Risk
Member
- Joined
- Mar 27, 2015
- Messages
- 26
- Reaction score
- 72
- Server
- Askone
- Main Pilotname
- Risk
- Rank
- 95
Apologies for the text wall, but I wanted to be very detailed and explicit as I think this idea is very thoughtful.
While there are many ideas I would like to see implemented into the game, one of the most positive, effective and non-controversial changes I can think of is a change to cryonite collection and how it works.
Since the release of the game, the cryonite collection system has remained largely the same. This in itself is not necessarily a bad thing. For a few years, it made perfect sense that cryonite collection should be manual, because cryonite drops were not unique to you. Other players who shot the same unit, regardless of whether or not they were in the same squad as you, would be able to see the drops.
Some years ago however, a change to cryonite distribution was introduced. A unit would no longer drop a single universal cryonite which people had to organise/fight over, but drops would instead be "instanced" and made unique to each individual/squadmate who contributed to the kill.
Due to this change in cryonite distribution, it has no longer been necessary to continue a system of manual collection, and many players would welcome a "quality of life" change regarding this. The time and effort spent during manual cryonite collection quickly accumulates (especially when grinding) and this time accumulation leads to a sense of tediousness which, for some, manifests into boredom.
It is important to note that all cryonite dropped is currently unique in its visibility, meaning that since that update a few years ago, "stealing" cryonite has since been rendered impossible.
I thought about the best way to introduce a change like this; it could either be through an update which would be implemented directly into the cryonite collection mechanic, or it could be merged as a trait of the "Cryonite Refiner Drone". So, those who have the refiner drone equipped would receive their +10% cryonite as normal, with the additional bonus of all cryonite drops being automatically collected and added to your cryonite total. This would of course lead to an additional incentive for players to invest in the refiner drone (which would keep the devs happy too).
This change would in no way seem or feel exploitative as the cryonite is earned in exactly the same way. The only difference would be the method of collection and how this would make playing/shooting/grinding more enjoyable for all. The "middle man" of cryonite collection (clicking on, moving to, and collecting) could be removed entirely to no real negative result. The "collector" item of course still would serve a much needed purpose - collecting blueprints, energy, or for those who don't have the refiner drone, cryonite.
I hope this idea is seriously considered, as it would be a total modernisation of how grinding and cryonite accumulation could work. I talked about this idea to a few players in Askone before deciding to write my post here, and it really seems like this would be a welcome change to all. It is difficult to think of reasons why players or even devs would be opposed to a very significant "quality of life" change like this.
Thanks for reading! I am welcome to discussion.
While there are many ideas I would like to see implemented into the game, one of the most positive, effective and non-controversial changes I can think of is a change to cryonite collection and how it works.
Since the release of the game, the cryonite collection system has remained largely the same. This in itself is not necessarily a bad thing. For a few years, it made perfect sense that cryonite collection should be manual, because cryonite drops were not unique to you. Other players who shot the same unit, regardless of whether or not they were in the same squad as you, would be able to see the drops.
Some years ago however, a change to cryonite distribution was introduced. A unit would no longer drop a single universal cryonite which people had to organise/fight over, but drops would instead be "instanced" and made unique to each individual/squadmate who contributed to the kill.
Due to this change in cryonite distribution, it has no longer been necessary to continue a system of manual collection, and many players would welcome a "quality of life" change regarding this. The time and effort spent during manual cryonite collection quickly accumulates (especially when grinding) and this time accumulation leads to a sense of tediousness which, for some, manifests into boredom.
It is important to note that all cryonite dropped is currently unique in its visibility, meaning that since that update a few years ago, "stealing" cryonite has since been rendered impossible.
I thought about the best way to introduce a change like this; it could either be through an update which would be implemented directly into the cryonite collection mechanic, or it could be merged as a trait of the "Cryonite Refiner Drone". So, those who have the refiner drone equipped would receive their +10% cryonite as normal, with the additional bonus of all cryonite drops being automatically collected and added to your cryonite total. This would of course lead to an additional incentive for players to invest in the refiner drone (which would keep the devs happy too).
This change would in no way seem or feel exploitative as the cryonite is earned in exactly the same way. The only difference would be the method of collection and how this would make playing/shooting/grinding more enjoyable for all. The "middle man" of cryonite collection (clicking on, moving to, and collecting) could be removed entirely to no real negative result. The "collector" item of course still would serve a much needed purpose - collecting blueprints, energy, or for those who don't have the refiner drone, cryonite.
I hope this idea is seriously considered, as it would be a total modernisation of how grinding and cryonite accumulation could work. I talked about this idea to a few players in Askone before deciding to write my post here, and it really seems like this would be a welcome change to all. It is difficult to think of reasons why players or even devs would be opposed to a very significant "quality of life" change like this.
Thanks for reading! I am welcome to discussion.