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Weakening of the trap magnet

KingSub

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What's that?
It's not the ship, it's the fact that in TC3 you're using a lvl 95 speed actuator on a ship with a lvl 91 armor and as you know, actuators get better the lower the armor of the ship is compared to the level of the actuator itself; I don't know if you'd done any TC2 PvPs Disruptor vs Chromian but they were pretty even.
We're tested Calon and Sirius Strong/Long Techs. And Siri Corundum has no chance against Siri Disruptor

The main reason why Corundum is too strong his protectors cooldown is so low with speed + his armor is just like Paragneiss or HyAn

So you have no chance to beat this ship

Even Parsec Strom struggels, Quartz all this ships are useless compared to Corundum.. Dusted ships in Hangar because of the Corundum
 

Getagripx

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We're tested Calon and Sirius Strong/Long Techs. And Siri Corundum has no chance against Siri Disruptor

The main reason why Corundum is too strong his protectors cooldown is so low with speed + his armor is just like Paragneiss or HyAn

So you have no chance to beat this ship

Even Parsec Strom struggels, Quartz all this ships are useless compared to Corundum.. Dusted ships in Hangar because of the Corundum
Again, it's down to the fact that it's an r91 armored ship using an r95 speed actuator. Items such as protector greatly benefit from a strong speed actuator which is why it's deemed so OP right now. With that said, there are still some ships that can put up a fight against the chromian even in TC (most notably Hunter, which eats the chrome, but also marlstone, emp etc)
 

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OBS: None of these ships fight the RDX-08 Chrome Corundum.

Example: RDX-08 Ships Chromed Corundum Vs RDX-06 Veiled Quartz - Calon Components.
• Velied Axomatic signal does not work.
• The Axomatic Pump Does Not Work. 1.30 Sec. Load
• Perforator does not pierce fully.

Example: RDX-08 Boats Chromed Corundum Vs MST-Y Locust Hybrid - Calon Components.
• The Axomatic Pump Does Not Work. 1.30 Sec. Load
• Perforator does not pierce fully.
• Extremely soft shielding.

Example: Barco RDX-08 Chromed Corundum Vs AnIn-12 Parsec - Calon Components.
• Perforator does not pierce fully.
• Lightning Component - Fire removes practically nothing and takes too long.

Example: Barco RDX-08 Chrome Corundum Vs Neon Panther.
• The Axomatic Pump Does Not Work. 1.30 Sec. Load
• Perforator does not pierce fully.

Example: Barco RDX-08 Chrome Corundum Vs AnIn-T79 Emperor Parsec. Calon Components
• Perforator does not pierce fully.
• Lightning Component - Fire removes practically nothing and takes too long.
 

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OBS: None of these ships fight the RDX-08 Chrome Corundum.

Example: RDX-08 Ships Chromed Corundum Vs RDX-06 Veiled Quartz - Calon Components.
• Velied Axomatic signal does not work.
• The Axomatic Pump Does Not Work. 1.30 Sec. Load
• Perforator does not pierce fully.

Example: RDX-08 Boats Chromed Corundum Vs MST-Y Locust Hybrid - Calon Components.
• The Axomatic Pump Does Not Work. 1.30 Sec. Load
• Perforator does not pierce fully.
• Extremely soft shielding.

Example: Barco RDX-08 Chromed Corundum Vs AnIn-12 Parsec - Calon Components.
• Perforator does not pierce fully.
• Lightning Component - Fire removes practically nothing and takes too long.

Example: Barco RDX-08 Chrome Corundum Vs Neon Panther.
• The Axomatic Pump Does Not Work. 1.30 Sec. Load
• Perforator does not pierce fully.

Example: Barco RDX-08 Chrome Corundum Vs AnIn-T79 Emperor Parsec. Calon Components
• Perforator does not pierce fully.
• Lightning Component - Fire removes practically nothing and takes too long.
I don't get where you're going with this, I am pretty sure you could compile a list of ships that have a low chance of beating any other ship you choose, for example you could say the poenari, marlstone, locust, tanks etc have no chance of beating an Emperor parsec.
 

