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A more diverse CQ system

davidmcc

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First let me state that there is a lot I do like about the new CQ system. I think the Graviton reward for CQ's is a good idea, as well as the log files required to participate. I would change things to require less log files but that is not the reason for creating this post. My problem with the new CQ system is that (while I don't know how it has affected askone) I can say it has almost completely brought an end to CQ's on the solaria server. Now, more often than not, CQ's go completely uncontested because it is difficult for any clan to stockpile enough log files. This means clans are now reluctant to spend the log files unless they know there will be no opposition and they will see a return on their investment. Unfortunately I see no solution to this unless we get more players on the solaria server.

I do however have a solution for helping to inject more fun back into the game and getting players more interested in and excited about participating in CQ's once again. My solution/suggestion is to create a more diverse CQ system in which some of the unused planets are used for different types of CQ's.

Essentially, I would keep the new CQ system almost completely intact. I think that because of the graviton reward being payed out to the victor the log file entry fee and cryo loss for podding (unless a player has cryo protect) are appropriate. A system with rewards should have risks as well.

I would however add two additional forms of CQ's purely for the purpose of creating a more diverse and entertaining playing experience. Because these additional CQ's would be strictly for entertainment there would be no sign up fees or rewards, but also no cryo loss either. I truly believe that having such a thing would foster player involvement and help to maintain interest in the game.

First, I would bring the previous CQ system back to some of the unused planets throughout the different systems. Many clans have CQ ships that were purchased for the previous CQ system and are now going unused. I think it would be a good idea to remove the CQ ships collector and bring back the beacon activator so that we could once again use these ships in the beacon style CQ's. This would be strictly for entertainment and each alliance could still only have a maximum of 25 players on the planet at a time. ....there would be no reward other than fun, but also no cryo loss while participating.

Second, I would also create a new type of CQ (resembling the old system I never got to experience) for the remaining unused planets that is more of a battle royale type of event. There would be no CQ ships and each alliance participating would be limited to how many players it could have on the planet ... maybe even taking only the first 25 to land with no additional entries. each player would get 5 lives and whichever alliance had the last remaining pilots to not be eliminated would be the victors. Once again, there would be no signup fees or reward other than fun, but also no cryo loss while participating.

In these (strictly fun) CQ's the captured planets would be property of the entire alliance and not just any one individual clan. I believe this would also allow smaller clans to flourish by allying with other small clans and being able to participate in something that as of now is reserved for only the larger clans.

Most of all I also believe this would help create a more exciting and enjoyable game by offering more ways to enjoy the time spent playing and possibly even help develop new players.
 

V1-Hyper

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I quite like your idea of additional and diverse CQs, davidmcc, coz half of all CQ planets currently lying dormant and unused in the far reached of space took effort to program. Maybe SS already has its plans for them.

Though, I especially like your idea about the "battle royale" resembling the oldest CQ style, as I did really enjoy this form of CQ back then. One could show up just to have some fun in podding-and-being-podded.
The intermediate CQ style incorporating the BeaconActivators was not so much my cup of tea ;)

Pleople currently not having the opportunity to participate in Graviton-CQs (either lacking a strong ally or a clan alltogether) would then also get a chance to polish up they PvP achievements (if desired) without the downsides of doing PvP on regular story planets (no PM to stay on, no bounty to attract others, no cry loss when podded). Colossus is currently the only alternative.

Best wishes
V1
 

CometChaser

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I do agree on all aspects -- even though others may not :D
I love conquests, but with the 100 log file system it takes far too long for small clans to get enough for a CQ. Alternately, some clans just save up all the logs they get so they can dump 150-175 on 1 CQ. For Solaria, as you said, CQs are dead, 95% of the time going uncontested. The three CQ system would provide a purpose for planets like Neptune and Uranus, as well as the recently retired CQ planets.

PS
@davidmcc (AngryCowofDoom) -- MOOO!
 
A

Adrana

This thread is a Suggestion, and should not be post at Feedback.
I will move it to proper board.

Now opinion: Great ideas, but I do not agree with the first one using the Cq Motherships.
Many as usual has forgot what problems they created, and therefore the change was made.

Cq ships lags the game for most players, caused aggressive behaviour in players, bad language both ingame and forum posts, and lots of reports cause of the lag, freezing, crashing etc.
I believe I don't need to continue about why that idea is a no good idea.

In the other hand, yes the original old Cq system that is another story, I believe most of us old players would love to have that back implemented in some way.

If something would be made what includes the original Cq system, I would totally stop going to any of existing Cq's.
All I want is the old system back, even thought this what we have now, is the closest to the original, and has been acceptable due to that.

But as you said, the problem is to gather enough logfiles for to be able to take part, and this only works in big clans with most members being actively playing, finding and donating logfiles.
This in other hand creates once again that only a few clans has the possibility to gain the gravitons, over and over again.
 
L

lance

Adrana said:

All I want is the old system back
amen to that! However i think a cq rethink is probably bottom on a long list of priorities since they have just updated it. I reckon the next update we will see will possibly be a pirate mode rethink, then the anteres remake, then a new system.... It will probably be a very long time in the future before anything is changed about the cq's. It seems the devs dont have a place for small clans any more :(

CQ ships, or any kind of mothership, is a good concept but in reality is broken. It just causes a LOT of lag, and gives the option of abusable tactics (ie: camping) to be used by players. We all found out from the first cq remake how bad cq ships made cq's, and i honestly think there is no way to implement them without annoying many of the players. There is now no reason for them to be in the game, so why have them?

I would scrap the idea and give the clans a refund in log files or something.
 

pbhuh

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lance said:
Adrana said:

All I want is the old system back
amen to that! However i think a cq rethink is probably bottom on a long list of priorities since they have just updated it. I reckon the next update we will see will possibly be a pirate mode rethink, then the anteres remake, then a new system.... It will probably be a very long time in the future before anything is changed about the cq's. It seems the devs dont have a place for small clans any more :(

CQ ships, or any kind of mothership, is a good concept but in reality is broken. It just causes a LOT of lag, and gives the option of abusable tactics (ie: camping) to be used by players. We all found out from the first cq remake how bad cq ships made cq's, and i honestly think there is no way to implement them without annoying many of the players. There is now no reason for them to be in the game, so why have them?

I would scrap the idea and give the clans a refund in log files or something.

I think it will be more like this:

This month, next month or something in these lines the second series of CQs will be released with differant ways of conquest, less lives (log-files) and all the CQ's released, not only half of them + I think the next cq of draconis.

Then they probebly release the new antares system with many new stuff, possibly with a better ladder ranking and bounty.

After that SS will finally release Sirius with many new features...
 

DivineWind

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A very good idea IMO. Although I agree with V1 and Adrana about the beacon/cq ship cq's being left out (due to the lag issues). And would also give more players more experience in the cq aspect of the game. here is hoping :D
 
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