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BP Decryption

Makk_3

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BP Decryption was a mistake
Recently returned to the game after a 6 year break to see this abomination of a system in the game.

Somebody please explain to me how BP Decryption is good for the game. You are quite literally forced to grind very specific blueprints to progress and it gets stupidly egregious once you reach Sirius, because you no longer can grind the blueprints you want.. when you want. You are at the mercy of RNG of R5 planets having the necessary blueprints to progress and god knows how long you will have to spend time in Sirius just to reach Tau Ceti because you need ALOT of blueprints.

This makes zero sense. Why do we have this arbitrary system in the game? Why are we being forced to sit and wait for the correct blueprints to drop in order to progress? Not surprised some new players quit so early, but atleast they have dodged a bullet.

I am on the verge of quitting for good now because i do not find this sitting and waiting in Sirius fun at all. I want to be in Tau Ceti grinding BP's there.
 

sergi211

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If you don't skip any planet in around 6mo you should have all siri tech
 

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Recently returned to the game after a 6 year break to see this abomination of a system in the game.

Somebody please explain to me how BP Decryption is good for the game. You are quite literally forced to grind very specific blueprints to progress and it gets stupidly egregious once you reach Sirius, because you no longer can grind the blueprints you want.. when you want. You are at the mercy of RNG of R5 planets having the necessary blueprints to progress and god knows how long you will have to spend time in Sirius just to reach Tau Ceti because you need ALOT of blueprints.

This makes zero sense. Why do we have this arbitrary system in the game? Why are we being forced to sit and wait for the correct blueprints to drop in order to progress? Not surprised some new players quit so early, but atleast they have dodged a bullet.

I am on the verge of quitting for good now because i do not find this sitting and waiting in Sirius fun at all. I want to be in Tau Ceti grinding BP's there.


It’s good because you don’t see people skipping tech rotations. Before when BP decryption wasn’t a thing, you could see players getting carried from vega to Sirius in a day and then installing Sirius tech on their ships to increase their levels rapidly.
 

Makk_3

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BP Decryption was a mistake
If you don't skip any planet in around 6mo you should have all siri tech
Which is quite simply too large of a time investment. We are talking about a single star system after all. No other star system takes this long to complete all the BP's, not even close. To make matters worse, if you do miss one you need, you then have to wait like a month or 2 for it to appear again.

It’s good because you don’t see people skipping tech rotations. Before when BP decryption wasn’t a thing, you could see players getting carried from vega to Sirius in a day and then installing Sirius tech on their ships to increase their levels rapidly.
You are still being timegated when you reach Sirius, no other way around it. BP Decryption atleast makes more sense in Vega-Draconis & TC because you can farm whatever BP any time you want. In Sirius you need X blueprint but can only farm X when X is available on a certain planet on a specific timeframe.

In all honesty, i'd be less against the system, if Sirius BP's were prioritized more in the R5 drop pools (the main reason most players are there after all are Sirius BP's), but that's not the case and you have Vega-Drac BP's polluting the drop pools, thus adding into the timegate.
 

sergi211

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Which is quite simply too large of a time investment. We are talking about a single star system after all. No other star system takes this long to complete all the BP's, not even close. To make matters worse, if you do miss one you need, you then have to wait like a month or 2 for it to appear again.


You are still being timegated when you reach Sirius, no other way around it. BP Decryption atleast makes more sense in Vega-Draconis & TC because you can farm whatever BP any time you want. In Sirius you need X blueprint but can only farm X when X is available on a certain planet on a specific timeframe.

In all honesty, i'd be less against the system, if Sirius BP's were prioritized more in the R5 drop pools (the main reason most players are there after all are Sirius BP's), but that's not the case and you have Vega-Drac BP's polluting the drop pools, thus adding into the timegate.
Like any other MMO out there stuff locked behind time invested or payment? ......... :ROFLMAO:
 

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I fully understand your disagreement, Sirius wouldn't be a problem if it didn't have that mechanic of, if you're not here today, screw you for months until the BP you needed rotates again, in fact a friend and I call the stage of new players or old ones like you who come back after years, "the Sirius plug stage" for obvious reasons