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Hey everyone, it is me. Fast few words before first CQ from CQ Rework patch: Every ship has its counter against each other, even Chromian on Tau (if we talk about 1v1). It can be beaten there even by Marlstone, Hunter and Locust. Give me a name of the ship and I will tell you which ship you should use to beat it. However I guess it was not a topic about the Chromian itself but a Magnet, right?

On Public Test Realm, people (me included) tested that the MT itself is too powerful on CQs, as putting only 1 magnet between opposing people made them completely excluded from the fight if they didn't use Ab or did not kill the magnet. The second option could be already deadly to them as the magnet was a lot more powerful than a ship itself. That leaded to the situations when both sides (mostly Askone vs Korell, as rest didnt really participated much) were choosing only Chromians as the ships to use. I guess that it was not the thing Developers wanted to achieve - to favourise one of the ships and leave others behind. That is why the nerf had to come and I am glad they nerfed it. It will be harder to do TC3 missions? But they are still completable and I guess it is still not so hard, however I must admit here that we cannot have the same difficulty level all the time. Personally I would not like to play Vega system difficulty every time I reach new introduced story planet...

Going more off-top as some of previous speakers did. RDX or other Prototype ships were never nerfed excepting Emperor (I had a break that time and good, because I would not like to play the game when Emperor was in such state) and Chromian now. And I really like that, because it was really overpowered ship that you completely did not have to think how to drive, especially on Tau Ceti with DR Speed (issue with higher level speed on lower level armor). Hoping the speeds will be fixed with TC4 introduction.

Assuming, get over the things, think please about every case that might happen in the game and not only those that you are doing. If you do not like specific ship after the nerf, you can always grind and buy the new ones. You got Ring 5, where you can grind enormous amounts of cryonite, and Conquests after CQ Rework, where you can gain even more than while grinding. The choice is yours.

Greetings, RavenPL

P. S. If you do not trust some words like what can beat what, you can always test yourself, or watch my videos. :)
 

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What's that?
Hey everyone, it is me. Fast few words before first CQ from CQ Rework patch: Every ship has its counter against each other, even Chromian on Tau (if we talk about 1v1). It can be beaten there even by Marlstone, Hunter and Locust. Give me a name of the ship and I will tell you which ship you should use to beat it. However I guess it was not a topic about the Chromian itself but a Magnet, right?

On Public Test Realm, people (me included) tested that the MT itself is too powerful on CQs, as putting only 1 magnet between opposing people made them completely excluded from the fight if they didn't use Ab or did not kill the magnet. The second option could be already deadly to them as the magnet was a lot more powerful than a ship itself. That leaded to the situations when both sides (mostly Askone vs Korell, as rest didnt really participated much) were choosing only Chromians as the ships to use. I guess that it was not the thing Developers wanted to achieve - to favourise one of the ships and leave others behind. That is why the nerf had to come and I am glad they nerfed it. It will be harder to do TC3 missions? But they are still completable and I guess it is still not so hard, however I must admit here that we cannot have the same difficulty level all the time. Personally I would not like to play Vega system difficulty every time I reach new introduced story planet...

Going more off-top as some of previous speakers did. RDX or other Prototype ships were never nerfed excepting Emperor (I had a break that time and good, because I would not like to play the game when Emperor was in such state) and Chromian now. And I really like that, because it was really overpowered ship that you completely did not have to think how to drive, especially on Tau Ceti with DR Speed (issue with higher level speed on lower level armor). Hoping the speeds will be fixed with TC4 introduction.

Assuming, get over the things, think please about every case that might happen in the game and not only those that you are doing. If you do not like specific ship after the nerf, you can always grind and buy the new ones. You got Ring 5, where you can grind enormous amounts of cryonite, and Conquests after CQ Rework, where you can gain even more than while grinding. The choice is yours.

