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why is the OS slow now?

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$DarkKevin$

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why does it take longer for the OS to strike? every time i pvp someone in my sniper and use the OS , they can just move away from the shock wave area withought even using ab and not even have a scratch. this completly ruined the sniper ship. me and a bunch of people i know have started grinding for a storm cuz theres no use in keeping our snipers now. the OS is only usefull on stunned opponents now. i hope the OS will be put back to normall. :mad:
 

pbhuh

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$DarkKevin$ said:
why does it take longer for the OS to strike? every time i pvp someone in my sniper and use the OS , they can just move away from the shock wave area withought even using ab and not even have a scratch. this completly ruined the sniper ship. me and a bunch of people i know have started grinding for a storm cuz theres no use in keeping our snipers now. the OS is only usefull on stunned opponents now. i hope the OS will be put back to normall. :mad:
I can remember my friend DiCapo that left a long time ago sold his parsec in the pre-sol time because there was no longer any use of it and he had some pretty good reasons that had something to do with that he bought the parsec when it was still very good and that when sol would be released that the parsec would get worse and that he didn't buy a parsec only to loose cryonite. I can't remember it that well, but something in those lines.

Now I think SS should allow all Sniper pilots to switch class to another one if they make it this bad as this is not the sniper we grinding ages for.
 
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Astraeus

I keep hearing OS is lsow yet evertime I test it, Either from my Ship or someonelses I get same results:

@ 1 Second to visual +/- & 2~3 Seconds till Blast Damage - What is slow about that?
 

pbhuh

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Astraeus said:
I keep hearing OS is lsow yet evertime I test it, Either from my Ship or someonelses I get same results:

@ 1 Second to visual +/- & 2~3 Seconds till Blast Damage - What is slow about that?
ever PvP'd?

Well, timing it doesn't help, testing it against real storms, tanks etc. does help, if they can escape it then the OS is useless.
 
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Anonymous

pbhuh said:
Astraeus said:
I keep hearing OS is lsow yet evertime I test it, Either from my Ship or someonelses I get same results:

@ 1 Second to visual +/- & 2~3 Seconds till Blast Damage - What is slow about that?
ever PvP'd?

Well, timing it doesn't help, testing it against real storms, tanks etc. does help, if they can escape it then the OS is useless.
Surely escaping an OS or aggrobomb is all part of being a good pilot with good reaction skills, whether or not you feel the OS is now slow? The aggrobomb has a wider blast range and you can still escape that if you're hot off the mark... And yes I do PvP :D

TGM-Xantheus
 

pbhuh

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Xantheus said:
pbhuh said:
Astraeus said:
I keep hearing OS is lsow yet evertime I test it, Either from my Ship or someonelses I get same results:

@ 1 Second to visual +/- & 2~3 Seconds till Blast Damage - What is slow about that?
ever PvP'd?

Well, timing it doesn't help, testing it against real storms, tanks etc. does help, if they can escape it then the OS is useless.
Surely escaping an OS or aggrobomb is all part of being a good pilot with good reaction skills, whether or not you feel the OS is now slow? The aggrobomb has a wider blast range and you can still escape that if you're hot off the mark... And yes I do PvP :D

TGM-Xantheus
Escaping an Aggrobomb and Escaping an Orbital Strike has 1 big differance, Aggrobomb is launched from your own ship, Orbital Strike is centered at your enemy.

HOWEVER, I want the first type of Orbital Strike, the one that required a lot of seconds to load, but you didn't know when it would happen as enemy.
 

CapnSanta

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What is slow about that you ask?? Well its really simple... before last weeks update (improvements ... lol), when you set the OS off it detonated almost as soon as you activated it! Now you have to wait 3-4 secs be4 it blows. So dont go saying you have "tested it" trying to imply that is is all as per normal when it is NOT the SAME as it was before the update!

I do not know the real reason for changing the detonation speed and I guess we wont even get told.. but to imply that is is fast enough as "your testing" seems to indicate is misleading people from the simple fact that THE TIMING HAS CHANGED and players HAVE noticed it. So please don't think we are stupid and should accept your rather lame justification for the OS's timing.

So WHY was it changed to be SLOWER?? Go on , answer that one! Was it due to some "buddies" complaining that they lost 3/4s of their hitpoints from a blast of it? Were they too slow to run away? Come on... give us all a reason and please, make it the TRUTH!
 

ridoi

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this is why this happens, you got a terror/stunner-parsec and start losing to a sniper pilot... 2nd you see that you get beaten hard by a defender pilot, and you start complaining.

I call it Circle of bad losers...
 

Defcon

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The only constant factor in all this is that. SS / Dev's / GM's do not give explanation or reason why at all.

It's just done. Simple. There will be no fixing and as always, the complaints will calm down, and people go on. The stupidity in all this is that we players swallow it all. Like lemmings.

The OS has changed. Off course.

It is in more occasions not effective. So more weak OS's.
It is slower.
The animation is off in about 1 out of 3 times.

And also the animation of > attack buff / shield from mender / ab / thermo-blast is off. All since the latest 'improvements'.

But do not believe the players that spend countless hours on this game.

Or better still then pretending that it is all as before > Just say that u altered it and that you have reasons (beyond our comprehension) to do that and that u will not discuss it. I could have respect for an answer like that.

Defcon
 

Defcon

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Xantheus said:
pbhuh said:
Astraeus said:
I keep hearing OS is lsow yet evertime I test it, Either from my Ship or someonelses I get same results:

@ 1 Second to visual +/- & 2~3 Seconds till Blast Damage - What is slow about that?
ever PvP'd?

Well, timing it doesn't help, testing it against real storms, tanks etc. does help, if they can escape it then the OS is useless.
Surely escaping an OS or aggrobomb is all part of being a good pilot with good reaction skills, whether or not you feel the OS is now slow? The aggrobomb has a wider blast range and you can still escape that if you're hot off the mark... And yes I do PvP :D

TGM-Xantheus
Complete nonsense mr 'pvp expert'. You can only escape an aggrobomb by staying away from the enemy. If it goes off and ur near it, your hit. You cannot run away from an allready exploding aggro-bomb.

On the other hand. You can push 'forward' if u see the orbital comin in. And if it is slow enough, indeed u can move out of it's way. Exactly like we evade the mantis-OS. And that is what the complaints are about. The time between the instant that OS beam is visable and the actual explosion' is longer.

On top of that, it does less damage in more occasions. damage is not the same everytime, well now in more occassions it is less effective. Thank you very much for making it just that little less pleasurable for Sniper pilots.

Defcon
 

PONKARIOUS

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Hi i pvp a sniper all the time and i thnk its a lot easier to avoid OS now, aftre that update - can avoid it pretty much everytime.
 

WRAITH1

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yep no use denying it (even if a GM does) it doesnt reverse the fact the sniper got a major downgrade.

for example its so much fun when i target the lz hive resurector and it casually strolls out of blast radius ever so often nowadays , sticking out its tongue at the energy wasted for nothing.
 
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