NGSpeed
Active member
- Joined
- Mar 20, 2012
- Messages
- 166
- Reaction score
- 128
- Server
- Korell
- Main Pilotname
- NGSpeed
- Rank
- 99
- Clan
- Final-Sector
Gameplay
Attack Field Turret and Repair Field Turret
They were once updated, so we can scan them and they start following us slowly, but fast enough to reposition them were we need them.
In almost every scenario it is just annoying to click and scan the turret/s.
Reasons:
The best update for this would be to be able to reactivate them with the specific key bind (e.g. Defender: {5} and {6} and mouseclick on the Icon)
instead of scanning them.
Quantum Leap
The Quantum Leap doesn't work on Allies which have Pirate Mode actived while your PM is deactivated. That is a problem, because usually players with deactivated PM are able to receive heals and buffs from players with activated PM.
Disabling the Quantum Leap on the situation explained above is definitly a disadvantage for the player with deactivated PM and usually it should be the other way round or since this is just a mobility item allow all players to jump on each other no matter if they have PM activated or deactivated.
It also activates the combat mode of both players which is not a good mechanic in my opinion.
Hangar
Zone Panel -> Configuration
Color Patterns:
Ships:
What are your small suggestions that can improve the game in any way?
Attack Field Turret and Repair Field Turret
They were once updated, so we can scan them and they start following us slowly, but fast enough to reposition them were we need them.
In almost every scenario it is just annoying to click and scan the turret/s.
Reasons:
- the scan window that appears is bugged and stuck on screen, to remove you have to scan a different unit or player.
- else the scan window has to be closed by mouseclick.
- the Defender has two turrets which are most of the times on top of each other, I prefer to use Strong Attack Field Turret and Long Repair Field Turret. They have different active times and the Strong AFT is rarely worth to replace, while the Long RFT is worth and oftenly needs to be replaced. So you try to click the RFT and end up clicking on the AFT instead.
- multiple allied RFT are close to each other and you don't remember which one was your's, so click and scan every turret until you find your own turret.
The best update for this would be to be able to reactivate them with the specific key bind (e.g. Defender: {5} and {6} and mouseclick on the Icon)
Quantum Leap
The Quantum Leap doesn't work on Allies which have Pirate Mode actived while your PM is deactivated. That is a problem, because usually players with deactivated PM are able to receive heals and buffs from players with activated PM.
Disabling the Quantum Leap on the situation explained above is definitly a disadvantage for the player with deactivated PM and usually it should be the other way round or since this is just a mobility item allow all players to jump on each other no matter if they have PM activated or deactivated.
It also activates the combat mode of both players which is not a good mechanic in my opinion.
Hangar
Zone Panel -> Configuration
Color Patterns:
- display the current used Color Pattern somewhere
- use arrow up/down keys (and {W}/{S} on qwertz keyboards) to navigate throu the available Color Patterns
->faster going throu the patterns and no more need to to look where you click - add the Color Pattern name as an Information when scanning a player
- remove cryonite costs for new painting/repainting and also configuration renaming
- use arrow up/down keys (and {W}/{S} on qwertz keyboards) to navigate throu the configurations of the current selected ship
->satisfying user experience
Ships:
- use arrow up/down keys (and {W}/{S} on qwertz keyboards) to navigate throu your owned ships
->more userfriendly
What are your small suggestions that can improve the game in any way?