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#9 Tau Ceti Part 3 & Conquest Rework

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Getagripx

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Highway said:Can you elaborate what exactly you miss from the old ladder system?
I'm not happy with these changes and I feel like I'm being disrespected because all of these years trying to reach number 1 on the warscore Ladder and I feel like that is not important at all.
this is unfair and it shouldn't be like this
what should be on the first page is the page with the players and the gold skulls,like it was before this update.
the old Ladder system was better and it would make more sense,it was much better like that
The general consensus amongst players is that Achievement points should be given more precedence over skulls, which is why this change was implemented; after all, getting to the top of the achievements list means you've done a lot of bp hunting, story missions, white missions, PvP, etc as opposed to just killing mantis over and over again.
 

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What's that?
Update tomorrow will drastically improve the cryonite rewards for conquest matches and fixes issues reported here and at the support. Check out the changelog:



No the pirate mode rework is not not part of the Conquest update.



Ancients are only 3% stronger than the gold versions. So its not a huge advantage over the golds especially not in team based group fights like the the conquest is. They are part of the game and should have their use. If you like to avoid them you can register on the Mercury that does not even allow golds to be used (max level 55 tech). Like @The_Ghost mentioned.



Would this idea be to counter clans that have have heavly guarded areas and then suddenly need to change to another areas?



Thanks vesperion that you are aware of that. Its very important for us as a design goal for pirate galaxy to avoid pay to win as good as we can while at the same time offer enough elements players can purchase to support the game. Not easy and always hard to find a good balance.



The landing timer is there to reduce the effects of clans changing their ships just after the others have landed. The main issue that we have often client crashes directly after the enlist phase ends. Quite anoying and not easy to track down what is causing it. So its understandlable that the landing timer can get annoying when not be able to land again after a crash. As a workaround I recommend to directly land when the CQ starts to have enough time to land again after the client has restarted. (90 seconds landing timer)

@KingSub I hope you are having a fast repair droid ready and will be feeling better after the corruption cloud has hit you.

@Naycko Thanks for the bug reports. They should be fixed in the update tomorrow.



Can you elaborate what exactly you miss from the old ladder system?
thank u @Highway LOL 😂😪
 

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Personally I would like to see a "sum cryonite worth of ship list + current cryonite" leaderboard which would already be better than skulls for showing off how much u grind imo.
This is something that you can debate nowadays as well consdering the farming possibilities you have once you hve access to Siri/TC Tech. For a TC Pilot it should be no big deal to make at least 100-200k/day at bare minimum if he would play for only 1 hour/day ;).

I for myself have planed at some point to do all missions in PM but what still holds me back from doing this is to have some sort of indicator if a mission has been done in PM already or not (something like a red skull next to the mission name would be enough already).

I know it give the achive list but for some reason i find it impractical to always check in a seperate list if i have the mission done in PM or not. Would be more an QoL update for me but some i would personaly prefer to see in the game.
 

Highway

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The Golden Skulls are planned to get a similar use like a currency in the game to unlock/acquire exclusives. But for the hall of fame the achievements are more important to reflect what a player has achieved in game as they are persistant and not volatile as the skulls will be later on. So we would rather make achievements to milestone that progress on the golden skulls.

@cataioni you will have a headstart on that will the golden skulls you already have collected :)
 

Vesperion

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The Golden Skulls are planned to get a similar use like a currency in the game to unlock/acquire exclusives. But for the hall of fame the achievements are more important to reflect what a player has achieved in game as they are persistant and not volatile as the skulls will be later on. So we would rather make achievements to milestone that progress on the golden skulls.
Hm... it may now be just me but wouldn´t that mean that you basicly admit with that statement at the same time that you reward the "abuse of the current Division mechanics for those who did nothing else for weeks/month/years" to stay in the 1st division and gain one skull after another?

Aside from that the next question will this be kinda similar like your other Game DS where your "main goal" is to reach the Sherif position in order to unlock the T-Rex or about what kind of "exclusives" do we talk about? As long as it is just something cosmetical i have no issue with this planed idea to give Skulls a proper meaning.

If we talk about passive stats or ships it may be a different story cus again with the current ladder mechanic you will see in many situations the same 3 pilots in 1st division and the 4th place who will constandly be switched out for weeks. So that 1st i would suggest to make it so that the winner of the 1st division will be send all the way back to the entry division in order to go for his next skull then it is currently.

In DS you see it at every player that once they have reached the sherif rank they "retire" and never go for it again cus they unlocked what they wanted so why should they go for it again it gives nothing else for reaquiring the rank?
 

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The update is interesting, i have done 3 cqs so far on trantor (i think most of people are not motivated and just want achievements -_-, not fight, but i'll wait and see).
The ore system is cool with the health bar on ennemis, could be cool if this health bar could show if someone is stunned or trapped in MT (some ideas from teammates)
There is one thing that really annoyed me though : Map bug, on the map, you see your allies with blue dot but when your ally is on an ore zone you can't see him because the map shows the zone icon on top of the blue dot.
So sometimes i'm unsure if there is an ally or an ennemy in this zone.
I may understand why you done that so we can always see ore zone but maybe there's another solution i dont know.
 

