What's new

#11 Golden Skull Level

Thundergod

New member
Joined
Jul 26, 2011
Messages
2
Reaction score
1
Server
Askone
Main Pilotname
Thundergod
Rank
95
Clan
The Untachables
This update only makes the pvp junkies to abuse this update , virtually to podd everybody along the porcess to hunt those remnant items. So make something that regular players can play because not everyone is excited to be hunted because this update "gives the right" to prolongue the colossus ganghunt of one pilot. If u want screenshots or bragged phrases. Full of them. A
 

GOTIL0N

Well-known member
Joined
Jun 12, 2015
Messages
910
Reaction score
462
Server
Aurora
Main Pilotname
GOTILON
Rank
99
Hi, I wanted to talk about something in the update that I really don't like, and to be honest, maybe it's just me, since I haven't heard practically anyone else talking or complaining about it. Maybe the problem is me? Idk

Overall, I didn't find the update bad. The boss concept is good, and hunting them is fine, although there are things I'd say are poorly implemented. I know the update was initially intended to incentivize PvP, which is fine, but let's be honest, this hasn't happened on any server for various reasons. The truth is, you get better rewards by collaborating with other players to kill the carriers, and this defeats any incentive purpose. Not to mention that boosters work for this content, which is a clear advantage. But anyway, beyond that, I understand that some people prefer to avoid PvP because you either get nothing or you run into someone with ridiculous amounts of boosters and infinite energy. But putting that aside, in general, PvP outside of Conquest seems super boring to me, since it can lead to incredibly fun 15v5 or 20v1 situations (I think this has happened on Askone, and I can confirm it's also happened on Aurora). Add to that what I mentioned earlier about boosters and infinite energy

Leaving that aside, something that particularly bothers me about the update is this
1783857561406.png
Words can't describe how awful this system is to me. It's ironic to think that just days before the update, a friend told me, "Imagine if BP had durability like weapons in Minecraft." I hate these durability systems, and when the update came out, I got this, which, while not the same, is a limited number of BP. You have to make carriers for each item on each ship you own, plus any additional carriers you want to keep if you buy new ships in the future

I thought, "Okay, I'll give the system a chance." I hated it, honestly. I prefer something that takes longer but has the assurance that once I complete a certain item, I can keep it forever and install it on as many ships as I want. I know perfectly well that the system is designed to ensure active players for a long time; I understand that perfectly. And I also know that this helps prevent other solar systems from being empty and attracts more players, but honestly, I just can't stand this system XD

Again, maybe the problem is just me, but I find it much nicer to think, "Hey guys, u want to do carriers, it's fun, and you get cryo" versus "I have to do carriers if I want to get BP" The first case is something that happens completely naturally, and the cryo drop rate is quite good. Please don't nerf the amounts again. Remember there's a global booster, so don't be scared by the numbers. But as I mentioned, it's more fun to occasionally do carriers with friends and get cryo, even if you already have the BP, than to feel obligated to do carriers because of that strange feeling that you'll never complete the BP, which is technically true. Killing carriers occasionally with friends for cryo rather than for BP sounds like a better idea than killing carriers for hours, days, weeks, and who knows how many months. It just isn't as fun anymore

Besides, how different is it if some players get the BP they think they need for their ships and then quit the game? It's not that different from completing it once and never playing again

This is just my opinion, again, I haven't seen practically anyone mention this, but this is something I wanted to express in the forum
 

-deidad-

Active member
Joined
Mar 15, 2021
Messages
132
Reaction score
7
Server
Aurora
Main Pilotname
yrasxokrut
Rank
99
Clan
txs
Firstly, hello. Secondly, you’re absolutely right, Gotilon, about what you’re saying, because it’s great to try and revive the wars outside of conquests, but that was lost for one single reason: the removal of the ‘speed’ membership. That’s what caused the ‘chuske’ – or pilot wars – to disappear; that’s the plain truth, and the ‘chuske’ will only return if that membership is reinstated. Why? Well, for the simple reason that three lads with memberships could take on five or six pilots – and that’s it, nothing more to add.

Translated with DeepL.com (free version)
 

-deidad-

Active member
Joined
Mar 15, 2021
Messages
132
Reaction score
7
Server
Aurora
Main Pilotname
yrasxokrut
Rank
99
Clan
txs
Judging by Genjiro’s reaction, I think he either disagrees or I’ve made him think about it, but most of the players who were always starting wars think the same as me – at least 80 per cent Because the speed memberships used to make the game so much more fun, and when they were removed, everything changed – that’s the plain truth. Now, of course, the other 20 per cent will come out and say they don’t agree, because that 20 per cent didn’t put any money into the game. But those of us who do put money in are the ones keeping this game going, yet they only make updates to harm that 80 per cent who keep the game going, and that’s not going to end well. I’m sorry, but that’s just how it is.

