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Weakening of the trap magnet

Poland

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Sirius Singularity was meant to be the Clan system, where You have to cooperate with your clan for success, not a solo system like any other one. Even Tau Ceti that means to be a solo gameplay system, have a lot of squad missions and stuff on planet that basically is hard to kill solo with current technology.
 

Vesperion

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Sirius Singularity was meant to be the Clan system, where You have to cooperate with your clan for success, not a solo system like any other one.
This is still true for the missions but once you have access to TC tech Siri is more an "farming system" from that point on that can be done solo or in sq to kill the stuff quicker.

Even Tau Ceti that means to be a solo gameplay system, have a lot of squad missions and stuff on planet that basically is hard to kill solo with current technology.
This depends imo on where you hunt and what you hunt. Calon with currently the top planet is the "hardest", EiU is in the middle just with the artifical difficulty of the Sky OS and Venar is at this point currently "Mars of Sol" ;). Once TC4 and the final tech + golds will be added it will give a slight shift again so that Venar then will turn into "Molikar" and EiU will then be "Mars in Sol" while Calon will be easier to tackle due of more armor of our ships and more damage output due of top/gold tech.

If you however wanna go a bit crazy you simply make a sq and go for harv slaying at Venar/EiU for cryos and ws. From the rewards as TC pilot with DR tech it makes not really a difference if you hunt solo while in squad you are more efficent to go for Harvs if we talk purely about cryo that is. BP hunt can be done solo but gets much easier in sq.
 

Fission

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Hello,

As vesperion mentioned, the Quantum Leap was also in a "underpowered" state (opposite to Magnet Trap), and it was adjusted months later of its release, together with the Black Slate. The fact that an item is released and not changed, doesn't mean that in the future a ship could make this item outperform to much, or it could be find that the item isn't balanced properly.

When the Quantum Leap was buffed, no one complained about "why u didn't did that when it was released", so im unsure how the MT is a different case, one its a buff, the other one its a nerf. But its a balance change overall.

Greetings,
Fission
 

Getagripx

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Vesperion ... with respect, i think you are missing the point.... All players probably use the MT in different ways.... the point I am making is that I have been using my MT the way it is, for the last 1-2 years, so my game play is adjusted that way, for 2 years now..... to suddenly cut it by 50% totally affects how i have played the game.....

I still say they should have just affected how the MT performs in CQ.... But i expect that would take more code and more work than just adjusting it for the whole game....

they did the same with the Domi.... changed the Strong Aim scram and due to the ridiculous CD of the Aggro Bomb,,, no one flies their Domi any more as they have been rendered useless.

Another waste of CRYONITE....
Seb you're missing the point that the MT was NEVER meant to be a deployable tank ship...it's not supposed to both draw aggro AND be tankier than your ship; its purpose is to let you escape from enemies that are chasing you (which it still does just fine) and let you catch up to enemies that are trying to get away from you (which, again, it still does just fine). I've personally been using a chromian very frequently since the day the MT got nerfed on the PTR, even now after the update hit the live servers and I have 0 complaints which should mean something coming from a player who uses the ship as often as I do.
 

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I do. In sirius emperor. That is like 20% weaker than chromian, doesn't have magnet trap and doesn't have speed actuator. And i see no problems there :)
But do you think this is fair? I mean chromian is the most bought and most flight ship by players (except me i fly slate). It has. Speed actuator, protector orb and magnet trap. What has an emp? Prot ,sniper and thermo thats it.. If you compare the ships in a battle who would win? I say chromian! Which ship performs better in single target damage? Of course emp! Which ship has more endurance? Not the emp hehe... He lost 20-40% armor if i remember. He was a beast . he was able to defeat solo an giza. So there is this new rdx in town they weaknen the magnet trap (which is actually good) but doesnt touch the ships armor. Why is that so? Just simple they don't want to break our lovely rdx chromi. But i say go for it. Turn the armor down because this is actually a problem.