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What's that?
I dont think that ancient techs are 3% stronget because they feel alot stronger... My thoughst are..

Draconis Rare BP 15% Stronger as regular BPs with same Level
Draconis Ancient BP 18% Stronger than Rare BP with the same Level
Draconis Strong/Long BP 18% also double Strong than Rare BP with the Same Level but with more cooldown.
Draconis Rapid BP 18% Stronger than Rare BP but reduced cooldown at cost in form of repair skills/Damage/Flightspeed etc..

I dont think that it is 3% because that doesnt make that sense..

15% higher effectiveness than regular BP with same level
18% higher effectiveness than rare bp with same level
 

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Would this idea be to counter clans that have have heavly guarded areas and then suddenly need to change to another areas?
Yep, basically, introducing this, it would make the winning clan to be able to move from the occupied area, and that might mean more fights meanwhile moving and also more dynamic and strategic Conquest. Furthermore, losing clan would have a window to get more ores for themselves and that means less 100-0 wins for the winning clan, as it still happens sometimes. Such devastating wins makes some clans less motivated to do the Conquests and I am very unhappy of this situation :D
 

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These exclusive rewards that have been mentioned here.... What exactly is meant by that?

Pirate Galaxy has always turned to fair content so far. I hope this exclusivity doesn't lead to unfair rewards to the other players. It would be pretty hefty if this target group of players were to receive exclusive spaceships or special rewards over other players. That would be a fatal signal and quite a step in the wrong direction.

I really hope the exclusivity is limited to visual content, or consumables, like instant cryonite, gravitons, instant energy, or time saving boosters.

One idea would also be to integrate a booster inventory, in which boosters are stacked, which you buy in the store, or which you earn. I also think the runtime should be able to be paused, at least for the three hour boosters.

Another possibility would be to introduce a login calendar, where once a day every player is rewarded for logging in. And a reward is drawn in the form of instant cryonite, instant energy, gravitons, or a random 1-hour booster. The reward could increase in the form of quantity and time through such ranked stories. This would also be a form of exclusivity, which wouldn't be too bad, since all previous consumables and boosters are fair. Rewards that could also be integrated as an alternative to the calendar in a wheel of fortune, for example.

There are already a few ways to promote gaming and reward players for their activity. Such content is present in many newer games and now also more and more often. This would not only have the effect of promoting the leaderboard, but would also encourage daily gaming activity at the same time. Just a few ideas.
 

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Pirate Galaxy has always turned to fair content so far. I hope this exclusivity doesn't lead to unfair rewards to the other players. It would be pretty hefty if this target group of players were to receive exclusive spaceships or special rewards over other players. That would be a fatal signal and quite a step in the wrong direction.
I more see the problem here in basicly saying "hey we reward you for mindless harv/interc farming above anything else". Imo it would make more sense to actually reward the pilots that did go for the achives rather then something you can earn by an activity that not even stand in any relation to progress or "trying new things". Aside from that i still see the issue that those with a (as @Highway stated) Headstart have an advantage get rewarded for an unfair ladder system that allowed them to obtain all those skulls over the time since the ladder has been implemented in the 1st place.

Before i however go into any further "ranting" i wait for an offical information before i can and will share my further concerns cus in the end it depends on "what exactly SSG has planed with the Skulls as currency and what they have in mind to get for them".

One idea would also be to integrate a booster inventory, in which boosters are stacked, which you buy in the store, or which you earn. I also think the runtime should be able to be paused, at least for the three hour boosters.

Another possibility would be to introduce a login calendar, where once a day every player is rewarded for logging in. And a reward is drawn in the form of instant cryonite, instant energy, gravitons, or a random 1-hour booster. The reward could increase in the form of quantity and time through such ranked stories. This would also be a form of exclusivity, which wouldn't be too bad, since all previous consumables and boosters are fair. Rewards that could also be integrated as an alternative to the calendar in a wheel of fortune, for example.
This is something that was already suggested a few times. One of the big contributions to such an idea was made (along with other stuff) was made by @Rajaa in his Mega Post >>>[Suggestion] Game ideas improvement!<<<
 

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I more see the problem here in basicly saying "hey we reward you for mindless harv/interc farming above anything else". Imo it would make more sense to actually reward the pilots that did go for the achives rather then something you can earn by an activity that not even stand in any relation to progress or "trying new things". Aside from that i still see the issue that those with a (as @Highway stated) Headstart have an advantage get rewarded for an unfair ladder system that allowed them to obtain all those skulls over the time since the ladder has been implemented in the 1st place.

Before i however go into any further "ranting" i wait for an offical information before i can and will share my further concerns cus in the end it depends on "what exactly SSG has planed with the Skulls as currency and what they have in mind to get for them".
I think that's not the correct aproach to look at it, even tho it can be considered "mindless farming" and such, the most important part is that its time consuming, and due to that, u must get something out of it, or do u think doing all white missions, or repeating the queen mission 150 times isn't "mindless farming"? if u think about it, there are many achievements that are even more grindy than what a skull can be.