And I've always thought that most likely new PG players don't continue the game through Sirius, not only because it requires a time investment, which many don't have, but also because the mechanics themselves are very stale, you can really want to get the BP but you are limited, this even caused a mass exodus of players when Sirius was released back in late 2011, many people didn't like the mechanics from day 0, and that's despite the fact that now it's much softer than before, because before it was completely random, there were no fixed deadlines for a BP, in fact in Aurora when the Ancient Myst came out for the first time (the best ship at that time) it took 2 years for it to come out again, and in Gaia I understand that the protector Sirius strong (now long) never came out until they made the Sirius adjustments a few years ago, that kind of things don't happen anymore, but that Sirius mechanic is still annoying
 
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I fully understand your disagreement, Sirius wouldn't be a problem if it didn't have that mechanic of, if you're not here today, fuck you for months until the BP you needed rotates again, in fact a friend and I call the stage of new players or old ones like you who come back after years, "the Sirius plug stage" for obvious reasons

And I've always thought that most likely new PG players don't continue the game through Sirius, not only because it requires a time investment, which many don't have, but also because the mechanics themselves are very stale, you can really want to get the BP but you are limited, this even caused a mass exodus of players when Sirius was released back in late 2011, many people didn't like the mechanics from day 0, and that's despite the fact that now it's much softer than before, because before it was completely random, there were no fixed deadlines for a BP, in fact in Aurora when the Ancient Myst came out for the first time (the best ship at that time) it took 2 years for it to come out again, and in Gaia I understand that the protector Sirius strong (now long) never came out until they made the Sirius adjustments a few years ago, that kind of things don't happen anymore, but that Sirius mechanic is still annoying


Funny that you say that, unlike you, waiting for 2 years, askone was waiting for 5-6 years for the myst drop :ROFLMAO::ROFLMAO: , we got the myst after the rdx gb when bg arc came into place :ROFLMAO::ROFLMAO::ROFLMAO:. I believe people should show patience when it comes to bps, its not a thing that gonna be done fast, done and over with.
 

Sar97

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Decryption system was probably placed just to appease some sad and pathetic part of the playerbase who complained about new players not spending absurd amounts of time grinding just like they did in the past. An extremely selfish and childish way of thinking btw (If I suffer, everyone has to suffer too).

I seriously wish new players could just skip sirius entirely, its an absolute slogfest. It wouldn't be as bad if all bps were available at all times, but alas, you have to grind when the game decides you have to grind instead of when you want to, if you are missing a bp either farm it when it's available or wait 6 months :)

I bet most new players like you quit once they realize the absurd commitment that sirius entails
 

GOTIL0N

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Funny that you say that, unlike you, waiting for 2 years, askone was waiting for 5-6 years for the myst drop :ROFLMAO::ROFLMAO: , we got the myst after the rdx gb when bg arc came into place :ROFLMAO::ROFLMAO::ROFLMAO:. I believe people should show patience when it comes to bps, its not a thing that gonna be done fast, done and over with.
It's not a competition to see who waited the longest, and people should be able to get BP whenever they want, and especially whenever they feel like it. Patience doesn't spawn in every human being and say, "Okay, I'm going to wait months for the BP that's got me stuck here on Sirius and preventing me from continuing my progress"
 

Genjiro

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Hello all,

Let's talk a bit about decryption, but first Sirius as I see the topics are broadly also related to it.
I see some good and some bad when it comes to Sirius singularity, I'm gonna list them out:

The good:

  • Great concept of collapsing planets and beefier enemies when you go from lower to upper ring
  • Sirius encouraged gameplay in squads and clans with cooperation over bp drops - effectively players had to communicate more which is a big part of pg that I enjoy
  • Satisfying feeling of fitting all Ancient items in the beginning. Ancient tech was cool, admit it :rolleyes:
  • Big cryonite numbers, and during global boost and with a personal booster? Addicting.
The bad:
  • No real use case of rings 1 to 4 sadly
  • Long rotation, don't need to elaborate as everyone is aware
  • Brutal if you miss a planet you need
  • Bosses are easy, yeah they are just beefier with low damage (sorry I am weird)

About decryption. I think it was a good idea to prevent over speeding to tau ceti as a 🚧
But decryption also means needing to be in the right place at the right time for an inconsistent player(rng). Although hard to cater to all variety of players, easy to see from pov of a casual/newbie why it could be altf4 worthy. I have no real solution to this in mind.