Translated with DeepL.com (free version)
 

-deidad-

Active member
Joined
Mar 15, 2021
Messages
132
Reaction score
7
Server
Aurora
Main Pilotname
yrasxokrut
Rank
99
Clan
txs
To be honest, I’m actually thinking about giving up the game after 15 years, and it’s a shame, but I feel like I’m being let down time and time again
 

-deidad-

Active member
Joined
Mar 15, 2021
Messages
132
Reaction score
7
Server
Aurora
Main Pilotname
yrasxokrut
Rank
99
Clan
txs
Me siento en desventaja porque me gustan las guerras, pero no quiero que me las impongan. Ya lo hicieron con el sistema de puntos, y ahora con los planos sobrantes; y eso no solucionará el problema del PvP. La única solución es que activa las membresías rápidas.
 

-deidad-

Active member
Joined
Mar 15, 2021
Messages
132
Reaction score
7
Server
Aurora
Main Pilotname
yrasxokrut
Rank
99
Clan
txs
Sé, Sr. Fission, que desde que se convirtió en administrador de la comunidad, usted ha sido quien da ideas a los programadores y ellos hacen lo que usted dice, pero la realidad —aunque no quiera verla— es que los problemas de PvP solo se resolverán si activa la membresía Velo. Así son las cosas, le guste o no, y sé que duele, pero así es; obligar a todos a usar el modo "pirata" no soluciona nada.
 

Fission

Community Manager
Joined
Feb 22, 2019
Messages
2,074
Reaction score
679
Main Pilotname
Fission
Rank
99
Firstly, hello. Secondly, you’re absolutely right, Gotilon, about what you’re saying, because it’s great to try and revive the wars outside of conquests, but that was lost for one single reason: the removal of the ‘speed’ membership. That’s what caused the ‘chuske’ – or pilot wars – to disappear; that’s the plain truth, and the ‘chuske’ will only return if that membership is reinstated. Why? Well, for the simple reason that three lads with memberships could take on five or six pilots – and that’s it, nothing more to add.

Translated with DeepL.com (free version)
Hi, @-deidad-,

Would you be able to elaborate on how allowing premium cash-only boosters, such as the Speed Booster, to be active again during PvP would contribute to a healthier PvP environment?

The reason I disagree is that we've put a lot of effort into maintaining a balance between being a free-to-play game and ensuring its long-term sustainability. Over time, we've introduced several changes with that goal in mind, such as increasing the Graviton cooldown in competitive game modes, linking Gravitons to player accounts instead of individual ships, removing the Speed Booster from PvP scenarios, and other balance adjustments.

That said, we genuinely welcome feedback on this topic, as it helps us better understand what our community wants and the reasoning behind those preferences.

Best Regards,
Fission
 

-deidad-

Active member
Joined
Mar 15, 2021
Messages
132
Reaction score
7
Server
Aurora
Main Pilotname
yrasxokrut
Rank
99
Clan
txs
A simple speed modifier doesn’t affect the game all that much, but it’s the reason why pilot wars have been lost – and everyone tells me this; I’m not the only one who thinks so – 80 per cent of PvP players tell me this – it’s simply the way it is. Otherwise, the changes to graviton reload times and so on are great, but forcing non-PvP players to use PvP to get blueprints isn’t right. I’m speaking on behalf of lots of people, both PvP and PvE players, who’ve told me they’re leaving the game because this situation is no longer sustainable – that’s all I can say.
 

-deidad-

Active member
Joined
Mar 15, 2021
Messages
132
Reaction score
7
Server
Aurora
Main Pilotname
yrasxokrut
Rank
99
Clan
txs
Turn on the speed settings and you’ll see I’m right – many of us would be looking for a fight all day long
 

Alinoe

Active member
Joined
Dec 20, 2022
Messages
126
Reaction score
29
Server
Askone
Main Pilotname
AlinoeTheBunny
Rank
12
Clan
Bunnies
A simple speed modifier doesn’t affect the game all that much
Speed booster impact a key point on PVP engagement, the range management. Essentially strong in a 1v1 situation, being able to easily stay out of range and preventing your oponent from attacking you when needed or to constantly harass the target without giving any counter attack oportunity is a valuable aspect.

Now, of course, the other 20 per cent will come out and say they don’t agree, because that 20 per cent didn’t put any money into the gam
"I want more P2W on the game"

On a more serious note, locking content behind a forced PVP mission when you sell boosters that won't work with PVP enabled is a quite strange decision and I'm sure that people that bought booster for months during sales are happy with it, no?
 

Darkos

Well-known member
Joined
Sep 7, 2011
Messages
315
Reaction score
70
Server
Trantor
Main Pilotname
Sunrise
Rank
89
Turn on the speed settings and you’ll see I’m right – many of us would be looking for a fight all day long
You're right, because no one wants to put the time to train for pvp, so they use booster and they just flee everytime to come back at full power because they have more speed, when i bought speed booster myself, i never saw these guys play as long as i was using it.
It's not giving engagement, it's just a noob solution, and if everyone pays, noobs like this will not want to play anymore, they play because they have advantage, they play for wining, not for enjoyment, these guys are not pvp players.
So plz analyse a bit more before saying " no more engagement in pvp Q_Q" , people never liked pvp in pirate galaxy because they never knew how to play well, that's it.

Next, lol
 
Top