The most bought ships are 2019-2021

Favorites of the Players are

1. Chromian Corundum ( i want him but not now)
2. Paragneiss ( got him as siri and tc as well)
3. Thunderbird
4. Black Slate/ Blazing Lava (got both of em as siri and tc)
5. Hawkmoth/ Panther

5. Humpback
6. Hunter ( have it as siri config)
7. Emperor
8. Parsec Storm/ Obsidian ( i have the parsec as tc, sol and drac)
9. Constructor
10. Wolfhound ( i love him)

Dusted ships not so favorite are these

1. Disruptor
2. Locust
3. Domi ( i have this one for tc now its for siri)
4. Terrorizer ( i have this one for tc and siri)
5. Poenari/ the other RDX stunner
6. Marble

Maybe you will see these ships in Sirius but only Sirius. They are rare in Tau ceti
 

Sypical

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I want to quickly address something regarding the Magnet Trap nerf, I think majority of players don't realise why it was nerfed so late and there's 2 factors that go into that.

First point is, you can't release an item, even after testing, and expect it to be balanced. The MT was initially added and only available on the Bullfrog, which with it's weak armour and selection of tech, saw very very small amount of use, so no one was initially able to see the potential and strength of the MT. Afterwards, it became available on the Chromian Corundum, which with it's release, not many players used it, as with any other newly released ship, it wasn't sought after, again, a very small amount of people got it initially, so it was really hard to see the potential of the MT and the CC as well. With time, people realised the potential of the CC from the small amount of players that actually got and bought that ship, so it became a really sought after ship. Following the next RDX event, a lot of people went and got the CC, and not that many got the Black Slate, which with more people getting the ship, it was easier to see the true strength of the MT as well as the CC overtime as players got accustomed to the ship and found ways to best utilise the MT. By the time people realised it's potential, the next RDX event came and more players ended up getting the Slate too, which also has the MT, those 2 ships, especially CC being the dominant ship, showed how OP the MT is, which brings me to the second point, and I'm making an assumption that by that time, the devs put their focus on the newly released CQ rework, which took a ton of time and effort based on what Highway was saying throughout the development on the dev shack, which would mean that nerfing the MT was the least of their concerns at the time. It would make sense as the nerf was released with the CQ rework, so they probably decided to nerf the MT by the end of the development of the CQ rework, when there was nothing but polishing for the release left to do.

Please keep in mind that Splitscreen Studios has a very very small dev team that works on 3 games, Pirate Galaxy, Dino Storm and Steel Legions, which also takes away from possible updates, which could include buffs and nerfs to the game. It's not a matter of "why are they nerfing it 2 years after the release" but rather that it wasn't so obvious that it needs one in the first place.
 

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The MT was initially added and only available on the Bullfrog, which with it's weak armour and selection of tech, saw very very small amount of use, so no one was initially able to see the potential and strength of the MT.
Well the issue that Frog has is that it has the Taunt and the Scram next to the MT and the SB. For Taunt i noticed today that in combo with the Division drone the Taunt actually does not function as it should cus it plays the animation of the taunt but due the unit is "out of the aggro range" it simply does not care about the taunt and continues to mind its own business. Aside from that i don´t know why but it feels like the range of the Taunt has been reduced as well cus from my dark memory i had the feeling that taunt was already working when the unit was just barely in the radar vicinity.

Scram is another thing that has been messed up a lot during all the adjustments cus having an active scram vs. non active scram makes no difference if i consider that i got hit from the units like i have no taunt at all (was harv testing with froggy today) so this makes 2 items of the 8 that you basicly can completly remove from the Frog and have the same ship.

Afterwards, it became available on the Chromian Corundum, which with it's release, not many players used it, as with any other newly released ship, it wasn't sought after, again, a very small amount of people got it initially, so it was really hard to see the potential of the MT and the CC as well
I can only assume here but i belive that the reason why "not many pilots aquire any new ship in an RDX event" is the simple fact how boring and tedious the process of reaching Mission B is and at the end the remaining pilots just try to achive some placings for the cortex as reward what is a whole different topic if we would now just talk about the reward system that would require another suggestion post at some point and then go for all Reactor planets and not just the RDX one.

Considering the factor that the Mission B ship was in every upcoming RDX Event then the Mission A reward pilots may just do the RDX event until Mission A to get the new ship and then wait for the next RDX event to get the new ship when it is the Mission A reward and Mission B gives a new ship.

The same was happening with the Para where most pilots claimed "that it is a bad ship due the lack of an AB" and after the Event ended the few pilots who had the Para could show its true potential and then everyone was hoping that Para will be in next RDX event or in the reward pool for Christmas event or even bought it during Summer Sale then.