Genjiro
 

Sar97

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Hello all,

Let's talk a bit about decryption, but first Sirius as I see the topics are broadly also related to it.
I see some good and some bad when it comes to Sirius singularity, I'm gonna list them out:

The good:

  • Great concept of collapsing planets and beefier enemies when you go from lower to upper ring
  • Sirius encouraged gameplay in squads and clans with cooperation over bp drops - effectively players had to communicate more which is a big part of pg that I enjoy
  • Satisfying feeling of fitting all Ancient items in the beginning. Ancient tech was cool, admit it :rolleyes:
  • Big cryonite numbers, and during global boost and with a personal booster? Addicting.
The bad:
  • No real use case of rings 1 to 4 sadly
  • Long rotation, don't need to elaborate as everyone is aware
  • Brutal if you miss a planet you need
  • Bosses are easy, yeah they are just beefier with low damage (sorry I am weird)

About decryption. I think it was a good idea to prevent over speeding to tau ceti as a 🚧
But decryption also means needing to be in the right place at the right time for an inconsistent player(rng). Although hard to cater to all variety of players, easy to see from pov of a casual/newbie why it could be altf4 worthy. I have no real solution to this in mind.

Genjiro
Make it so that whenever you collect a BP you already have you also get a token, that token can be used to buy the bps that you actually need, that way when you miss a planet with an important BP you can farm those tokens instead and buy the BP. Add a daily/weekly token cap so that you don't rush the whole thing in a week. That way you have people still interacting with the system but if they happen to miss a BP it won't be as punishing.

Also the boss summoning mechanic gets tedious real fast. It's fun the first couple of times you do it but becomes a chore later.
 

Makk_3

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BP Decryption was a mistake
Make it so that whenever you collect a BP you already have you also get a token, that token can be used to buy the bps that you actually need, that way when you miss a planet with an important BP you can farm those tokens instead and buy the BP. Add a daily/weekly token cap so that you don't rush the whole thing in a week. That way you have people still interacting with the system but if they happen to miss a BP it won't be as punishing.

Also the boss summoning mechanic gets tedious real fast. It's fun the first couple of times you do it but becomes a chore later.
Great idea! To iterate further on this, you could make certain tiers of tokens. Say you shoot WU's, you get WU tokens for the BP's you already have and then can spend those on the "token shop" for the BP's that can drop from WU's. A weekly cap of tokens to afford like 2-3 BP's of your choice would significantly ease the grind but still would make you spend a decent chunk of time if you want everything.

In this way, you can atleast gear up a single ship with all the BP's you need to start with TC fairly quickly, but would still have to come back and interact with Sirius for more BP's.
 

Genjiro

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Make it so that whenever you collect a BP you already have you also get a token, that token can be used to buy the bps that you actually need, that way when you miss a planet with an important BP you can farm those tokens instead and buy the BP. Add a daily/weekly token cap so that you don't rush the whole thing in a week. That way you have people still interacting with the system but if they happen to miss a BP it won't be as punishing.

Also the boss summoning mechanic gets tedious real fast. It's fun the first couple of times you do it but becomes a chore later.
Doesn't this also kill boosters?(Bp/Fp/Hp which are bought together to minimize time spent by players generally to ease farming) The token may need variance among WU,MU,SU,CU, else I can simply spam kill the weaker ones to get tokens for CU prints.
At the end split also needs a way to monetize and sirius is a good part of it I presume.

In an ideal world it's a decent idea, I would do something like: "The token can only unlock sirius items that were in rotation in past month/30days" and tier 1 to tier 4 of tokens depending on unit shot or something like above pilot mentioned.
 

Dreadnouhgt

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About decryption. I think it was a good idea to prevent over speeding to tau ceti as a 🚧
But decryption also means needing to be in the right place at the right time for an inconsistent player(rng). Although hard to cater to all variety of players, easy to see from pov of a casual/newbie why it could be altf4 worthy. I have no real solution to this in mind.

Genjiro
Split "almost" fixed Sirius by Adding 2 more bosses that spawn more Blueprints, Soris, Giza and Armana are 9 Blueprints that can drop while 5-14 (18 is quickly farmed) are still one per planet. This is the main problem.

