Fission
Community Manager
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- Feb 22, 2019
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Hello vesperion,The holy trinity of the classes is that Tanks generate and hold the Aggro so that the DPS and Healers not go down just cus the Enemy is looking at them... The Old Aggro system did what it should and that was if an Aggro Beacon was droped, a Taunt or Aggro Bomb was used the aggro was "bound" until the effect ended or the unit was killed. If i remember correctly it had something to do with the "initial damage" or so that created this effect in the game.
When i ment the holy trinity in games, i didn't meant on PG itself, but what can be found on most MMO's, and PG also tried to do, its a basic concept:
Tanks get the aggro and cover the enemies, if tanks dont pull the aggro correctly, the healers will always get focused, since their aggro generation is above DPS, if the healers had less aggro generation than DPS, u would never need tanks, since u could just use DPS and the healers would heal those DPS, thats what happened on PG for long time, where tanks weren't needed since healers weren't creating aggro. An attempt to fix this was done, increasing the aggro of the healers so in most cases, u would get the aggro over the DPS, but the tanks didn't recieved any aggro buff, which lead to the actual state.
So yes, of course items like aggrobomb, taunt, or aggrobeacon need a rework, but not pure damage as for the aggrobombs, this item wasn't purely made for that.