At the end, both achievements and golden skulls require a lot of time investment and some of them aren't really skilled grindy (even tho i still see more value on achievements since its involves many aspects of the game + reaching till the end of the game to actually get a nice quantity of them).

I do think its good that devs are trying to give an added bonus/reward/currency/use to those golden skulls since its part of the game and it would incentivize the weekly leaderboard. In my personal case, i do have 18 skulls between the servers i've played and i can tell u that nearly none of them were "free given" as u think they are, i had to fought vs other people and actually spend many hours just to get them, and even tho i find achievement hunting way more interesting, i do think everything on the game should have a reward/reason to be there, even more if that includes player weekly competition.
 

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i do have 18 skulls between the servers i've played and i can tell u that nearly none of them were "free given" as u think they are
Maybe i did just not correctly put it in "what i meant exactly" even when have done it in a previous reply but however.

I can see "some competition" that happenes every now and then for a skull at the 1st Devision. However what i see as a big issue of the current system is that the 1st placed pilot in the 1st devision does not get set back to the entry division once he obtained the skull what "should make sense to some degree" imo.

Atm it is so that you only need to make sure to stay in division 1 with the place of 1-5 while 6th place gets changed with the 1st place of 2nd division. If you can manage to stay in 1st division you have every week the chance to obtain another skull. If this skull is now obtained with or without any competition is another story but in many cases you will always see the same 4-5 pilots in the 1st division every week either fightig for the skull or they just stay in 1st division due of their acitivity.

In compare to Achives WS farming is basicly a "full time activity" you need to attend to in order to either "set your point" or even to have the chance to obtain the Skull and not everyone may have this time to go for it.

Basicly this is the main gripe i have with the whole ladder system so i really look forward to see more offical information about the system cus the wording of @Highway is currently a thing that worries me.
 

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Goodnight.

After participating in several conquests and as an admiral assigning cryonite to my members, you will come to the conclusion that the allocation system is a bit imprecise and sometimes fails.

By fail I mean situations in which you select a player and give to donate and it is passed to another player.

I think this situation causes uncomfortable situations. Double confirmation methods must be implemented. In addition, it will be possible to incorporate the possibility of returning the badly donated cryonite or that the admiral can cancel an incorrect assignment made.

These improvements would be more pleasant for the operation of the clans.

Best regards.
 

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What about implementing an update which shows how much cryo you made in cqs for each player? For example

Participated x Times
Won x Cryo

Would be great to see how much cryo u made while cqs.
 

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About the skulls themselves, going back to little off top from the Conquest Rework, for sure these should be rewarded by some Golden Skull shop, but there is no solo pvp ranking in the game too, like for Colossus wins or such.

There could be some kind of Red, Silver or other skull ladder that would give skulls for first 3 pilots that have gained most amount of points divided by the amount of lifes lost during all of those fights. So, if new PvP Events would be implemented (i.e. Neptune's Bliss PvP on Neptune on Sol; gonna talk about this idea later), more rankings could fill into that ranking, so every month those pilots would be rewarded greatly for their PvP effort.

Why do I write this idea here? The ladder have been grearly changed so that it allows many more things now. Conquests were always some kind of nice PvP content, but rest of the events are not priced enough imho. Still, on Colossus, we can see many teaming issues being exploited. So, yes, PvP needs even more love in this game. However I would not like to see any major patches to be delayed coz of it. Everything got its time.
 

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Landing timer could use some changes. It is rather unfortunate if someone crashes or disconnects when the CQ starts so they are unable to land. Rather instead teleport them to the surface when time is up if they are in orbit (online or not) so they can participate. Of course only if they have a valid ship and config for that CQ.

No Ancient tech CQs? :ROFLMAO: 55 Sol already exists anyways. Is that even popular? :rolleyes:
I believe this is something many of us would like to see be implemented, I would suggest forcefully causing players to land 90 seconds after the CQ has begun if they are in orbit of said CQ planet and have them be disqualified only if they are elsewhere at the 90 second mark.
Things like connectivity issues or PC/client freezes can be very annoying when they occur at the beginning of a conquest battle so this change would indeed be very welcome.
 

Highway

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Update for tomorrow will fix many stability issues. Especially the nasty crash that could happen just before the conquest match:
 

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What's that?
@Highway what u think about this Idea.. Let us Players in PvE Materialize directly to our Squadleader just like in the CQ? Also alow Materialize in LZ.. That would be a nice feature😁

* however CQ rework is nice 👍
 

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@Highway what u think about this Idea.. Let us Players in PvE Materialize directly to our Squadleader just like in the CQ? Also alow Materialize in LZ.. That would be a nice feature😁

* however CQ rework is nice 👍
That would be amazing to implement that feature.
Would come really handy and avoid loading screen if u dont want to change your ship.
 

Poland

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Highway what u think about this Idea.. Let us Players in PvE Materialize directly to our Squadleader just like in the CQ? Also alow Materialize in LZ.. That would be a nice feature😁
The costs of energy should apply here, if that would be implemented in the open world. Of course lower than the regular materialization on the spot but to avoid exploits, it should cost some energy ^^
 
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