For me all RDX events "ended" when i did the RDX Event where Para and Chrom where in the reward pool and from then on i insta bought Slate and Blaze in the next 2 RDX events just to keep my sanity intact and if anyone wanna judge me on that i can live with that :LOL:

and I'm making an assumption that by that time, the devs put their focus on the newly released CQ rework, which took a ton of time and effort based on what Highway was saying throughout the development on the dev shack, which would mean that nerfing the MT was the least of their concerns at the time. It would make sense as the nerf was released with the CQ rework, so they probably decided to nerf the MT by the end of the development of the CQ rework, when there was nothing but polishing for the release left to do.
My personal belive is and stays that this nerf was made cus a lot of pilots did build the Chrom/Slate and CQs where spamed with MTs. I know i should keep my profile low due i did not participate in any of the PTR rounds but from the vids i have seen about the PTR rounds in most of them the MT was a pretty present object in any CQ that was in Mizar onwards and in combination with the high HP it was the "only option" SSG had to counter this spam to some degree.

For PvE this nerf may be "anoying" but this depends how you have used the MT until this point and considering the human nature we are "lazy animals" who may not really put any time and effort into adapting to the new situation to find another way :sweatgrinning:
 

Sypical

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Scram is another thing that has been messed up a lot during all the adjustments cus having an active scram vs. non active scram makes no difference if i consider that i got hit from the units like i have no taunt at all (was harv testing with froggy today) so this makes 2 items of the 8 that you basicly can completly remove from the Frog and have the same ship.
I just want to put emphasis on the fact that Aim Scrambler is not supposed to make the player invulnerable and make everything miss 90% of the time, or used as a joker item. It's purpose is to make the likelyhood of a hit lower, which it accomplishes. It's really hard to see that it works, because the game is heavily RNG based. It's really hard to explain, but basically and for simplicity's sake I will say, sometimes your blaster normally hits say 9 out of 10 times because you're supposed to hit 6 out of 10 times that time, another time it's supposed to only hit 6 out of 10 times. What scrambler does is makes it so you're more likely to end up having 6 out of 10 times hit, but it doesn't guarantee it will happen, and there's still a chance that you will hit 9 out of 10 times. You might be unlucky and only hit 6 out of 10 times without Scrambler, then with Scrambler, you again, only hit 6 out of 10 times, that doesn't mean it doesn't do anything, it just means that maybe had the person not used Scrambler then, you would've ended up hitting 9 out of 10 times at that exact time, but with Scrambler, it ended up being 6 out of 10. It then to you looks like the Scrambler did nothing because you're still hitting the same amount of times, but in reality, it's did it's thing, if that makes semse. That's just how RNG works and there's nothing you can do about it, sometimes you can see the difference, sometimes you can't.
I can only assume here but i belive that the reason why "not many pilots aquire any new ship in an RDX event" is the simple fact how boring and tedious the process of reaching Mission B is and at the end the remaining pilots just try to achive some placings for the cortex as reward what is a whole different topic if we would now just talk about the reward system that would require another suggestion post at some point and then go for all Reactor planets and not just the RDX one.
This still just proves my point that not many players ended up having the ships so it was very hard to see the potential of both the CC and MT. Nothing else needs to be said here apart from the fact that I can agree this might also be the case.
The same was happening with the Para where most pilots claimed "that it is a bad ship due the lack of an AB" and after the Event ended the few pilots who had the Para could show its true potential and then everyone was hoping that Para will be in next RDX event or in the reward pool for Christmas event or even bought it during Summer Sale then.
Still proving my point that small amount of players had the ship, so they weren't able to see it's true potential and strength.
My personal belive is and stays that this nerf was made cus a lot of pilots did build the Chrom/Slate and CQs where spamed with MTs. I know i should keep my profile low due i did not participate in any of the PTR rounds but from the vids i have seen about the PTR rounds in most of them the MT was a pretty present object in any CQ that was in Mizar onwards and in combination with the high HP it was the "only option" SSG had to counter this spam to some degree.

For PvE this nerf may be "anoying" but this depends how you have used the MT until this point and considering the human nature we are "lazy animals" who may not really put any time and effort into adapting to the new situation to find another way :sweatgrinning:
I really don't think it was just the CQ that was the main reason for the nerf, just like Getagripx said:
Seb you're missing the point that the MT was NEVER meant to be a deployable tank ship...it's not supposed to both draw aggro AND be tankier than your ship; its purpose is to let you escape from enemies that are chasing you (which it still does just fine) and let you catch up to enemies that are trying to get away from you (which, again, it still does just fine). I've personally been using a chromian very frequently since the day the MT got nerfed on the PTR, even now after the update hit the live servers and I have 0 complaints which should mean something coming from a player who uses the ship as often as I do.
and I'm really really happy that it comes from a person that uses the ship a ton and is aware that the MT was too strong, even in PvE.
I want to quickly address something regarding the Magnet Trap nerf, I think majority of players don't realise why it was nerfed so late and there's 2 factors that go into that.