Greetings, RavenPL

P. S. If you do not trust some words like what can beat what, you can always test yourself, or watch my videos. :)
interesting .. after about 1 year it is said that the magnet trap is too strong for conquest / pvp. why not say something at the beginning? that's why players get upset. something is changed after about 1-2 years. is that fair? No! certainly not.. clearly the devs got feedback and so the whole weakness of the trap started. but what about those who don't fly cqs? why do pve players have to lose more and more so that others have more fun? why couldn't they weaken the trap for conquest and leave it as it is for pve? the item itself is broken. It is a trap right? but it does not mean that 2 opponents knock the trap free in 5 seconds that is not the point of this item.

What about the Sirius strong magnet trap? How will this variant work out? It is double strong but half less armored + the weakness

Sirius rapid magnet trap 150% HP less hold captive
Sirius magnet trap 100% HP good hold captive
Sirius strong magnet trap 50% HP strongest hold captive

+ it now comes that the trap HP was throttled by 50%
 

Iron Black

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I don't get where you're going with this, I am pretty sure you could compile a list of ships that have a low chance of beating any other ship you choose, for example you could say the poenari, marlstone, locust, tanks etc have no chance of beating an Emperor parsec.
No driller ship beats the RDX-08 Chrome Corundum (CALON)- which would have to lose to a driller like the Emperor.
 

Iron Black

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Hey everyone, it is me. Fast few words before first CQ from CQ Rework patch: Every ship has its counter against each other, even Chromian on Tau (if we talk about 1v1). It can be beaten there even by Marlstone, Hunter and Locust. Give me a name of the ship and I will tell you which ship you should use to beat it. However I guess it was not a topic about the Chromian itself but a Magnet, right?

On Public Test Realm, people (me included) tested that the MT itself is too powerful on CQs, as putting only 1 magnet between opposing people made them completely excluded from the fight if they didn't use Ab or did not kill the magnet. The second option could be already deadly to them as the magnet was a lot more powerful than a ship itself. That leaded to the situations when both sides (mostly Askone vs Korell, as rest didnt really participated much) were choosing only Chromians as the ships to use. I guess that it was not the thing Developers wanted to achieve - to favourise one of the ships and leave others behind. That is why the nerf had to come and I am glad they nerfed it. It will be harder to do TC3 missions? But they are still completable and I guess it is still not so hard, however I must admit here that we cannot have the same difficulty level all the time. Personally I would not like to play Vega system difficulty every time I reach new introduced story planet...

Going more off-top as some of previous speakers did. RDX or other Prototype ships were never nerfed excepting Emperor (I had a break that time and good, because I would not like to play the game when Emperor was in such state) and Chromian now. And I really like that, because it was really overpowered ship that you completely did not have to think how to drive, especially on Tau Ceti with DR Speed (issue with higher level speed on lower level armor). Hoping the speeds will be fixed with TC4 introduction.

Assuming, get over the things, think please about every case that might happen in the game and not only those that you are doing. If you do not like specific ship after the nerf, you can always grind and buy the new ones. You got Ring 5, where you can grind enormous amounts of cryonite, and Conquests after CQ Rework, where you can gain even more than while grinding. The choice is yours.

Greetings, RavenPL

P. S. If you do not trust some words like what can beat what, you can always test yourself, or watch my videos. :)
I put the components that do not work correctly (Example: Calon Piercer does not pierce 100% is Calon protector. But you are partly right.
 

Getagripx

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No driller ship beats the RDX-08 Chrome Corundum (CALON)- which would have to lose to a driller like the Emperor.
Still, that's an issue that stems from the annoyingly powerful TC3 actuator that the chromian has in its kit. Even so, the emperor can still put up a pretty good fight and when TC4 comes around and the ship armor finally matches the level of the items (specifically the level of the actuator) you will see how emps begin to win again :)
P.S. Just because a ship has perforator doesn't mean it is bound to defeat any ship with protector, the rest of the kit plays a huge role in how the matchup plays out (I still agree the Emperor should in theory defeat the Chromian but that will be fixed with TC4 ;) )
 

