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Weakening of the trap magnet

KingSub

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What's that?
Y'all talk bout balance, balance is not given to Sirius and Tau Ceti ships.

For example;

Sirius Disruptor V Sirius Corundum

Disruptor has the upper hand here he can win easily

BUT in Tau Ceti, the Corundum is way too strong because of the Speed and Protector his armor is also too high for such an OP Tech System

So the Disruptor has no chance.

This ship needs to be nerfed. Nerfed trap will or helps, but not alot. Its a broken ship like @NGSpeed said.

Years ago Emp was decided to be nerfed, now it's time that Corundum should be nerfed because he has so much more than any other ship has.
 

BMW760ilv12

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What are the benefits of MT? Please do not know that as it was used, it received partial damage from a mantis on the ship and MT. And now I won't have time to pick up almost anything because it is shortly in use. Well, ships on deep items cost over 6,000,000 cryos and are weak. That's too much cryo I would expect greater durability
 

BMW760ilv12

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What are the benefits of MT? Please do not know that as it was used, it received partial damage from a mantis on the ship and MT. And now I won't have time to pick up almost anything because it is shortly in use. Well, ships on deep items cost over 6,000,000 cryos and are weak. That's too much cryo I would expect greater durability
 

dontbelive

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Hmm, instead nerf or buff an item, ders should look at venar, it's holy unbalanced there. The enemies there deals more damage than in calon or earth in unrest. I guess the devs forget to balance venar. Looking at the custodian staff lvl 85 near LZ they are weak and manageable to kill them solo. But going to lvl 86 custodian commander the stun is ultra stron still with TC armor/ thermograde.

Also the Stunde is way stronger than in calon or earth in unrest.

This should be more balanced.

Sorry if this doesn't fit in here. But I wanted to mention that.

Test yourself go to venar and look how much dmg enemies there deals and take a look at the Stundome too and compare it with EiU and calon.
 

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hektor.barbossa

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Maybe Devs should take care of the balance first and then work on finishing TC ??
Some neons is ok,but anyway all use rdx,so for what this ships ar ?
In all respects rdx ships ar better,old parsecs need be buffed or rdx nerfed.

Trap is much better than stun dome,why not buff dome to be usable again ?

Ancients ships also stop be use becouse rdx ships ar much better.

What if they get new buffs to armor/damage/cd time/scrambler strength against the opponents??

For example - ancient ships buff against only ancients enemys.
neons buffs working only on TC enemys
Or somthing like that.

Why game have so much ships if only rdx is the true power ships ....
 

Getagripx

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Maybe Devs should take care of the balance first and then work on finishing TC ??
Some neons is ok,but anyway all use rdx,so for what this ships ar ?
In all respects rdx ships ar better,old parsecs need be buffed or rdx nerfed.

Trap is much better than stun dome,why not buff dome to be usable again ?

Ancients ships also stop be use becouse rdx ships ar much better.

What if they get new buffs to armor/damage/cd time/scrambler strength against the opponents??

For example - ancient ships buff against only ancients enemys.
neons buffs working only on TC enemys
Or somthing like that.

Why game have so much ships if only rdx is the true power ships ....
Because RDX ships cost way more than the rest....the other ships are budget options for those who can't afford RDX ships....why do Hyundais exist when there are Ferraris and Lamborghinis ?
 

Getagripx

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What are the benefits of MT? Please do not know that as it was used, it received partial damage from a mantis on the ship and MT. And now I won't have time to pick up almost anything because it is shortly in use. Well, ships on deep items cost over 6,000,000 cryos and are weak. That's too much cryo I would expect greater durability
The MT is not there for you to use it and then just collect stuff at peace, it's there so you could either escape from a bad situation OR prevent an enemy from escaping, which it still does excellently even after the nerfs....
 

Getagripx

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Y'all talk bout balance, balance is not given to Sirius and Tau Ceti ships.

For example;

Sirius Disruptor V Sirius Corundum

Disruptor has the upper hand here he can win easily

BUT in Tau Ceti, the Corundum is way too strong because of the Speed and Protector his armor is also too high for such an OP Tech System

So the Disruptor has no chance.

This ship needs to be nerfed. Nerfed trap will or helps, but not alot. Its a broken ship like @NGSpeed said.