First point is, you can't release an item, even after testing, and expect it to be balanced. The MT was initially added and only available on the Bullfrog, which with it's weak armour and selection of tech, saw very very small amount of use, so no one was initially able to see the potential and strength of the MT. Afterwards, it became available on the Chromian Corundum, which with it's release, not many players used it, as with any other newly released ship, it wasn't sought after, again, a very small amount of people got it initially, so it was really hard to see the potential of the MT and the CC as well. With time, people realised the potential of the CC from the small amount of players that actually got and bought that ship, so it became a really sought after ship. Following the next RDX event, a lot of people went and got the CC, and not that many got the Black Slate, which with more people getting the ship, it was easier to see the true strength of the MT as well as the CC overtime as players got accustomed to the ship and found ways to best utilise the MT. By the time people realised it's potential, the next RDX event came and more players ended up getting the Slate too, which also has the MT, those 2 ships, especially CC being the dominant ship, showed how OP the MT is, which brings me to the second point, and I'm making an assumption that by that time, the devs put their focus on the newly released CQ rework, which took a ton of time and effort based on what Highway was saying throughout the development on the dev shack, which would mean that nerfing the MT was the least of their concerns at the time. It would make sense as the nerf was released with the CQ rework, so they probably decided to nerf the MT by the end of the development of the CQ rework, when there was nothing but polishing for the release left to do.

Please keep in mind that Splitscreen Studios has a very very small dev team that works on 3 games, Pirate Galaxy, Dino Storm and Steel Legions, which also takes away from possible updates, which could include buffs and nerfs to the game. It's not a matter of "why are they nerfing it 2 years after the release" but rather that it wasn't so obvious that it needs one in the first place.


Assistant Lead Game Master
Sypical
I want to mention here that I was wrong about the Bullfrog's armour, but also that I initially intended on saying that it's armour is weak compared to hybrid class ships.
 

Sebasti0n

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I can only assume here but i belive that the reason why "not many pilots aquire any new ship in an RDX event" is the simple fact how boring and tedious the process of reaching Mission B is and at the end the remaining pilots just try to achive some placings for the cortex as reward what is a whole different topic if we would now just talk about the reward system that would require another suggestion post at some point and then go for all Reactor planets and not just the RDX one.

Considering the factor that the Mission B ship was in every upcoming RDX Event then the Mission A reward pilots may just do the RDX event until Mission A to get the new ship and then wait for the next RDX event to get the new ship when it is the Mission A reward and Mission B gives a new ship.
I totally agree with with Vesperion on this point , that this was exactly what happened with me & members of my clan, and also assume same for others.

And for the record Sypical, it was actually the Devs that was online the other day, that stated in Public Chat, that it was only the use of the MT on the PTR that drew their attention to the MT.... They actually said you can blame the MT nerf on the players on the PTR.

From A personal point of view, and I know you dont agree with me, but I personally feel this Nerf of the MT has ruined my game experience with the Chromium... Its another shame, that a game I love to play has once again disappointed me ....

I will close this chapter as i have played with Vesp & Geta for a long time, and feel i am quite friendly with them, and dont wont to bore them any more.....
 

Vesperion

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Scram is another thing that has been messed up a lot during all the adjustments cus having an active scram vs. non active scram makes no difference if i consider that i got hit from the units like i have no taunt at all (was harv testing with froggy today) so this makes 2 items of the 8 that you basicly can completly remove from the Frog and have the same ship.
I just want to put emphasis on the fact that Aim Scrambler is not supposed to make the player invulnerable and make everything miss 90% of the time, or used as a joker item. It's purpose is to make the likelyhood of a hit lower, which it accomplishes.
I´m aware that the scram should not make you totaly invulnerable to anything but if i compare the Scram now vs the scram before TC it was much more so that many hits did miss (7-8 out of 10) and the "only real counter" for that was the Aim Comp (with Sol the SB then as well) to normalise rng factor. Atm it feels more like if i have the scram active the ratio is only 2-3 out of 10 while without scram it is 1-2 out of 10.