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Still, that's an issue that stems from the annoyingly powerful TC3 actuator that the chromian has in its kit. Even so, the emperor can still put up a pretty good fight and when TC4 comes around and the ship armor finally matches the level of the items (specifically the level of the actuator) you will see how emps begin to win again :)
P.S. Just because a ship has perforator doesn't mean it is bound to defeat any ship with protector, the rest of the kit plays a huge role in how the matchup plays out (I still agree the Emperor should in theory defeat the Chromian but that will be fixed with TC4 ;) )
In part you are right, but in summary the Empe should gain something that is not like that, this reducing the life of the trap by 50% is fine, but even so the components are broken, some for good others for bad, example the Calon pump, the signal, among others.

I also clarify that the Empe fights but does not win or at least at 150 Emperor who kills he does not win. Greetings
 

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On Public Test Realm, people (me included) tested that the MT itself is too powerful on CQs, as putting only 1 magnet between opposing people made them completely excluded from the fight if they didn't use Ab or did not kill the magnet.
interesting .. after about 1 year it is said that the magnet trap is too strong for conquest / pvp. why not say something at the beginning?
Poland already stated the main reason why the MT did not get that much attention until now. The reason is simply PTR vs Live Server what i always claim will have different situations due of the fact that all servers can join the PTR and with that more pilots can attend the tests what leads to complete other CQ situations then you have at the live server + you have so much cryo that you can build every ship you want there with every possible System config so that every system from Mizar - TC had the option to build an CC for it.

On PTR you could encounter one and the same ship more then just 1-2 times in compare to the live server where CQs never really happened so that on PTR you could have full slots on both sides and with this see a ship at least 5-10 times on the sides. I can only talk here about the Vids i have seen about the PTR but the amount of MTs i have seen sometimes was crazy as hell so it needed to be countered in some way by SSG instead of having a damage sponge or a cluster of them all together.

Still, that's an issue that stems from the annoyingly powerful TC3 actuator that the chromian has in its kit. Even so, the emperor can still put up a pretty good fight and when TC4 comes around and the ship armor finally matches the level of the items
In order to make the armor level even with the ship level again this would require that it gives only 1 item generation again with the tech level of 97 and the ship armor then would have to increase to 97 if the formula would stay the same... i doubt however that TC4 will only give 1 new generation so i assume 2 item generations with tech level 97 and 99 so that the ship armor will have to be increased to 99 as well and i assume that 99 will be the TC4 lvl cap then.
 

hektor.barbossa

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Going more off-top as some of previous speakers did. RDX or other Prototype ships were never nerfed excepting Emperor (I had a break that time and good, because I would not like to play the game when Emperor was in such state) and Chromian now. And I really like that, because it was really overpowered ship that you completely did not have to think how to drive, especially on Tau Ceti with DR Speed (issue with higher level speed on lower level armor). Hoping the speeds will be fixed with TC4 introduction.
Looks like you miss many nerf in past.
 

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= as the magnet was a lot more powerful than a ship itself.

i agree to what Poland mentions here. It always never made sense that the magnet trap had more hp than the ship itself. Also the trap will not be as op as it was in cqs (this might convince people to use other ships than chromian ). I think this was a much needed nerf :)
 

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In summary, the changes made seem very good to me.

The following components need to be updated:

Tau Ceti System:
• Errors (Perforators - Does not perforate 100% -Protectors - Shields). Deep Recurrent
• Errors (None of the Neon ships defeat the hybrids, Raven). Deep Recurrent
• Errors (Orbital Strikes - More Damage generates than - Aggro Bombs) Deep Recurrent
• Errors (The Ship with the component - Deflection Droids - dies only to cannons).
• Errors (The Ship with the component - Scope Shifters - is too weak in terms of armor).
• Errors (The Boat with the component - Allies Covers - the repair is hardly noticeable when damaging others).
• Errors (Damage Inverters - it is a good component but the ship does not resist anything).
• Errors (Aim Scramblers - Deep Recurrent does not work). - CALON - TAU
 

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Hello @Iron Black ,

I highly doubt a ship that costs near to half compared to raven/parsec ships (ne0n ones) should be able to defeat easily those that require such an investment.

