Hmmm, I do think the shock needs a wee bit of tweaking.
The stun domes don't seem to do very much, and as a storm pilot I've been on the recievin end of those speed actuators, they're effect is reduced on blasters because it does recharge twice per shot. It still made my blasters and other systems charge faster but the blasters shouldn't be recharging twice, it halves the effect.
Also the aggrobeacons are about as usefull as the tank taunts, which isn't a compliment. You should change aggrobeacons so that they have a defined area of effect that a pilot can visably see, and any mantis pulled into it before it's destroyed will be caught by that aggro beacon.
I don't entirely agree with the damaging stun dome idea though. Could you put a sub system on it that adds a small stun effect to the blasters? Sooo when it's activated the blasters will also stun the enemy for as long as the sub system is active but it will also raise the energy cost of each shot by 50% (if your blasters already use 30 energy/shot then with teh active new sub-system it'll rise to 45 energy/shot) but it'll have a stun effect on the enemy and although a small effect of slowing down the enemy buy 1/5, it'll be constant.
The stun domes don't seem to do very much, and as a storm pilot I've been on the recievin end of those speed actuators, they're effect is reduced on blasters because it does recharge twice per shot. It still made my blasters and other systems charge faster but the blasters shouldn't be recharging twice, it halves the effect.
Also the aggrobeacons are about as usefull as the tank taunts, which isn't a compliment. You should change aggrobeacons so that they have a defined area of effect that a pilot can visably see, and any mantis pulled into it before it's destroyed will be caught by that aggro beacon.
I don't entirely agree with the damaging stun dome idea though. Could you put a sub system on it that adds a small stun effect to the blasters? Sooo when it's activated the blasters will also stun the enemy for as long as the sub system is active but it will also raise the energy cost of each shot by 50% (if your blasters already use 30 energy/shot then with teh active new sub-system it'll rise to 45 energy/shot) but it'll have a stun effect on the enemy and although a small effect of slowing down the enemy buy 1/5, it'll be constant.