I would understand if the scram would not work properly if using a lower lvl Scram tech in an higher ship but again in TC we have currently the situation that the tech is 4 levels higher then the ship so it should work "overefficent". I even went so far to "downgrade" to the Modal scram so that tech and ship level match but it makes no difference.

If we would go now to the compare of "player tech vs AI tech" it is even more obvious that the AI tech works as it should and good luck hiting an AI unit without an active Aim PC during an active Aim Scram. Next to this the chance that even the SB won´t hit during an active AI Scram has increased as well and moved from an "very rare ocasion" to an common thing. I can however not say if Aim Scram works as intented during PvP rounds.

I can only assume here but i belive that the reason why "not many pilots aquire any new ship in an RDX event" is the simple fact how boring and tedious the process of reaching Mission B is and at the end the remaining pilots just try to achive some placings for the cortex as reward what is a whole different topic if we would now just talk about the reward system that would require another suggestion post at some point and then go for all Reactor planets and not just the RDX one.
This still just proves my point that not many players ended up having the ships so it was very hard to see the potential of both the CC and MT. Nothing else needs to be said here apart from the fact that I can agree this might also be the case.
The same was happening with the Para where most pilots claimed "that it is a bad ship due the lack of an AB" and after the Event ended the few pilots who had the Para could show its true potential and then everyone was hoping that Para will be in next RDX event or in the reward pool for Christmas event or even bought it during Summer Sale then.
Still proving my point that small amount of players had the ship, so they weren't able to see it's true potential and strength.
One of the "most obvious proofs" was during the time when SSG even extended the RDX V event for 5 days due the fact that the Data showed that not as many Pilots as expected have aquired the Chrom and what already has shown SSG that this event would need a change rather then sticking to the Reactor formula.
>>>RavenDynamics V Event<<<
Dear pilots,

After analyzing event data and reading your feedback about the event, we have decided to extend RavenDynamics Ⅴ by 5 days. The event will now run until the end Sunday. This decision was made because fewer pilots than expected have unlocked the new RDX-08 Chromian Corundum until now.
So it´s not that Pilots "do not want to have the ship" it´s just that the way for it is a) way to tedious and b) if you have the ships from the previous event 2/3 of the event are pointless cus farming the Signets to unlock mission B and the milestone rewards are not really worth the time and effort if you know that with the next RDX Event you can obtain the ship with Mission A so it makes "more sense to just wait for the next RDX Event then playing it from start to finish"

From A personal point of view, and I know you dont agree with me, but I personally feel this Nerf of the MT has ruined my game experience with the Chromium... Its another shame, that a game I love to play has once again disappointed me ....

I will close this chapter as i have played with Vesp & Geta for a long time, and feel i am quite friendly with them, and dont wont to bore them any more.....
Let me just say this again you are used to the MT in a way it not really was intented to be used so that you notice this change way more then i or @Getagripx will.

Like i said i have only Slate but i assume i wouldn´t use the MT differently in a Chrom due imo it´s not really a "battleship" and i rather see it as an supporter that can deal some dmg thx to the OS in combination with Speed and Prot but would not change my use of the MT as an "run away option" to drop.

Favorites of the Players are

1. Chromian Corundum ( i want him but not now)
2. Paragneiss ( got him as siri and tc as well)
3. Thunderbird
4. Black Slate/ Blazing Lava (got both of em as siri and tc)
5. Hawkmoth/ Panther

5. Humpback
6. Hunter ( have it as siri config)
7. Emperor
8. Parsec Storm/ Obsidian ( i have the parsec as tc, sol and drac)
9. Constructor
10. Wolfhound ( i love him)
Is the list for Korell? Considering the Askone Server most used ships i see at place 1-5 are Chrom, Para, Slate, T-Bird and Hunter.

Hawk is mostly used for sms and Panther... uhm when was the last time i have seen one flying around in Askone? I think only during EiU release and when Slate was not a thing and then only by 1 or 2 pilots. For Hump it´s the absolute least used ship and many just have it dusting in the hangar or sold it once "this mission" was done.

Emp and Parsec Storm along with Const and Wolf are even more rare to see then a Gold BP and from time to time an wild Obsi can be seen roaming around in Siri :sweatgrinning:
 

hektor.barbossa

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Please keep in mind that Splitscreen Studios has a very very small dev team that works on 3 games, Pirate Galaxy, Dino Storm and Steel Legions, which also takes away from possible updates, which could include buffs and nerfs to the game. It's not a matter of "why are they nerfing it 2 years after the release" but rather that it wasn't so obvious that it needs one in the first place.

