messages behaivor to not be cleared out on mission failed/completed
  • Fixed Client crash when changing resolution after leaving a planet with realtime water
  • Fixed white mission "swipe advanced protector"

known (in progress):

internal ticket (will be fixed later) :

Information:


DONE:
  • Bp achievement of Calon not listing the 2 new items
  • Material LOD Models of destroyed ancient structures
  • Mission for collecting corruptioncloud on venar fixed
  • Repairitem balance beeing too bad
  • Shield & Protector exploitable
  • Storymission 15 "Bit by Bit", gone missing


The subject must contain a clear summary of the Bug in one Sentence.
Example: "On map X on location X/Y there was problem X"

Subject:
Issue summary : e.g. Missions units doesnt land

Description:
Explain Problem?
Where did it happen?
How can it be reproduced?
etc.

Client/Launcher Version:
Write down the number that is visible on the top left corner of the client/launcher window frame.

Avatar Name:
Name of your Avatar where you have encountered the problem.

Screenshots:
Show screenshot here that helps to understand the problem

Copy(CTRL + C) and Paste(CTRL + V) the example below as a template to create a new Topic.
Code:
[color=#808000][b]Subject:[/b][/color]

[color=#808000][b]Description:[/b][/color]

[color=#808000][b]Client Version:[/b][/color]

[color=#808000][b]Avatar Name:[/b][/color]

[color=#808000][b]Screenshots:[/b][/color]
 

destroier6

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Subject:
Material LOD Models of destroyed ancient structures
Description:
The destroyed ancient structures in pirates areas looks like if it wasnt destroyed when you are far from it.
Client Version:
1001420
Avatar Name:
destroier6
Screenshots:
Far
Render.png
Close
312.png
 

Faye

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Ty for the report destroier6 :)
 

gonzaabel

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Hi, I bought the deep recurrent repair turret and I feel it not have so much diferences with the modal repair turret. Maybe it is not balanced properly :sneaky:
 

alewx

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gonzaabel said:
Hi, I bought the deep recurrent repair turret and I feel it not have so much diferences with the modal repair turret. Maybe it is not balanced properly :sneaky:
hi gonzaabel, the items in TC are not as extremly balance to each other as it was previously in Draconis or before.
The items still increase in their power but you will not get this op feel as it was with other systems.
 

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Subject: Achievements not updated to need new techs for completion
Description: Tau ceti bp collector achievements do not appear to need scope shifters and deflection droids to complete them.

Subject: Techs not showing in blueprint list until started
Description: Neural net and deep recurrent techs do not show up in your bp list until you have started the bps. Same with sym, perc, multi, and modal for scope shifter and deflection droid. Also not showing with neon 3 and neon 4.

Client Version: 1001420
 

alewx

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The_Ghost said:
Subject: Achievements not updated to need new techs for completion
Description: Tau ceti bp collector achievements do not appear to need scope shifters and deflection droids to complete them.

Subject: Techs not showing in blueprint list until started
Description: Neural net and deep recurrent techs do not show up in your bp list until you have started the bps. Same with sym, perc, multi, and modal for scope shifter and deflection droid. Also not showing with neon 3 and neon 4.

Client Version: 1001420
Do you talk about calon BP collector or one of the other two?
 

gonzaabel

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Any TC BP archievement shows the new skills. Included Calon
 

themarv98

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Subject:
On Venar the Second new white Mission for the "Symbolische defelktiondroid" is brocken and have a wrong name

Issue summary :
The Mission for the "Symbolische defelktiondroid" is brocken there failt after start if you land. The name of the Mission is "Erbeute kraftblockvirustech" thats is an old mission.

Description:
Explain Problem?
The mission fail instantly (and i cant find the blueprint by the minelayer)
Where did it happen?
On the Orbit from Venar

How can it be reproduced?
If you start the mission and then land

Client/Launcher Version:
1001420

Avatar Name:
Marv98

Screenshots:
https://prnt.sc/rfcamr
https://prnt.sc/rfcccc

I have written a Ticket too because a Clanmember has told me that. And my english is bad sorry for that.
 

gonzaabel

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gonzaabel said:
Any TC BP archievement shows the new skills. Included Calon
lol I wanted to say that the new skills isn't show on the BPs list of the achievements. Sorry for that mistake.
 

Rajaa

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Subject: Repair glitch with Death Squad

Description: Ignomes r95 DS on Calon at coordinates 99/81 healed itself after we were shooting it. We've made it low HP like 15-20 HP left and it simply just stopped chasing , stepped back for like meter and healed itself to full HP. This didn't happen 1st time we killed it , but after new one spawned , it happened.

Client Version: 1001420

Avatar Name: Rajaa

Screenshots: cannot upload (tried it) because error message pops and says the file is too large (file size is 1.09 MB on medium quality graphics)
 

Rajaa

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Rajaa said:
Subject: Repair glitch with Death Squad

Description: Ignomes r95 DS on Calon at coordinates 99/81 healed itself after we were shooting it. We've made it low HP like 15-20 HP left and it simply just stopped chasing , stepped back for like meter and healed itself to full HP. This didn't happen 1st time we killed it , but after new one spawned , it happened.

