Considering the release of new RDX ship was successful because a lot of people even on different servers (alt accounts XD) bought everything from the shop with gold ("because they can") instantly from the event you are ALL voting AGAINST the server merge... and AGAINST any logical fixes to problems that only give profit long term... so devs will continue doing what they are doing and game WILL BE FINE (fine is relative term)... because they expect the playerbase to BUY and playerbase DOES EXACTLY THAT. Dont try to compare other games to pg... they are all better than this one all you have to know is that game starts lagging when there is 30 ppl on the map ... instances get locked at ~35 ppl maybe and even with small numbers rendering is an issue XD... private servers with teams of 3 people manage older games in better fashion than this (so dont give that argument of small team pls its laughable)... not only because they have already existing code written for MMOs but because they try to make product of other company better for players... im pretty sure that the moment PG released core server files... private server would be created with snapshot from draconis update b4 sirius was released and it would get more numbers than official server XD... just because GAME WAS BETTER WHEN IT WASNT MILKING LAST PLAYERS THAT REFUSE TO GO... so keep suggesting fixes... keep begging for updates for balance (oh no pvp threads again... the only activity when you have everything who would have thought...) and its fine... its fine right? its not like PG MMO was created only for small numbers of players because it wasnt supposed to be MMO... oh wait... thats exactly what they are doing with code... if it works leave it... lets make another ship guys... no models? take something from mars sm ... oh no we already did that with krygar tank... lets try again... see the never ending cycle? but its a small team of devs with 3 games... all of them keep existing playerbase that spent too much time/effort/gold that they refuse to go..
keep posting brings more fun than all 3 SS games combined in last 10 years
D@mn, i....never wanted to say this but. dear ares, blades of chaos, you are right at this. So. Right. But.
1. I also have to disagree with you. That doesn't apply to everyone. Less than half of players don't buy anything ingame stuff. What is bought most is the membership. There are people who really have a lot of money and want to spend it. That doesn't apply to everyone, but the overall picture? Unfortunately yes
2. I remember PG as it was, how well the planets were filled. Lags? Almost none, unless you hunted harvesters. Currently the servers are weaker in my opinion, it's in story missions, or in bp hunting. Always these random lags. Have the servers really been optimized or just "expanded" at low cost?
3. The ships of the Raven series were modeled by Darkblack and finished in 3d for Splitt. Also the character of armene(lost hangar). Also the ne0n ships were finished by them, also all the 3d techs like blaster, missiles, sniper. The buildings on the reactor planets e.g. Raven Planet in Sol. These huge structures are extended 3d models of the blaster and sniper techs. Simply put, they would be edited so that you don't recognize that these huge structures are parts of the Tau Ceti technologies (Blaster sniperblaster) also take a closer look at them with the freecam.
4. Since I assume that the Darkblack company no longer exists, I think that Splitt created the new and the predecessor Raven ships themselves based on the material they have. Also, there are other AnIn ships that can be introduced as prototypes.
5. Money plays a role in every gaming industry, but money alone is not enough if there are only 5-6 employees available. We can buy 100 bucks of gold every month, add that up to about 350 players on PG only. That's a lot of money, what does it all lead to? To waiting times for the big updates. I think that talented developers are very expensive and the reason why so many developers have left this game and company is the immense pressure with so much work. With 3 games you need at least 12 developers instead of just 5-6. Is the number of games enough? I don't think so. It doesn't pay off.
6. If you look at the pure story of PG it's very well written, but for the mmo it's nothing more, for pvp/cq certainly not anymore. For the first time Splitt also has his own composer in the TC system (Highway's brother-in-law as far as I remember). An important point for the future, to be independent from other stuff. However, you can't compare this game with eve online or no man's sky (neither of which I play)
7. Patience is our weakness, we should use it to our advantage, otherwise it becomes our weakness.