Assistant Lead Game Master
Sypical
I dont care why nef after 2 years, ofc we all know how and when they work, i wana know when will be rebalance all ships and items ?
Why they work on cq but not on game mechanics,more options like key for auto-shot,auto-loot,make old parsecs great again,not dominated by rdx.

There no exist game,where after year or month dont come nerf or buff,when come something new - its natural.
 

Vesperion

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There no exist game,where after year or month dont come nerf or buff,when come something new - its natural.
This is something i can not confirm cus in all my years of playing i have now at least experienced it in 2 games that after at least 1 year game mechanics have been changed that in reverse affected the "game flow" completly due the new mechanics had nothing more in common with the game i played 1 year before.

The risk is always there that things may change and nothing is set in stone otherwise it would not happen that nerfs/buffs/changes will be made if the dev of the game decides so and belive me in both games the complains where loud and clear but only in 1 game the dev did adjust the new mechanics so that they are still present but much more comfortable to play with while the other game stayed as it was and the dev moved on with the development. Both games are still up and runing as well.
 

hektor.barbossa

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Anything in the future can happen in these games :)
 

Sypical

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I dont care why nef after 2 years, ofc we all know how and when they work, i wana know when will be rebalance all ships and items ?
Why they work on cq but not on game mechanics,more options like key for auto-shot,auto-loot,make old parsecs great again,not dominated by rdx.

There no exist game,where after year or month dont come nerf or buff,when come something new - its natural.
Auto-shooting or auto-loot will never be a thing, it has been said by Highway multiple times why, don't be lazy, collecting cryonite isn't hard and barely takes anytime, just shoot couple of units and when there are no units nearby, you can collect all the cryonite on the ground without wasting time.

Making old parsecs great again is very much a hard thing, RDX ships are rare event ships, and unlike other games, most of them aren't available during one event and always come back, but the thing is, old parsecs like Dominator or Constructor are available to the player from the moment they enter the hangar for the first time in Kalabesh, and so the RDX parsecs would lose their value if they all became equally as good or even worse than those parsecs that are available all the time, and I see a lot of players using the Hunter or Emperor to this day, although not as strong as the RDX parsecs, they still hold up to their power. There's definitely parsecs such as Disruptor that also need some love, but that's just because the sniper class as a whole isn't as effective as something that is a hybrid.

As a whole, I can agree that there's ships that require rebalancing and buffs, but I think it's better to focus on nerfing what is OP before buffing other ships, so that it's easier to put all ships into a good balanced spot, instead of accidentally buffing another ship and making that OP too.
 

Iron Black

Active member
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iron black
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Tropa de Elite Kps
Auto-shooting or auto-loot will never be a thing, it has been said by Highway multiple times why, don't be lazy, collecting cryonite isn't hard and barely takes anytime, just shoot couple of units and when there are no units nearby, you can collect all the cryonite on the ground without wasting time.

Making old parsecs great again is very much a hard thing, RDX ships are rare event ships, and unlike other games, most of them aren't available during one event and always come back, but the thing is, old parsecs like Dominator or Constructor are available to the player from the moment they enter the hangar for the first time in Kalabesh, and so the RDX parsecs would lose their value if they all became equally as good or even worse than those parsecs that are available all the time, and I see a lot of players using the Hunter or Emperor to this day, although not as strong as the RDX parsecs, they still hold up to their power. There's definitely parsecs such as Disruptor that also need some love, but that's just because the sniper class as a whole isn't as effective as something that is a hybrid.

As a whole, I can agree that there's ships that require rebalancing and buffs, but I think it's better to focus on nerfing what is OP before buffing other ships, so that it's easier to put all ships into a good balanced spot, instead of accidentally buffing another ship and making that OP too.


Assistant Lead Game Master
Sypical
I only ask the following:

-Tau Ceti system
1) That the Damage is improved -Agro pumps - Deep Recurrent.

Agro Bombs - Damage 10% to 35% - Orbital Strikes - from 20% to 45%

To be able to use the following ships back:
ne0n-2 Panther.
RDX-06 Veiled Quartz,
RDX-03 Black granite,
MST-Y Locust Hybrid.
AnIn-1 Dominator.
 
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