Add more Rings, delete the Missions where you need to push the little ships inside the Repair turret, they are borderline terrible with Strong Blasters, give planets a longer lifespan. I can speak for our Clan, we are tired from doing Mission, especially those mentioned above.

"Fix" 1-4 by adding 1 Random Gold Blueprint from all Systems, lock them behind a Mission, so people need to use their Sirius Ships more. Let them fight anything, random Houses, Event Mantis, Eggs, God itself, i don't know.

Sirius is a cool idea that could be expanded on by adding more stuff. Like the rest of the game, it needs something to do on all rings, not only the 5th one.

Dont increase the difficulty of the Bosses, some Clans will struggle because they don't have enough People, increasing the difficulty of Mandatory Loot Bosses could drive even more away if they can't beat them anymore with 2-3 (yes i know 2 players doing Giza's is too easy but not everyone has the time to farm them, there needs to be a good balance) We do with 2 Eagles all Bosses but when there will be new players they don't have those Ships, balancing should be centered around all Players, not only those with Years of collecting Ships and building the best of the best.

Super random thought i had, turn 1-4 into random System "locked" Planets, one Planet is only Mizar tech, the other is Sol etc. Or rather make them choose for people who dont want to do that. On Earth in unrest you have this nice Pop-Up, make them choose between normal Sirius or System Locked with better Loot
 
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The token idea seems nice. Instead of a weekly limit I would make it so that you can only get one (of each type) per planet, otherwise there's barely any incentive to play once you're weekly capped.
That would basically cut the time needed for all BPs in half and allow earlier exploration of TC while still demanding a big playtime as you need to complete each BP twice on each planet.

About rings 1-4, it's sad that you guys feel that they are useless, because in my opinion they're one of the best parts of Sirius if you can manage to gather some friends to explore them fresh out of hive, the progression is actually really neat.
I must admit though, practically nobody does that because new players join clans that boost them to r5 directly so they can't enjoy any sense of progression.
It's also a part of the problem. Lvl 70 players that reach sirius, if they join r5 clans they are completely robbed of their agency and ability to do anything to progress, they can only wait for others to grind for them while they basically watch. That combined with the long wait for BPs, it's a gamekiller for most new players.

I don't have a miracle solution for sirius, in order to make it interesting for new players you'd have to rework it entirely.

Super random thought i had, turn 1-4 into random System "locked" Planets, one Planet is only Mizar tech, the other is Sol etc. Or rather make them choose for people who dont want to do that. On Earth in unrest you have this nice Pop-Up, make them choose between normal Sirius or System Locked with better Loot
I would support this idea if sirius was made to be only r82 and split manages to bring up something to fill the 70->82 progression that sirius was supposed to be.
 

GOTIL0N

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About rings 1-4, it's sad that you guys feel that they are useless, because in my opinion they're one of the best parts of Sirius if you can manage to gather some friends to explore them fresh out of hive, the progression is actually really neat.
I agree with basically everything you said, but I have to say that this part seems completely false to me, I do not deny that as a new player perhaps the first few days the thing may seem funny to you, but after those days I am 100% sure that it will be annoying, the proof of this is that Sirius when it was released, there were people who at first did not like the 1-4 ring adventure, that is, some did not even reach the 5th ring, and others reached the 5th ring and forgot that the others existed, and not only because then it becomes tedious, but also because why would you want to be on those planets if a 5th ring offers you everything and better, in terms of BP and cryonite
 

Genjiro

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About rings 1-4, it's sad that you guys feel that they are useless, because in my opinion they're one of the best parts of Sirius if you can manage to gather some friends to explore them fresh out of hive, the progression is act
I must admit though, practically nobody does that because new players join clans that boost them to r5 directly so they can't enjoy any sense of progression.
It's also a part of the problem. Lvl 70 players that reach sirius, if they join r5 clans they are completely robbed of their agency and ability to do anything to progress, they can only wait for others to grind for them while they basically watch.
There are no rules surrounding ring 1-4, so can't blame those who skip the rings.
And, I am not in the right when I said those rings were useless, they do provide a sort of point for obtaining placeholder item as a sirius newbie if they are missing a sirius ancient blueprint. I remember having a kenyte blaster for ages.

The fun part is completely based on each person's perspective and experience I suppose.
 
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