I want to quickly address something regarding the Magnet Trap nerf, I think majority of players don't realise why it was nerfed so late and there's 2 factors that go into that.
First point is, you can't release an item, even after testing, and expect it to be balanced. The MT was initially added and only available on the Bullfrog, which with it's weak armour and selection of tech, saw very very small amount of use, so no one was initially able to see the potential and strength of the MT. Afterwards, it became available on the Chromian Corundum, which with it's release, not many players used it, as with any other newly released ship, it wasn't sought after, again, a very small amount of people got it initially, so it was really hard to see the potential of the MT and the CC as well. With time, people realised the potential of the CC from the small amount of players that actually got and bought that ship, so it became a really sought after ship. Following the next RDX event, a lot of people went and got the CC, and not that many got the Black Slate, which with more people getting the ship, it was easier to see the true strength of the MT as well as the CC overtime as players got accustomed to the ship and found ways to best utilise the MT. By the time people realised it's potential, the next RDX event came and more players ended up getting the Slate too, which also has the MT, those 2 ships, especially CC being the dominant ship, showed how OP the MT is, which brings me to the second point, and I'm making an assumption that by that time, the devs put their focus on the newly released CQ rework, which took a ton of time and effort based on what Highway was saying throughout the development on the dev shack, which would mean that nerfing the MT was the least of their concerns at the time. It would make sense as the nerf was released with the CQ rework, so they probably decided to nerf the MT by the end of the development of the CQ rework, when there was nothing but polishing for the release left to do.
Please keep in mind that Splitscreen Studios has a very very small dev team that works on 3 games, Pirate Galaxy, Dino Storm and Steel Legions, which also takes away from possible updates, which could include buffs and nerfs to the game. It's not a matter of "why are they nerfing it 2 years after the release" but rather that it wasn't so obvious that it needs one in the first place.