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What have you done to the SNIPER??????????

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BucaneerBill

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Sometimes it does very little damage, sometimes alot, its too variable:p
 

Jonny

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The only variablity it has is a 20% chance of doing a critical hit (double damage). Please remember that the splash radius of this weapon is large. This means that if you have 3 enemies within its range, the damage of the weapon will be shared amongst them equally. Maybe this is the cause of the variability? However, this is a behaviour that probably won't change.

Hope that helps, if not, I guess I will see the ticket soon and I will ask one of the programmers to check if there is any lower level problem that I can't see.

Cheers,

Jonny
 

BucaneerBill

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Hi Jonny,
Thanks for your reply. I have spent around 2 hours testing it with TwistedMetal. It seems that when you are directly under the beam or so, it does very little damage. From before the latest patch, I seemed to remember when you were under the beam it did massive damage, maybe that's what I'm noticing different? Any here is a picture of some of the damage I was dealing to TwistedMetal
orbstrike.jpg
Alot the time it was dealing very little damage like this and sometimes a bit more. Also the second hit the strike does was only working about 50% max, is this correct?
It seems to cause the most damage at the moment, when the enemy ship is outside the blast beam by quite some distance. After some testing doing this, I managed to do this amount of damage to him, and this was just from one hit, the second didn't even fire. Next post shows it.
 

BucaneerBill

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orbstrike1.jpg
He was lucky the 2nd shot didn't fire lol. But this was a one off and whilst we did get quite a few values in between, alot were low especially when the strike was directly overhead on the enemy. Before the patch it seemed like it was doing alot more damage when it was directly overhead. Seems like it is highly variable. Sorry I think I should have sent it as a ticket, I can do if you like? Thanks alot :). I'm sure your very busy and I am sorry for bringing this up, just it has annoyed me quite a bit lol.

Oh interesting for you to say damage it shared by the enemies, I didn't know that's how it worked. I guess when it hits you too it does half the damage between you the enemy lol. I don't think that's the problem here though.
 
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i think the sniper is way over powered when it crits, if both shots crit and hit it can easy 1 shot a lvl 60 storm and thats just silly, what it needs is to do less damage but be more consistent with the hits it does do. with just 1 shot bill took off 3/4 of my hp i was lucky the second blast missed or id be dead lol
 
R

retro

BucaneerBill said:
:p. But most of the time it was barely scratching you.
thats what i mean make the damage it does more consistant more like a crit froma rocket around that sort of power it should do
 

Jonny

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Thanks for this information BucaneerBill :) Would you mind writing a ticket? Would be good if you include a link to those images too.

Thanks,

Jonny
 

nebulaman

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well, im flying around looking at sniper, and they still look B.A.D.A.S.S to me ^^
 

ZeribreX

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Bill your right about the distance from the blast more damage thing, I had to show this to neb from the signors for him to believe me

I was right under the orb strike when it hit me, I had full hp, It took down only 1 bar

Second orb strike i was away from it by quite a far distance but still in its range, it hit me not crit on any of the two and it took me down to what looked like 5% hp

Alot of difference there
 

CapnSanta

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After last nights update(s) I tested out the Sniper blaster....

NOT HAPPY!! :mad:

Why have you made it SO slow to fire?? AND WHY almost DOUBLE THE RESET TIME??!! It is now crap! You continue to wreck fun weapons don't you?! Why have you ruined it this time?? Man I am getting sick of this!
 

Jonny

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First of all, I create the fun weapons as well as, in your words, "wreck" them.

Slow to fire? I assume you are talking about the warm up time, this is 1 second as has not been changed - ever. The changes are:

Increased Range
Increased Damage
Longer Cooldown time.

These changes were made because the sniper blaster was too similar to the normal blaster. Now it is different in several ways and thus more tactical. It is now more akin to a rocket, but with some crucial differences.

This change was not meant to go live just yet, it was firstt meant only for the PTR, but unfortunately mistakes sometimes happen.

I am quite happy to hear criticism, but try and make it constructive. You says its 'crap', but offer no justification of your statement, just simply crap.

I have given you the reasons for the changes, feel free to say what you like about them, but I would grately appreciate, and i think other forums users would be too, if you could try in future to be a little more constructive and mature when doing so.

Cheers,

Jonny
 

BucaneerBill

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Thanks Johnny. When people see a increased cooldown they immediately assume the worse I think. I guess when you do implement changes like this they will be clearly posted in the patch log what was changed. I understand this was just a mistake but the changes seem reasonable to me.
 

schneider43

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The only problem i have is the constanly changing .
I searched the sniper and the rare because it was that powerfull .
Spend more than 2 miljon for this !
And now oeps to strong wel we lvl it down .
 
R

retro

dude retract that message it is against splitscreen terms to sell or even give away your account and you can be banned for life for trying to sell or give away your account i dont want to see a friend get banned
 

schneider43

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really you cant sell your account ?
Sorry didn't know that .
will remove it
 
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retro

lol yea bud cos the stuff in ur account isnt yours to sell the account always belongs to splitscreen
 

CapnSanta

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Yes, crap! Or should I say VERY ANNOYING? Sorry but that is the best way I can describe it. Whether is was meant to go live now or not is really only a matter of time and thus irrelevant. You will continue to do what ever you want. Ok you claim the run up time to firing the sniper blaster is the same.. well I can't prove it so I will have to take your word. To me is seems slower. The cool down time is slower yes, and you have increased the power ( having tested it all night I have to say there are more critical hits). I guess I will just have to live with it...

But the only thing "similar with the SSB" was the almost same firing time. The sniper already had a longer range by far and did overall more damage in critical hits. If the new range is more I certainly can't tell.

Guess we'll just have to get used to it.

One thing you have failed to mention is the STUN RESISTANCE of the TOP system ships is now RUBBISH!!
Don't believe me? GO in and have a "feel"! Was this mentioned at all??? I was hunting rares on Mars and a L49 commander stunned the X- Shadow to almost HALF speed! You joking? And the L54 commander brings it close to a stop! Personally I think the stun was fine the way it was! I bet a L60 commander/turret will completely render the rare ship useless. Where's the balance in that?

Maybe these changes have been put in for PVP players but as far as I play the game I don't care about such things. To balance the game between player/mantis and player /player you really need TWO games! Mantis will always be weaker than player ship/equipment. You can't make a balance between the two. You can try but you will fail in the long run.

Yes, so I will have to get used to what ever you choose to do , after all, its a "free game" !

As for your "patchlogs" with the information about the changes.... well they are only posted after the event so saying all changes are in there really don't help. And they don't seem to mention the Stun resistance reduction for the ship.. or is that part of the "Rebalanced the level 60 ships and the Parsec class ships" comment?
 

Delloda

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Sniper weapons are supposed to be high power, long range and low recharge rate.. its like that in pretty much every game i know, online or not.

The lowered stun resistance of the level 60 ships was a by-product of increasing the afterburner speed.
 

ahrido

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Delloda said:
Sniper weapons are supposed to be high power, long range and low recharge rate.. its like that in pretty much every game i know, online or not.

The lowered stun resistance of the level 60 ships was a by-product of increasing the afterburner speed.
maybe u right but why changin after lettin buy the people the sniper???

i bought it cause it was a strong ship not as a souvenir, but now in MY OPINION its a junkship
so i think i waisted all my cry to a junk not mentioned my time and e
 
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