Years ago Emp was decided to be nerfed, now it's time that Corundum should be nerfed because he has so much more than any other ship has.
It's not the ship, it's the fact that in TC3 you're using a lvl 95 speed actuator on a ship with a lvl 91 armor and as you know, actuators get better the lower the armor of the ship is compared to the level of the actuator itself; I don't know if you'd done any TC2 PvPs Disruptor vs Chromian but they were pretty even.
 

BMW760ilv12

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Okay, end of the topic. I have a question about CQ. Can the alliance take part in CQ because I haven't read this issue?
 

Iron Black

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Good day

He reported that currently the Axiomatic bomb does not have a good Damage range, compared to other components it leaves much to be desired. If we compare the Axiomatic Aggression Bomb VS the Axiomatic Orbital Attack it loses the Bomb quite far and not only that but it takes 4 times longer to cool said component, in other words it removes less damage than an orbital and takes 4 times longer to cool. load, this makes it tedious to assemble ships with these components, if they currently verify almost no one has armed a ship with said component since it is useless with the load time and damage that it currently presents, that is why I took the time to indicate this Error that I thought they were going to correct it in time.

Tiempo de Carga Bomba Axomatica: 1minuto 20 segundos.
Tiempo de Carga Orbital Axomatica: 30 segundos aproximadamente.

Please if you could give me a favorable response to my indications since we would like to use a more variety of ships in the game and not only those with orbital missiles and mines, since ships that have an axiomatic bomb or signal are useless as indicated above .

In addition, if they take out any resins with said axiomatic pump component, it would not be profitable since nobody would want to put it together for what was already indicated above.

I would appreciate a hand from the developers to improve at least the loading time or at least double the damage that is currently what would correspond compared to the other systems.

Very grateful, I cordially bid you farewell.

Iron black
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dontbelive

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It's not the ship, it's the fact that in TC3 you're using a lvl 95 speed actuator on a ship with a lvl 91 armor and as you know, actuators get better the lower the armor of the ship is compared to the level of the actuator itself; I don't know if you'd done any TC2 PvPs Disruptor vs Chromian but they were pretty even.
That's the point, chroma no need to be nerfed. In part 4 the ships and items will be balanced for sure specially speed actuator in chromian.
 

hektor.barbossa

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Because RDX ships cost way more than the rest....the other ships are budget options for those who can't afford RDX ships....why do Hyundais exist when there are Ferraris and Lamborghinis ?
:ROFLMAO::ROFLMAO::ROFLMAO::ROFLMAO::ROFLMAO::ROFLMAO::ROFLMAO::ROFLMAO::ROFLMAO::ROFLMAO:
So you say old parsecs cost less ? ha ha ha ha ha haaa
yea rdx way more than rest ha ha ha ha ha
 

Getagripx

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Good day

He reported that currently the Axiomatic bomb does not have a good Damage range, compared to other components it leaves much to be desired. If we compare the Axiomatic Aggression Bomb VS the Axiomatic Orbital Attack it loses the Bomb quite far and not only that but it takes 4 times longer to cool said component, in other words it removes less damage than an orbital and takes 4 times longer to cool. load, this makes it tedious to assemble ships with these components, if they currently verify almost no one has armed a ship with said component since it is useless with the load time and damage that it currently presents, that is why I took the time to indicate this Error that I thought they were going to correct it in time.

Tiempo de Carga Bomba Axomatica: 1minuto 20 segundos.
Tiempo de Carga Orbital Axomatica: 30 segundos aproximadamente.

Please if you could give me a favorable response to my indications since we would like to use a more variety of ships in the game and not only those with orbital missiles and mines, since ships that have an axiomatic bomb or signal are useless as indicated above .

In addition, if they take out any resins with said axiomatic pump component, it would not be profitable since nobody would want to put it together for what was already indicated above.

I would appreciate a hand from the developers to improve at least the loading time or at least double the damage that is currently what would correspond compared to the other systems.

Very grateful, I cordially bid you farewell.

Iron black
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So you're telling me ships like the VQ or the Scorpion Hybrid are useless because they have a bomb instead of OS ? One item alone doesn't determine how strong or weak a ship is, it's the whole package that counts and frankly if you replaced bomb with OS in those ships they would become severely overpowered.
 

