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Game Update March 30, 2021

Highway

Splitscreen Studios
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Feb 23, 2010
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Game Update March 30, 2021

Between 8:30 AM and 9:30 AM UTC+2, the game servers will restart for a game update to be deployed.

General
  • Adjusted UI layers for several layouts in PG to work correctly with the render order.
    • Sidepanels will be always behind opened windows now.
    • Modal windows will not be overlapped by windows with a lower priority. (Conquest help window over the assign mining tickets dialog)
  • Fixed a bug that the bounty scoring was handled on conquest planets.
  • Added plausibility check on the users playtime to correct it with a playtime estimate from the join date.
  • Fixed a possible bug that a blueprint was collected but no energy & log history was added to the pilot profile
Achievement
  • Fixed a bug that would not count conquest kill achievements when the target ship player was offline.
Game Stability
  • Fixed client crash in the native UI system that was caused by scrollbars. This was as well the reason why many users crashed just before the conquest match has started.
  • Fixed client crash caused by an layout using an image that was not properly loaded before.
  • Fixed a possible client crash when getting rescued to starbase in the escape pod.
  • Fix client crash caused by multithreaded call for UI element disposal.
  • Fixed native crash in the fadein/fadeout logic when a ui element was recreated with the same name but the pointer address has changed.
 
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