Ne0n ships, as all the starter ships of evsry system. Are a cheap way to start farming ur blueprints, do missions, and overall progress through the game if you dont need such investement for PvE.

On PvP, usually the ships that are stronger are the ones that are gonna be used, that means that u will most likely never see a player flying the normal storm from gemini, if it has the rare gemini storm.

Said that, the ne0ns have an added plus compared to the other class ships that we had as starters in other systems. They do include a new tech item that some players might want to try out.

Greetings,
Fission
 

Iron Black

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Hello @Iron Black ,

I highly doubt a ship that costs near to half compared to raven/parsec ships (ne0n ones) should be able to defeat easily those that require such an investment.

Ne0n ships, as all the starter ships of evsry system. Are a cheap way to start farming ur blueprints, do missions, and overall progress through the game if you dont need such investement for PvE.

On PvP, usually the ships that are stronger are the ones that are gonna be used, that means that u will most likely never see a player flying the normal storm from gemini, if it has the rare gemini storm.

Said that, the ne0ns have an added plus compared to the other class ships that we had as starters in other systems. They do include a new tech item that some players might want to try out.

Greetings,
Fission
Excellent answer Fission.

And regarding the Errors of the components you can tell me:
Example:
Than the following component components:
• Perforators - Does not pierce 100% - Protectors - Shields). Deep Recurrent. CALON - TAU.
• Errors (Aim Scramblers - Deep Recurrent does not work). - CALON - TAU. No shots miss.
• Recurring Deep Errors (Orbital Strikes - Deals more Damage than - Aggro Bombs).
 

KingSub

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What's that?
In summary, the changes made seem very good to me.

The following components need to be updated:

Tau Ceti System:
• Errors (Perforators - Does not perforate 100% -Protectors - Shields). Deep Recurrent
• Errors (None of the Neon ships defeat the hybrids, Raven). Deep Recurrent
• Errors (Orbital Strikes - More Damage generates than - Aggro Bombs) Deep Recurrent
• Errors (The Ship with the component - Deflection Droids - dies only to cannons).
• Errors (The Ship with the component - Scope Shifters - is too weak in terms of armor).
• Errors (The Boat with the component - Allies Covers - the repair is hardly noticeable when damaging others).
• Errors (Damage Inverters - it is a good component but the ship does not resist anything).
• Errors (Aim Scramblers - Deep Recurrent does not work). - CALON - TAU
perforators never goes 100% through protector/ shield. the functions of the perforator serve to consider a shield / protection as "not active" and so shoot through. The weaker the perforator is , the more damage will shield and protector become. A good perforator sees a shild and protector as "inactiv" and deals damage to the hull.
-
I can tell my ne0n wolfhound can easily beat hunter parsec i did it 2x times it was fun :p
-
Orbs are strong i think the most powerful force on pg.. Aggro bombs deals also great damage but more focused on aggro. So a healer need a ship with aggro bomb bad, so it can suck all the aggro when healer activates his repair items.
-
Allies cover is not only an extra repair to yourself it also boost armor to friends/ships up to 15% ;)(still bugged with 4 mates instead of 7 i guess?) love this item so bad :D
-
Damage Inverter.. Mhh it works but if you install symbolic one in thermograd humpi it will fail so bad. It can't invert the damage into healing it trys to withstand the damage and i think this needs to be fixed
-
I remember i had my domi with moda and deep scrambler i can tell you i didnt notice a difference. Sometimes it works really fine but sometimes its just failing. I think this needs also an fix thats provides an stable scrambler instead an "lucky you today you cant be shoot by anyone"
 

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I can tell my ne0n wolfhound can easily beat hunter parsec i did it 2x times it was fun :p
I just read till this point and didn't bother to read any further, hunter losing to a ne0n :ROFLMAO::ROFLMAO::ROFLMAO:
 
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