Getagripx

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:ROFLMAO::ROFLMAO::ROFLMAO::ROFLMAO::ROFLMAO::ROFLMAO::ROFLMAO::ROFLMAO::ROFLMAO::ROFLMAO:
So you say old parsecs cost less ? ha ha ha ha ha haaa
yea rdx way more than rest ha ha ha ha ha
I do agree that some of the original (old) parsec ships are borderline useless at the moment but what I don't see from you or anyone else complaining is a concrete suggestion how to fix that, all I see is "buff this, buff that"
 

dontbelive

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So you're telling me ships like the VQ or the Scorpion Hybrid are useless because they have a bomb instead of OS ? One item alone doesn't determine how strong or weak a ship is, it's the whole package that counts and frankly if you replaced bomb with OS in those ships they would become severely overpowered.
Naah, he doesn't mean to replace the aggrobomb with OS, he is regarding to the cooldown time of the aggrobomb.
Aggrobomb needs to be adjusted for sure. Deal more dmg or reduce cooldown.

Range is also not the best, if u miss your aggrobomb it's a waste and u must wait so long until it's ready again.
 

Iron Black

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[QUOTE = "Getagripx, publicación: 192198, miembro: 9740"]
¿Me estás diciendo que barcos como el VQ o el Scorpion Hybrid son inútiles porque tienen una bomba en lugar de un sistema operativo? Un elemento por sí solo no determina qué tan fuerte o débil es una nave, es el paquete completo lo que cuenta y, francamente, si reemplazaras la bomba con el sistema operativo en esas naves, se vencerían severamente.
[/CITA]

Bomba Axomatica (tau)
Bomba Axomatic (TAU)


Only the last system needs to be adjusted. Sirius down are fine. But for the last system only Coromian slate or Lava, those ships only, the ones with the F-bomb.
 

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Okay, end of the topic. I have a question about CQ. Can the alliance take part in CQ because I haven't read this issue?
To make it short: With the new CQ Update Alliances can not provide Pilots for an CQ so atm they have been "reduced" to providing an additional Chat where you can ask if other Pilots can help you for Missions but for CQ they have no purpose anymore cus each clan now "fights for their Cryo by themself".

Before i receive another hit of "anti PvP" post it makes kinda sense cus i guess it would be hard to transfer Clan cryo from one clan to another or make an actuall working system that gives cryo to the helping alliance. On the other hand it still is strange that at least for Siri it was not made so that allied Pilots can travel to an allied JS cus even when Siri was made easier with the rework it still gives situations where the allied Clan may be on a planet that has a BP your clan mate may need and they need to leave Clan to join the allied clan and then have the "3 day penalty" for "leaving and joining "another" clan".

What are the benefits of MT? Please do not know that as it was used, it received partial damage from a mantis on the ship and MT. And now I won't have time to pick up almost anything because it is shortly in use. Well, ships on deep items cost over 6,000,000 cryos and are weak. That's too much cryo I would expect greater durability
The MT is not there for you to use it and then just collect stuff at peace, it's there so you could either escape from a bad situation OR prevent an enemy from escaping, which it still does excellently even after the nerfs....
This is why we assume that many use the MT in a wrong fassion and got a wrong "idea of what the MT is used for". Considering in PvE this may have been an "advantage" but if i ask you in reverse what would you attack 1st if you are in combat vs the AI or another Pilot: Would you attack the MT 1st or would you stick to the Enemy? I assume here that you would rather go for the enemy then a turret that does not actually damage you in any way. At EiU it may be a deadly thing due of rndm sky OS but at Calon Baiters/Ras are rarely in a combo of units that have AoE attacks like mines/Bombs/OS.

In PvP the MT is an situational item that can be used to stop the enemy from getting away or to "lock him in place with others for the AoE Items" or so that you can get away before the other can leave the AoE of the MT. At least this is how i see what the purpose of the MT is and it means already something if I talk about PvP as a PvE Pilot :LOL:

As i mentioned it also in another post: If you have hit the enemy AI at least 1 time the MT will not matter cus the aggro will change to you or your companion rather then sticking to the MT.
 

Iron Black

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Damage Tests:

Bombas aggro - Deep Recurrent - 10% a 35%. - Loading time: 1:20 seg. Approximately


Orbital Strikes - Deep Recurrent - 15% a 40%. - Loading time: 30seg .Approximately
 

hektor.barbossa

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I do agree that some of the original (old) parsec ships are borderline useless at the moment but what I don't see from you or anyone else complaining is a concrete suggestion how to fix that, all I see is "buff this, buff that"
Give then better idea how fix old parsecs if buff is bad idea :p:p:p
 
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