Client Version: 1001420

Avatar Name: Rajaa

Screenshots: cannot upload (tried it) because error message pops and says the file is too large (file size is 1.09 MB on medium quality graphics)
bug_ignomes r95.png
My bad , even that image size is 1 MB in png format , border in px were 1110/500 (horizontal / vertical , then resized it to 400/300 by forum rules requirement).
 

gonzaabel

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Subject: Deep Recurrency Repair items hasn't differencies with the Modal tier

Description: I have tested with the Black Slate, the modal repair droid repairs 5% per second and the Deep Recurrency repairs the same 5% per second. With the repair turret using the Paragneiss occurs the same problem, modal and Deep Recurrency repairs the same % per second.
I think the problem is that adjustment: "Adjusted internal repair item mechanics to counter level difference based exploits." because the repair items are lvl 95 and the TC ships lvl 91... :|


Client Version: 1001420

Avatar Name: The Doctor (Gaia)
 

The_Ghost

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gonzaabel said:
Subject: Deep Recurrency Repair items hasn't differencies with the Modal tier

Description: I have tested with the Black Slate, the modal repair droid repairs 5% per second and the Deep Recurrency repairs the same 5% per second. With the repair turret using the Paragneiss occurs the same problem, modal and Deep Recurrency repairs the same % per second.
I think the problem is that adjustment: "Adjusted internal repair item mechanics to counter level difference based exploits." because the repair items are lvl 95 and the TC ships lvl 91... :|


Client Version: 1001420

Avatar Name: The Doctor (Gaia)
Yes this change apparently hurt repair techs badly for tau ceti. Bet there would be the same effect if you used perc repair droid on an r82 ship cause you have to complete venar sms for r91 armor. Or a weaker perc rd on r85 neon ships since perc is r87. :(
 

alewx

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Rajaa said:
Subject: Repair glitch with Death Squad

Description: Ignomes r95 DS on Calon at coordinates 99/81 healed itself after we were shooting it. We've made it low HP like 15-20 HP left and it simply just stopped chasing , stepped back for like meter and healed itself to full HP. This didn't happen 1st time we killed it , but after new one spawned , it happened.

Client Version: 1001420

Avatar Name: Rajaa

Screenshots: cannot upload (tried it) because error message pops and says the file is too large (file size is 1.09 MB on medium quality graphics)
There are some repogruops around, they could heal the DS back up, because if you went too far from them they will abort hunting you. Otherwise i couldn't reproduce the issue.
 

Rajaa

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alewx said:
Rajaa said:
Subject: Repair glitch with Death Squad

Description: Ignomes r95 DS on Calon at coordinates 99/81 healed itself after we were shooting it. We've made it low HP like 15-20 HP left and it simply just stopped chasing , stepped back for like meter and healed itself to full HP. This didn't happen 1st time we killed it , but after new one spawned , it happened.

Client Version: 1001420

Avatar Name: Rajaa

Screenshots: cannot upload (tried it) because error message pops and says the file is too large (file size is 1.09 MB on medium quality graphics)
There are some repogruops around, they could heal the DS back up, because if you went too far from them they will abort hunting you. Otherwise i couldn't reproduce the issue.
No, ds passed those two repogrubs and they weren't interacting with it. It was continuing to travel to near Odions with energy field near, then DS upon being Sniper Blaster-Ed by my mate ahead, first little followed him then turned back for meter and healed itself from 15% to 100% instantly. That is a glitch (but it happened once so far only, so it's rare). You can clearly see spot on the pic, if needed, i can show you the right spot on the server where it turned and healed instantly back to 100% hp even during combat with player.
 

alewx

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Rajaa said:
alewx said:
Rajaa said:
Subject: Repair glitch with Death Squad

Description: Ignomes r95 DS on Calon at coordinates 99/81 healed itself after we were shooting it. We've made it low HP like 15-20 HP left and it simply just stopped chasing , stepped back for like meter and healed itself to full HP. This didn't happen 1st time we killed it , but after new one spawned , it happened.

Client Version: 1001420

Avatar Name: Rajaa

Screenshots: cannot upload (tried it) because error message pops and says the file is too large (file size is 1.09 MB on medium quality graphics)
There are some repogruops around, they could heal the DS back up, because if you went too far from them they will abort hunting you. Otherwise i couldn't reproduce the issue.
No, ds passed those two repogrubs and they weren't interacting with it. It was continuing to travel to near Odions with energy field near, then DS upon being Sniper Blaster-Ed by my mate ahead, first little followed him then turned back for meter and healed itself from 15% to 100% instantly. That is a glitch (but it happened once so far only, so it's rare). You can clearly see spot on the pic, if needed, i can show you the right spot on the server where it turned and healed instantly back to 100% hp even during combat with player.
Thanks for the offer, but I found the location where it happend, the coords were not 1000% exact but quite close.
I'm checking the Squad and its AI, but as it is such a rare case where it only occured once, makes it quite difficult.
 

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the tc2 sm: A Dark Premonition [11th] has these units intellegence xx that seem to have huge HP and i was wondering if this is intentional or did they escape the nerf for tc3 part. if you have no engi there is no way to keep the ships that needs escort alive.

please confirm either of the 2 facts, because as it is this sm is too hard to do.
thanks in advance.
 

Rajaa

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Subject: Bug of Mission 2 "Stealthy Scientist"

Description: The mission is about escort scanning 2 areas for 1 minute , let Salvage team finish their job , then escort them to the lz. Me and ben1982 were doing separate missions , and we were clearing spots with deadlyhunter2 to pass with Salvage transporters. When we got to the LZ with them , when one of them entered , it properly said "Transporter is in orbit , well done." , but when second one entered and mission should have been Complete , sm said "The salvage team is no more! Mission Failed!" despite they both entered LZ safely and perfectly after our hard work to get them to lz. Video from ben's channel is bellow , you can check the whole mission and epic fail.

Client Version: 1001420

Avatar Name: Rajaa

 

Fission

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Blodreina said:
the tc2 sm: A Dark Premonition [11th] has these units intellegence xx that seem to have huge HP and i was wondering if this is intentional or did they escape the nerf for tc3 part. if you have no engi there is no way to keep the ships that needs escort alive.

please confirm either of the 2 facts, because as it is this sm is too hard to do.
thanks in advance.
Maybe a healer ship is needed in a escort mission ;)
 
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